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Abstract

Research has demonstrated navigational aids impair spatial memory, but has not considered important spatial cognitive concepts. For example, impairment may stem from spatial perspective switches between route-based aids and survey-based memory assessments. Further, the verbal format of aid instructions may selectively interfere with verbal working memory (VWM). To address these potential explanations, participants navigated desktop virtual environments in a goal-directed manner. In each within-participants condition, participants either navigated with a verbal or tonal aid that presented mixed spatial perspective instructions or without aid. Both aids yielded slight navigational advantages and steep spatial memory costs despite their mixed perspective instructions. The equivalent impairment between information formats suggests navigational aids impair spatial memory by dividing attention rather than selective interference of VWM.  相似文献   

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We examined the use of hand gestures while people solved spatial reasoning problem in which they had to infer motion from static diagrams (mental animation problems). In Experiment 1, participants were asked to think aloud while solving mental animation problems. They gestured on more than 90% of problems, and most gestures expressed information about the component motions that was not stated in words. Two further experiments examined whether the gestures functioned in the mechanical inference process, or whether they merely served functions of expressing or communicating the results of this process. In these experiments, we examined the effects of instructions to think aloud, restricting participants' hand motions, and secondary tasks on mental animation performance. Although participants who were instructed to think aloud gestured more than control groups, some gestures occurred even in control conditions. A concurrent spatial tapping task impaired performance on mechanical reasoning, whereas a simple tapping task and restricting hand motions did not. These results indicate that gestures are a natural way of expressing the results of mental animation processes and suggest that spatial working memory and premotor representations are involved in mental animation. They provide no direct evidence that gestures are functional in the thought process itself, but do not rule out a role for overt gestures in this type of spatial thinking.  相似文献   

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We tested the hypothesis that a route's memorability is dependent on the frequency with which people are exposed to visual landmarks. Undergraduates learned either a route through an urban area lacking visually salient features, or a route in a neighborhood with many shops and urban objects. They were then asked to recall the learned route in the form of route directions and sketch maps. The results showed higher recall performance for the richer environment. When presented with photographs depicting scenes along the route, participants exposed to the richer environment had higher recognition scores and shorter response times than the others. The data confirm the functional role of landmarks in route memory and wayfinding.  相似文献   

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Abstract

An experiment was conducted to examine the impact of communication methods (text-only, audio-only, and audio-plus-video) on communication patterns and effectiveness in a 2-person remote spatial orientation task. The task required a pair of participants to figure out the cardinal direction of a target object by communicating spatial information and perspectives. Results showed that overall effectiveness in the audio-only condition was better than the text-only and audio-plus-video conditions, and communication patterns were more predictive of errors than individual differences in spatial abilities. Discourse analysis showed that participants in the audio-plus-video condition performed less mental transformation of spatial information when communicating, which led to more interpretation errors by the listener. Participants in the text-only conditions performed less confirmation and made more errors by misreading their own display. Results suggested that speakers in the audio-plus-video condition minimized effort by communicating spatial information based on their own perspective but speakers in the audio-only and text-only conditions would more likely communicate transformed spatial information. Analysis of gestures in the audio-plus-video condition confirmed that iconic gestures tended to co-occur with spatial transformation. Iconic gesture rates were negatively correlated with transformation errors, indicating that iconic gestures more likely co-occurred with successful communication of spatial transformation. Results show that when visual interactive feedback is available, speakers tend to adopt egocentric spatial perspectives to minimize effort in mental transformation and rely on the feedback to ensure that the hearer correctly interprets the information. When visual interactive feedback is not available, speakers will put more effort in transforming spatial information to help the hearer to understand the information. The current result demonstrated that allowing two persons to see and communicate with each other during a remote spatial reasoning task can lead to more errors because of the use of a suboptimal communication strategy.  相似文献   

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Abstract

Three experiments were conducted to examine whether people can adopt and maintain imagined perspectives in the absence of target information. The task used entailed providing information about an imagined perspective in advance of target information to examine whether this would facilitate perspective-taking performance and reduce or eliminate alignment effects that are commonly reported in the literature. The three experiments employed different types of spatial environments: an environment learned from navigating a computer screen (Experiment 1), and an immersive environment that was either remote (Experiment 2) or immediate (Experiment 3) at the time of retrieval. Across the three experiments, results showed that information about an imagined perspective can be utilized ahead of target information. Furthermore, they suggested that alignment effects can be reduced as a result of processing information about perspective ahead of target information, but only when reasoning about specific nonimmediate spatial relations (Experiments 1 and 2). Results are discussed in connection with previous findings on spatial updating and the organizational structure of spatial memory.  相似文献   

