首页 | 本学科首页   官方微博 | 高级检索  
相似文献
 共查询到20条相似文献,搜索用时 640 毫秒
1.
A sentence describing a spatial relationship includes at least two objects: a located object and a reference object. The presence of an extra object in a scene that is recognized as neither a located nor a reference object, reduces the acceptability of spatial terms related to the spatial relationship between reference and located objects under given conditions (Carlson & Logan, 2001). However, it is still unclear how the overall acceptability distribution of a spatial term changes in a scene when an extra object is present in various locations. In this study, we examined this point, using the paired comparison method with Thurstone's law of judgment (Case V). The results showed that an extra object had both relative increase and reduction effects on the overall acceptability distribution of a spatial term. This suggests that our linguistic apprehension of the spatial relationship is biased intricately by the presence of extra objects.  相似文献   

2.
Reference frames are representations that parse space. In the case of spatial terms, reference frames mediate the mapping of linguistic expressions onto spatial configurations of objects. In the sentence ``The fly is above the cat,' ``above' is defined with respect to a reference frame that is imposed on the cat. Different types of reference frames can be used to define spatial terms, each based on a different source of information. For example, gravity, the orientation of objects in the scene or the orientation of the viewer can all be used to set the orientation of a reference frame. When these reference frames disagree (because the viewer is reclining or because the objects in the scene are overturned), there are competing definitions for the spatial term, resulting in the need for reference frame selection. The purpose of this paper is to review a line of research that examines reference frame selection in the context of spatial language. This work shows that all reference frames are initially active and assign a direction to a spatial term. Moreover, this activation is automatic, and is followed by the selection of a single reference frame, with selection accompanied by inhibition of the non-selected frames. Parallels between reference frame selection in language and in perception and attention are discussed.  相似文献   

3.
In order to maintain valid situation awareness, people need to update the spatial representations of their surroundings as objects, including themselves, move. The present study investigates the properties of spatial updating in the intrinsic frame of reference, where spatial relations are represented with respect to an external object (other than the viewer self) with an intrinsic reference direction. Three experiments were conducted using a task of direction pointing. It was found that given a relatively stable intrinsic reference direction, responses to a small number of salient objects were faster than responses to non-salient objects (Experiment 1 and Experiment 3). The salience effect disappeared when the intrinsic reference direction was no longer stable (Experiment 2). Furthermore, all three experiments revealed a type of orientation dependence similar to that found in egocentric spatial updating. Our results indicate that spatial updating in the intrinsic reference system can be easy only if a fixed reference direction is maintained and the number of objects that need to be tracked is limited.  相似文献   

4.
5.
无人机实时监控与驾驶员模拟训练系统的三维可视化子系统具有计算无人机与其他物体 (包括山脉、树木、建筑物等 )碰撞可能性、具体碰撞点、碰撞方向和碰撞力量的功能。但无人机测控系统中的三维场景可视面积很大 ,场景中的物体数量庞大 ,至使碰撞检测的运算量很大 ,因而会大幅度降低三维场景的实时性。因此 ,设计快速有效的碰撞检查算法十分必要。作者设计的快速算法快速有效 ,效果良好  相似文献   

6.
The present research examined the effects of disorientation on human ability to locate objects in space in a virtual environment (VE). Participants were asked to memorize the location of virtual objects, and then they were asked to indicate where the objects were located while they were inside a virtual chamber. This procedure was repeated in both eyesclosed and disoriented conditions. Subject pointing responses were used to measure memory for the relative location of objects in virtual space. This method was extended from previous research in a real-world setting. The results showed systematic individual differences in the effects of disorientation on the ability to locate objects in space. Further, the use of strategies played a role in object localization ability, but strategy use was affected by the individual differences in spatial representations used by subjects.  相似文献   

7.
8.
Environmental reference systems for large-scale spaces   总被引:1,自引:1,他引:0  
Human navigation in well-known environments is guided by stored memory representations of spatial information. In three experiments (N = 43) we investigated the role of different spatial reference systems when accessing information about familiar objects at different locations in the city in which the participants lived. Our results indicate that two independent reference systems underly the retrieval of spatial knowledge. Environmental characteristics, e.g., the streets at an intersection, determine which headings are easier to imagine at a given location and lead to differences in accessibility of spatial information (orientation-specific behavior). In addition, access to spatial information depends on the relative direction of a location with respect to the imagined heading, such that information about locations imagined in front of oneself is easier to access than about locations towards the back. This influence of an egocentric reference system was found for environmental knowledge as well as map-based knowledge. In light of these reference system effects, position-dependent models of spatial memory for large-scale environments are discussed. To account for the simultaneous effect of an environmental and an egocentric reference system, we present a 2-level model of spatial memory access.  相似文献   

