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This paper discusses the implications of increasing mission lengths of manned spaceflight for the design of future space systems from a human factors point of view. It is argued that the increase in mission duration has brought about a number of new problems, which have not been sufficiently addressed in space research. Therefore, a review of analogue work environments is carried out to make up for the paucity of space research found in the area of human performance in long-duration spaceflight. This resulted in an evaluation of seven analogue environments concerning their similarity to space with industrial process control and nuclear submarines coming out as the closest match on the technical dimension. Finally, some recommendations are given from the lessons learned in spaceflight, simulation studies and appropriate analogue environments.  相似文献   
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This paper presents an experiment which examined the effects of isolation and confinement during a simulation of a short-term space mission. During the 7-day spaceflight simulation, four Canadian astronauts were tested daily on a 30-min performance task. The task, CAMS (Cabin Air Management System), represents a computer-based simulation of a generic life support system. As a multiple-task environment, it allows the measurement of a wide range of task management variables such as primary and secondary task performance, and system control activities. Measures of subjective state variables were also taken. The results did not show any evidence of serious performance decrements for any crew member. The analysis revealed different adjustment patterns with which crew members responded as a function of mission duration and variations in workload. Among the secondary tasks employed, prospective memory was found to be more sensitive than reaction time to increases in workload. The paper concludes with a discussion of the utility of spaceflight simulations and computer-based simulations of space work.  相似文献   
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