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1.
Abstract

An experiment was conducted to examine the impact of communication methods (text-only, audio-only, and audio-plus-video) on communication patterns and effectiveness in a 2-person remote spatial orientation task. The task required a pair of participants to figure out the cardinal direction of a target object by communicating spatial information and perspectives. Results showed that overall effectiveness in the audio-only condition was better than the text-only and audio-plus-video conditions, and communication patterns were more predictive of errors than individual differences in spatial abilities. Discourse analysis showed that participants in the audio-plus-video condition performed less mental transformation of spatial information when communicating, which led to more interpretation errors by the listener. Participants in the text-only conditions performed less confirmation and made more errors by misreading their own display. Results suggested that speakers in the audio-plus-video condition minimized effort by communicating spatial information based on their own perspective but speakers in the audio-only and text-only conditions would more likely communicate transformed spatial information. Analysis of gestures in the audio-plus-video condition confirmed that iconic gestures tended to co-occur with spatial transformation. Iconic gesture rates were negatively correlated with transformation errors, indicating that iconic gestures more likely co-occurred with successful communication of spatial transformation. Results show that when visual interactive feedback is available, speakers tend to adopt egocentric spatial perspectives to minimize effort in mental transformation and rely on the feedback to ensure that the hearer correctly interprets the information. When visual interactive feedback is not available, speakers will put more effort in transforming spatial information to help the hearer to understand the information. The current result demonstrated that allowing two persons to see and communicate with each other during a remote spatial reasoning task can lead to more errors because of the use of a suboptimal communication strategy.  相似文献   

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We examined the use of hand gestures while people solved spatial reasoning problem in which they had to infer motion from static diagrams (mental animation problems). In Experiment 1, participants were asked to think aloud while solving mental animation problems. They gestured on more than 90% of problems, and most gestures expressed information about the component motions that was not stated in words. Two further experiments examined whether the gestures functioned in the mechanical inference process, or whether they merely served functions of expressing or communicating the results of this process. In these experiments, we examined the effects of instructions to think aloud, restricting participants' hand motions, and secondary tasks on mental animation performance. Although participants who were instructed to think aloud gestured more than control groups, some gestures occurred even in control conditions. A concurrent spatial tapping task impaired performance on mechanical reasoning, whereas a simple tapping task and restricting hand motions did not. These results indicate that gestures are a natural way of expressing the results of mental animation processes and suggest that spatial working memory and premotor representations are involved in mental animation. They provide no direct evidence that gestures are functional in the thought process itself, but do not rule out a role for overt gestures in this type of spatial thinking.  相似文献   

4.
ABSTRACT

Spatially disoriented adults flexibly conjoin geometric information (macroscopic shape) and nongeometric information (e.g., the color of a wall) to re-establish their bearings. It has been proposed that non-geometric information is incorporated into a geometric frame of reference through the use of spatial language. Support for this assumption comes from dual-task studies in which participants failed to use non-geometric features when they shadowed a verbal message concurrent to the reorientation task. These studies were performed in small rectangular spaces. In contrast, our study was performed in a large square room. Experiment 1 showed that verbal shadowing did not disrupt non-geometric feature use in this environment. In Experiment 2, we found that a spatial shadowing task that required the encoding of frequently changing spatial directions impaired reorientation behavior. Our study shows that nongeometric information can be used for reorientation without recourse to linguistic processes, and suggests that the use of non-geometric features is dependent upon a spatial coding process.  相似文献   

5.
How does gesturing during route learning relate to subsequent spatial performance? We examined the relationship between gestures produced spontaneously while studying route directions and spatial representations of the navigated environment. Participants studied route directions, then navigated those routes from memory in a virtual environment, and finally had their memory of the environment assessed. We found that, for navigators with low spatial perspective-taking performance on the Spatial Orientation Test, more gesturing from a survey perspective predicted more accurate memory following navigation. Thus, co-thought gestures accompanying route learning relate to performance selectively, depending on the gesturers’ spatial ability and the perspective of their gestures. Survey gestures may help some individuals visualize an overall route that they can retain in memory.  相似文献   