9.
To represent a stable environment despite the experience of changes during self movements, one can either develop an invariant allocentric representation, or update the egocentric representations as one moves. Using a disorientation paradigm, three sets of studies investigated these mechanisms in human navigation and scene recognition. Accuracy in the configuration of multiple object localization is impaired by disorientation, an effect not due to artifacts such as memory deterioration over time, intervening physical activities, uncertainty in self position and orientation, etc., suggesting one can locate objects primarily by updating their egocentric positions as she or he moves. Disorientation also impaired the judgment of changes to a scene after viewer movements, suggesting a similar egocentric updating process. On the contrary, representation of the shape of the surroundings is invariant and persists through disorientation. The coexistence of multiple mechanisms may increase the flexibility and robustness of the system.  相似文献   

10.
We investigated the simultaneous effects of different reference systems on spatial memory. Participants studied a configuration of objects surrounding them. During retrieval, they imagined themselves in the center of the object configuration facing a particular object, and then indicated the directions of other objects relative to this imagined heading. Besides strong effects of egocentric retrieval direction, retrieval was enhanced for objects and headings aligned with an object-centered reference system (triangular object configuration within a neutrally-shaped room), or with a sufficiently salient environmental reference system (triangular room surrounding a neutrally-shaped object configuration). Moreover, remembered object positions were spatially distorted by the object-centered reference system. Results suggest that object positions are accessed by imagining oneself within a topographical representation of objects which is preorganized in terms of both environmental and object-centered reference systems.  相似文献   

11.
The aim of our research is to enable spontaneous and efficient spatial reference to objects in human-robot interaction situations. This paper presents the iterative, empirically based design of a robotic system that uses a computational model for identifying objects on the basis of a range of spatial reference systems. The efficiency of the system is evaluated by two successive empirical studies involving uninformed users. The linguistic analysis points to the striking variability in speakers' spontaneous strategies and preferences, and it motivates a number of modifications of the computational model.  相似文献   

12.
CBERS-1卫星图像在黄河三角洲可持续发展中的应用研究   总被引:4,自引:0,他引:4  
文章对我国的CBERS -1卫星遥感图像—1999年12月22日的黄河口零级数据进行了处理分析 ,并从图像空间分辨率、几何分辨率、地物识别能力等方面进行了图像质量评价。与同月份的LandsatTM图像对比 ,CBERS -1卫星图像具有更高的空间分辨率 ,更容易反映地物的细节 ,同时也指出了它的一些不足。在原有遥感地学智能图解系统的基础上 ,针对CBERS-1卫星的图像特征 ,开发了CBERS -1卫星数据预处理模块。该模块能快速处理零级图像 ,得到噪声小、清晰度高的CBERS -1卫星图像2级产品 ,便于开展遥感应用研究  相似文献   

13.
The influence of stress states on cognition is widely recognized. However, the manner in which stress affects survey knowledge acquisition is still unresolved. For the present study, we investigated whether survey knowledge acquisition during a stressful task (i.e., under time pressure) is more accurate for the mental representation of global or local landmarks. Participants navigated through virtual cities with a navigation aid and explicit learning instructions for different landmark configurations. Participants’ judgments of relative direction (JRDs) suggest that global landmark configurations were not represented more accurately than local landmark configurations and that survey knowledge acquisition was not impaired under time pressure. In contrast to prior findings, our results indicate the limitations of the utility of global landmarks for spatial knowledge acquisition.  相似文献   

14.
一种在SAR图像中进行目标识别的多尺度模型   总被引:1,自引:0,他引:1  
本文基于SAR相干成像的原理,利用当图像分辨率改变时,自然景物和人工目标班点模式变化方式的不同,提出了一种从自然景物中识别人工目标的多尺度模型,并研究了此模型在不同分辨率图像中的性质及应用。  相似文献   

15.
Problem-solving often requires imagining spatial changes. Object-based transformations allow imagining an object in a different orientation. Perspective transformations allow imagining changes in one's viewpoint. Three experiments tested the hypothesis that these two transformations are dissociable and specialized for different situations, by manipulating instructions and task parameters and measuring response times, errors, and introspective reports. Human experience with small objects such as telephones and clothes irons consists mostly of manipulation or observed manipulation, which is characterized by object-based transformations. Consistent with this experience, when participants made judgments about small manipulable objects, they showed a strong tendency to use object-based transformations. Experience with human bodies is more varied, including both object-like interactions and interactions in which one must estimate another's perspective. Accordingly, when making judgments about pictures of bodies, participants' selection of a spatial transformation depended on the type of judgment that needed to be made. When instructions violated these natural mappings, performance was impaired. These data argue for the view that multiple spatial transformation systems evolved to solve different spatial reasoning problems.  相似文献   