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In the GRAAD Project we aimed at creatinga system which could generate route directions thatare comparable to route directions created by humanparticipants. With this goal in mind, we started froma linguistic and cognitive study of route directionsproduced by people and the study of cognitive modelsof mental maps. We proposed a new qualitative spatialmodel that can support the spatial properties of humanroute directions. This model is based on the notion ofobject's influence area which is used to modelneighborhood, orientation and distance. The proposedapproach relies on the manipulation of spatialentities in a spatial conceptual map (SCM) which isthe computarized analog of a mental map used bypeople. We developped the GRAAD System, software thatgenerates routes in a SCM and describes them innatural language. Finally, we conducted an experimentin order to compare GRAAD's route directions androutes described by human participants in similarexperimental conditions. GRAAD's output was notdistinguishable from route directions created by humanparticipants. In this paper we present the mainresults obtained during all phases of the GRAADProject.  相似文献   

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Abstract

This paper addresses changes of spatial granularity in route directions in relation to information needs in multimodal traveling. We outline a model of variability in granularity and apply this model to empirical data. Results reveal that linguistic route directions produced by humans as well as automatically generated web-based services provide the most crucial route elements in hierarchically structured ways that reflect the salient structure imposed by multimodal traveling. However, although the web-based information is impressively comprehensive, human route directions exhibit more flexibility regarding switches of place-related granularity, and they provide more detailed information at complex locations or decision points.  相似文献   

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ABSTRACT

This study investigated the effects of featural information (landmarks) and geometric information (pre-exposure to a structural map) and their possible interaction during the process of spatial knowledge acquisition of 8- and 11-year-old children and adults in a virtual environment. The study confirmed the well-known result of a developmental achievement in spatial cognition from childhood to adulthood. Although landmarks and the pre-exposure to a structural map did not affect the time to learn a specific route, they influenced the use of behavior in spatial learning and eased the acquisition of spatial knowledge measured by a route reversal and map-drawing tasks. Children and adults are able to integrate featural and geometric information in the spatial knowledge acquisition process in an environmental space, but their integration depends on the spatial processing stages that are investigated. Moreover, it was successfully demonstrated that the use of desktop virtual environments seems to be appropriate to investigate the development of spatial cognition.  相似文献   

12.
Do hand gestures play a role in spatial cognition? This paper reviews literature addressing the roles of gestures in (1) expressing spatial information, (2) communicating about spatial information, and (3) thinking about spatial information. Speakers tend to produce gestures when they produce linguistic units that contain spatial information, and they gesture more when talking about spatial topics than when talking about abstract or verbal ones. Thus, gestures are commonly used to express spatial information. Speakers use gestures more in situations when those gestures could contribute to communication, suggesting that they intend those gestures to communicate. Further, gestures influence addressees' comprehension of the speech they accompany, and addressees also detect information that is conveyed uniquely in gestures. Thus, gestures contribute to effective communication of spatial information. Gestures also play multiple roles in thinking about spatial information. There is evidence that gestures activate lexical and spatial representations, promote a focus on spatial information, and facilitate the packaging of spatial information in speech. Finally, some of the observed variation across tasks in gesture production is associated with task differences in demands on spatial cognitive processes, and individual differences in gesture production are associated with individual differences in spatial and verbal abilities. In sum, gestures appear to play multiple roles in spatial cognition. Central challenges for future research include: (1) better specification of the mental representations that give rise to gestures, (2) deeper understanding of the mechanisms by which gestures play a role in spatial thinking, and (3) greater knowledge of the sources of task and individual differences in gesture production.  相似文献   

13.
Navigational aids impair spatial memory for experienced environments, but the cognitive mechanisms underlying impairment remain an open question. Recent evidence implicates divided attention, but to date no study has directly manipulated divided attention in navigational aid contexts. The present study addresses this need. Participants navigated virtual towns with aid presence and divided attention factorially crossed in a within-participants design. They then completed spatial memory assessments. Divided attention alone impaired spatial memory. Navigational aid presence impaired spatial memory when attention was undivided, replicating previous findings, but did not to a greater extent when attention was divided. These findings suggest that navigational aids divide attention sufficiently to impair spatial memory.  相似文献   

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Abstract

Active exploration is reportedly better than passive observation of spatial displacements in real environments, for the acquisition of relational spatial information, especially by children. However, a previous study using a virtual environment (VE) showed that children in a passive observation condition performed better than actives when asked to reconstruct in reality the environment explored virtually. Active children were unpractised in using the input device, which may have detracted from any active advantage, since input device operation may be regarded as a concurrent task, increasing cognitive load and spatial working memory demands. To examine this possibility, 7–8-year-old children in the present study were given 5 minutes of training with the joystick input device. When compared with passive participants for spatial learning, active participants gave a better performance than passives, placing objects significantly more accurately. The importance of interface training when using VEs for assessment and training was discussed.  相似文献   