6.
When the web became popular, people had to develop ways to talk and think about it. In the mid-1990s, we analyzed spatial language in “web talk.” We found that people described pages as places, and search as motion, both passive and active motion. Here we investigate web talk nearly two decades later. Our analysis reveals that some spatial language has stayed the same, and some has changed. Of special interest is how far fewer motion verbs are used nowadays. We argue that people naturally produce spatial metaphors when talking about new technological domains, and that over time, the most useful elements persist.  相似文献   

7.
Spatial thinking is central to many scientific domains and professions spatial ability predicts success and participation in science. However spatial thinking is not is not emphasized in our educational system. This paper presents a selective review of four types of studies regarding spatial thinking in undergraduate science curricula; (1) correlational studies examining the relations between measures of spatial ability and performance in science disciplines, (2) studies that attempt to train aspects of spatial thinking, (3) studies of how students understand specific spatial representations in sciences (4) studies that use dynamic spatial representations to promote scientific understanding. For each type of study, the evidence is critically evaluated and conclusions are drawn about how to nurture spatial thinking in science.  相似文献   

8.
ABSTRACT

This study investigated the effects of featural information (landmarks) and geometric information (pre-exposure to a structural map) and their possible interaction during the process of spatial knowledge acquisition of 8- and 11-year-old children and adults in a virtual environment. The study confirmed the well-known result of a developmental achievement in spatial cognition from childhood to adulthood. Although landmarks and the pre-exposure to a structural map did not affect the time to learn a specific route, they influenced the use of behavior in spatial learning and eased the acquisition of spatial knowledge measured by a route reversal and map-drawing tasks. Children and adults are able to integrate featural and geometric information in the spatial knowledge acquisition process in an environmental space, but their integration depends on the spatial processing stages that are investigated. Moreover, it was successfully demonstrated that the use of desktop virtual environments seems to be appropriate to investigate the development of spatial cognition.  相似文献   

9.
Environmental reference systems for large-scale spaces   总被引:1,自引:1,他引:0  
Human navigation in well-known environments is guided by stored memory representations of spatial information. In three experiments (N = 43) we investigated the role of different spatial reference systems when accessing information about familiar objects at different locations in the city in which the participants lived. Our results indicate that two independent reference systems underly the retrieval of spatial knowledge. Environmental characteristics, e.g., the streets at an intersection, determine which headings are easier to imagine at a given location and lead to differences in accessibility of spatial information (orientation-specific behavior). In addition, access to spatial information depends on the relative direction of a location with respect to the imagined heading, such that information about locations imagined in front of oneself is easier to access than about locations towards the back. This influence of an egocentric reference system was found for environmental knowledge as well as map-based knowledge. In light of these reference system effects, position-dependent models of spatial memory for large-scale environments are discussed. To account for the simultaneous effect of an environmental and an egocentric reference system, we present a 2-level model of spatial memory access.  相似文献   

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Abstract

Research has demonstrated navigational aids impair spatial memory, but has not considered important spatial cognitive concepts. For example, impairment may stem from spatial perspective switches between route-based aids and survey-based memory assessments. Further, the verbal format of aid instructions may selectively interfere with verbal working memory (VWM). To address these potential explanations, participants navigated desktop virtual environments in a goal-directed manner. In each within-participants condition, participants either navigated with a verbal or tonal aid that presented mixed spatial perspective instructions or without aid. Both aids yielded slight navigational advantages and steep spatial memory costs despite their mixed perspective instructions. The equivalent impairment between information formats suggests navigational aids impair spatial memory by dividing attention rather than selective interference of VWM.  相似文献   