16.
The Thermal Hyperspectral Imager (THI) is a low cost, low mass, power efficient instrument designed to acquire hyperspectral remote sensing data in the long-wave infrared. The instrument has been designed to satisfy mass, volume, and power constraints necessary to allow for its accommodation in a 95 kg micro-satellite bus, designed by staff and students at the University of Hawai'i. THI acquires approximately 30 separate spectral bands in the 8–14 μm wavelength region, at 16 wavenumber resolution. Rather than using filtering or dispersion to generate the spectral information, THI uses an interferometric technique. Light from the scene is focused onto an uncooled microbolometer detector array through a stationary interferometer, causing the light incident at each detector at any instant in time to be phase shifted by an optical path difference which varies linearly across the array in the along-track dimension. As platform motion translates the detector array in the along-track direction at a rate of approximately one pixel per frame (the camera acquires data at 30 Hz) the radiance from each scene element can be sampled at each OPD, thus generating an interferogram. Spectral radiance as a function of wavelength is subsequently obtained for each scene element using standard Fourier transform techniques. Housed in a pressure vessel to shield COTS parts from the space environment, the total instrument has a mass of 15 kg. Peak power consumption, largely associated with the calibration procedure, is <90 W. From a nominal altitude of 550 km the resulting data would have a spatial resolution of approximately 300 m. Although an individual imaging event yields approximately 1 Gbit of raw uncompressed data, onboard processing (to convert the interferograms into a conventional spectral hypercube) can reduce this to tens of Mega bits per scene. In this presentation we will describe (a) the rationale for the project, (b) the instrument design, and (c) how the data are processed. Finally we will present data acquired by THI on a laboratory microscope stage to demonstrate the spectro-radiometric quality of the data that the instrument can provide.  相似文献   

17.
Sketching is traditionally associated withdoodling simple strokes on a piece of paper.Only few professionals outside of design andthe fine arts have recognized the expressivepower of this intuitive modality. However,sketching seems particularly well suited tocapture objects and situations in a spatialenvironment, such as geographic space. To learnmore about the techniques and strategies peopleuse when sketching, a survey of sketching wasconducted. The study showed that paper andpencil sketches contain mostly simple andabstract objects that are composed of only fewstrokes. The spatial configuration of a sceneis primarily expressed through the topologicalordering of objects relative to each other.Metric relationships are used to refine spatialconfigurations. These and other findingssuggest that sketching is an appropriatemodality to interact with a computer where onewants to describe and capture objectconfigurations in a spatial environment, suchas a geographic information system (GIS).  相似文献   

18.
Human orientation and spatial cognition partlydepends on our ability to remember sets ofvisual landmarks and imagine their relationshipto us from a different viewpoint. We normallymake large body rotations only about a singleaxis which is aligned with gravity. However,astronauts who try to recognize environmentsrotated in 3 dimensions report that theirterrestrial ability to imagine the relativeorientation of remembered landmarks does noteasily generalize. The ability of humansubjects to learn to mentally rotate a simplearray of six objects around them was studied in1-G laboratory experiments. Subjects weretested in a cubic chamber (n = 73) and aequivalent virtual environment (n = 24),analogous to the interior of a space stationnode module. A picture of an object waspresented at the center of each wall. Subjectshad to memorize the spatial relationships amongthe six objects and learn to predict thedirection to a specific object if their bodywere in a specified 3D orientation. Percentcorrect learning curves and response times weremeasured. Most subjects achieved high accuracyfrom a given viewpoint within 20 trials,regardless of roll orientation, and learned asecond view direction with equal or greaterease. Performance of the subject group thatused a head mounted display/head tracker wasqualitatively similar to that of the secondgroup tested in a physical node simulator. Body position with respect to gravity had asignificant but minor effect on performance ofeach group, suggesting that results may alsoapply to weightless situations. A correlationwas found between task performance measures andconventional paper-and-pencil tests of fieldindependence and 2&3 dimensional figurerotation ability.  相似文献   

19.
Complex objects are better recognized under a specific orientation. When presented upside down, a face, even very familiar, is recognized with greater difficulty than when presented upright ("Inversion effect"). Up to now it was not possible to decide whether the direction provided by gravity or the one provided by the retina and the body constitutes the spatial reference involved in this "Inversion effect". Three cosmonautes learned photographed faces on the ground and had to recognize them both on ground and on flight. Other photographed faces were learned in flight and where presented for recognition on flight. Results show that the Inversion effect is still present on flight for faces that have been learned on ground as well as for those learned on flight. Persistence of the inversion effect in 0-G shows that gravity is not involved as a spatial reference in recognition of faces. Learning and recognition performances of faces learned in flight were significantly lower than performances for faces learned on ground. A possible role of gravity in configural processing, but not in the Inversion effect, is suggested.  相似文献   

20.
Abstract

Active exploration is reportedly better than passive observation of spatial displacements in real environments, for the acquisition of relational spatial information, especially by children. However, a previous study using a virtual environment (VE) showed that children in a passive observation condition performed better than actives when asked to reconstruct in reality the environment explored virtually. Active children were unpractised in using the input device, which may have detracted from any active advantage, since input device operation may be regarded as a concurrent task, increasing cognitive load and spatial working memory demands. To examine this possibility, 7–8-year-old children in the present study were given 5 minutes of training with the joystick input device. When compared with passive participants for spatial learning, active participants gave a better performance than passives, placing objects significantly more accurately. The importance of interface training when using VEs for assessment and training was discussed.  相似文献   

设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号