15.
Spatial language, such as route directions, can be analyzed to shed light on how humans communicate and conceptualize spatial knowledge. This article details a computational linguistic approach using route directions to study regional variations in spatial language. We developed a web-sourcing approach to collect human-generated route direction documents on a geographical scale. Specifically, we built the Spatially strAtified Route Direction (SARD) Corpus through automated scraping, classifying, and georeferencing of route directions. Based on semantic categories of cardinal and relative direction terms, the analysis of the SARD Corpus reveals significant differences and patterns on both national (United States, United Kingdom, and Australia) and regional (contiguous U.S. states) levels. Combining computational linguistics and georeferencing approaches offers the potential for extending classic spatial linguistic studies.  相似文献   

16.
How do people describe the location of a target object to another? This task requires a reference object or frame and terms of reference. Traditional linguistic analyses have loosely organized perspectives around people, objects, or environments as reference objects, using reference terms based on a viewpoint or the intrinsic sides of an object, such as left, right, front, and back or based on the environment, such as north, south, east, and west. In actual communication, social, spatial, and cognitive factors may also affect perspective choice. We examine those factors by varying the spatial information (landmarks and cardinal directions), the communication task (relative cognitive burden to speakers and addressees), and the culture of participants (American and Japanese). Speakers used addressees' perspectives more when addressees had the greater cognitive burden. They also used landmarks and cardinal directions when they were available, especially to avoid difficult discriminations like left/right. Some cases appearing to be perspective taking can be interpreted as using a person as a landmark. Finally, terms like near indicating close proximity were preferred to far and to terms requiring projection of directions. Globally, perspective choices of American and Japanese samples were strikingly similar; that is, Japanese did not select addressees' perspectives more than Americans. The traditional linguistic analyses need to be enhanced to account for effects of cognitive, situational, and social factors.  相似文献   

17.
Environments that are divided into regions lead to hierarchical encoding of space. Such memory structures are known to systematically distort estimates of distance and direction and affect spatial priming and memory recall. Here we present two navigation experiments in virtual environments that reveal an influence of environmental regions on human route planning and navigation behaviour. Following the hierarchical theories of spatial representations, it is argued that environmental regions are explicitly represented in spatial memory and that human route planning takes into account region-connectivity and is not based on place-connectivity alone. We also propose a fine-to-coarse planning heuristic that could account for the empirical data by planning in a representation that uses fine-space information for close locations and coarse-space information for distant locations simultaneously.  相似文献   

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Abstract

Participants (N = 78) studied a visualization of a route through a complex building and walked that route in the real building without further assistance. Erroneous turns on the route as well as indicators of uncertainty such as hesitations were assessed. Three types of route visualizations were compared: (1) an allocentric, map-based visualization with the route indicated in floor maps, (2) an ordered sequence of pictures of decision points shown from the egocentric perspective, and (3) an animation showing a virtual walk of the route from the egocentric perspective. In addition to the experimental variation, gender differences, differences in visual-spatial abilities and differences in self-reported wayfinding strategies were considered as predictor variables. Wayfinding performance did not differ between allocentric (map) and egocentric (decision point pictures and animation) visualizations. However, wayfinding performance was better with animated than with static egocentric visualizations. Individual differences in the ability to encode visual-spatial information from the visualization played a critical role for route learning. Self-reported sense of direction related to egocentric wayfinding strategies also predicted wayfinding performance. Gender differences were attributable to differences in visual-spatial abilities and egocentric wayfinding strategies. Interactions between visualizations and individual differences were not found. It is concluded that animations of virtual walks are suitable to convey route information in complex buildings. Successful acquisition of route knowledge from maps is possible but might depend on the comprehensibility of the structure of the building.  相似文献   

19.
Spatial memory plays an important role in everyday life, and a large amount of research has been devoted to understanding spatial coding and reference frames across many areas. The popular research paradigms to study spatial reference frames include novel shortcut, perspective change, and landmark control tests. However, the growing research on spatial updating challenges the logical foundation of these classical paradigms, and suggests that the experimental findings using these paradigms have usually been misinterpreted. That is, performance in these tasks is generally unrelated to whether the spatial representations themselves are egocentric or allocentric. This article reviews the traditional paradigms and their logic, summarizes the theories of spatial updating, analyzes the logical flaws in these popular paradigms, and discusses their implications.  相似文献   

20.
Three experiments are reported that used an interference paradigm to test the extent to which perceptual orientation to a task environment interfered with retrieval from long-term spatial memory. Visual and spatial sources of interference were tested. The findings were consistent with a spatial locus of interference and showed that orientation to the task environment disrupted the accessibility of relative direction under two retrieval conditions: when the imagined viewpoint was 180 degrees misaligned with the actual viewpoint and when the actual body location was anterior to the imagined body location. While the former finding replicates previous reports of interference in perspective-taking tasks, the latter finding is new and difficult for current models of spatial long-term memory retrieval to explain. More research is needed to articulate further the constraints that perceptual orientation to the task environment place on spatial retrieval and their implications for models of spatial memory.  相似文献   

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