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13.
Human Four-Dimensional Spatial Judgments of Hyper-Volume   总被引:1,自引:1,他引:0  
The dimensionality limitation of human spatial representations has been a long-lasting, unsolved issue in psychology, mathematics, and philosophy. The present study examined the possibility of human four-dimensional spatial representations using a spatial judgment task on hyper-volume, a novel property unique to higher dimensional space. Observers studied visual simulations of random wireframe hyper-tetrahedrons (4-simplexes) rotating around the y-z plane and judged their hyper-volume by adjusting the size of a 4-D block. Multiple regression analyses showed a significant correlation between the responses and the actual hyper-volume but not the definition-based, lower-dimensional cues such as the mean 3-D volume, providing empirical evidence of human 4-D spatial representations that can support judgments of certain novel, high-dimensional properties.  相似文献   

14.
The present research examined the effects of disorientation on human ability to locate objects in space in a virtual environment (VE). Participants were asked to memorize the location of virtual objects, and then they were asked to indicate where the objects were located while they were inside a virtual chamber. This procedure was repeated in both eyesclosed and disoriented conditions. Subject pointing responses were used to measure memory for the relative location of objects in virtual space. This method was extended from previous research in a real-world setting. The results showed systematic individual differences in the effects of disorientation on the ability to locate objects in space. Further, the use of strategies played a role in object localization ability, but strategy use was affected by the individual differences in spatial representations used by subjects.  相似文献   

15.
In his landmark article, Richard Morris (1981) introduced a set of rat experiments intended “to demonstrate that rats can rapidly learn to locate an object that they can never see, hear, or smell provided it remains in a fixed spatial location relative to distal room cues” (p. 239). These experimental studies have greatly impacted our understanding of rat spatial cognition. In this article, we address a spatial cognition model primarily based on hippocampus place cell computation where we extend the prior Barrera–Weitzenfeld model (2008) intended to allow navigation in mazes containing corridors. The current work extends beyond the limitations of corridors to enable navigation in open arenas where a rat may move in any direction at any time. The extended work reproduces Morris's rat experiments through virtual rats that search for a hidden platform using visual cues in a circular open maze analogous to the Morris water maze experiments. We show results with virtual rats comparing them to Morris's original studies with rats.  相似文献   

16.
The effects of the amount and type of spatial information on the orientation accuracy and metric properties of mental representations of a large-scale built environment were evaluated in a virtual-real transfer study. Four groups of participants explored different virtual versions of a campus before being tested in the real environment. Learning with or without additional features and with or without a network of pathways led to different patterns of data. Although direction measures and straight-line and route distance estimates were least accurate in the absence of either type of information, the combination of both types of information did not produce more accurate knowledge than either did alone. In particular, the presence of additional features had a facilitating effect only on the direction estimates. The results highlight the respective importance of amount and type of spatial information in the acquisition and use of mental spatial representations.  相似文献   

17.
18.
In order to maintain valid situation awareness, people need to update the spatial representations of their surroundings as objects, including themselves, move. The present study investigates the properties of spatial updating in the intrinsic frame of reference, where spatial relations are represented with respect to an external object (other than the viewer self) with an intrinsic reference direction. Three experiments were conducted using a task of direction pointing. It was found that given a relatively stable intrinsic reference direction, responses to a small number of salient objects were faster than responses to non-salient objects (Experiment 1 and Experiment 3). The salience effect disappeared when the intrinsic reference direction was no longer stable (Experiment 2). Furthermore, all three experiments revealed a type of orientation dependence similar to that found in egocentric spatial updating. Our results indicate that spatial updating in the intrinsic reference system can be easy only if a fixed reference direction is maintained and the number of objects that need to be tracked is limited.  相似文献   

19.
20.
Humans think and talk about regions and spatial relations imprecisely, in terms of vague concepts that are fuzzy or probabilistic (e.g., downtown, near). The functionality of geographic information systems will be increased if they can interpret vague queries. We discuss traditional and newer approaches to defining and modeling spatial queries. Most of the research on vague concepts in information systems has focussed on mathematical and computational implementation. To complement this, we discuss behavioral-science methods for determining the referents of vague spatial terms, particularly vague regions. We present a study of the empirical determination of downtown Santa Barbara. We conclude with a discussion of prospects and problems for integrating vague concepts into geographic information systems.  相似文献   

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