首页 | 本学科首页   官方微博 | 高级检索  
相似文献
 共查询到20条相似文献,搜索用时 437 毫秒
1.
ABSTRACT

This study investigated the effects of featural information (landmarks) and geometric information (pre-exposure to a structural map) and their possible interaction during the process of spatial knowledge acquisition of 8- and 11-year-old children and adults in a virtual environment. The study confirmed the well-known result of a developmental achievement in spatial cognition from childhood to adulthood. Although landmarks and the pre-exposure to a structural map did not affect the time to learn a specific route, they influenced the use of behavior in spatial learning and eased the acquisition of spatial knowledge measured by a route reversal and map-drawing tasks. Children and adults are able to integrate featural and geometric information in the spatial knowledge acquisition process in an environmental space, but their integration depends on the spatial processing stages that are investigated. Moreover, it was successfully demonstrated that the use of desktop virtual environments seems to be appropriate to investigate the development of spatial cognition.  相似文献   

2.
Two experiments investigated how people develop different landmark knowledge at decision points. Participants learned a route in a virtual city once or five times. One distinctive landmark was placed at each intersection of the route. At test, participants were released at each intersection according to the learning order and were required to determine the turning direction. At each intersection, the landmark was removed (no landmark), correctly placed (one landmark), duplicated on the other side (two identical landmarks), or misplaced from another intersection (two different landmarks) to disrupt the landmark sequence. The results suggested that humans develop different landmark knowledge (landmark knowledge for guidance, landmark knowledge for place recognition and knowledge of landmark sequence) with different navigation experience.  相似文献   

3.
ABSTRACT

Two experiments examined cue reliance and risk-taking during desktop virtual wayfinding, and how they might be modulated by personality traits and external stressors. Participants navigated a series of virtual buildings and we manipulated the strength of probabilistic cues available to guide turn decisions. Navigators frequently discounted probabilistic cues and instead took risks, particularly when costs were low and potential benefits were high. Risk-taking was predicted by higher sense of direction and lower need for structure. Introducing a time stressor lowered risk-taking, with a higher relative reliance on probability-based information. This was most pronounced in females and those with a high need for structure. Results provide novel evidence that spatial cue reliance is modulated by individual differences and contextual constraints.  相似文献   

4.
Path integration or 'dead reckoning' is the ability to keep track of relative position using self-motion signals that convey information about speed and direction of movement. Most animal species, including humans, exhibit some degree of path integration capability and neurophysiological studies have demonstrated that self-motion signals are sufficient to update internal representations of both position and orientation. In the present study, human subjects were required to monitor their position or orientation on the basis of unstructured optic flowfields. Trials were conducted at different speeds to examine the accuracy of path integration and rates of random error accumulation, and at two different head azimuths to prevent a confounding strategy of position updating based primarily on tracking changes in the angular declination of distant landmarks with respect to the horizon. Participants integrated the speed of visual motion to update accurately a representation of their position and orientation within the environment. Consistent with the characteristics of real-world path integration, errors accumulated linearly with the magnitude of position and orientation estimation. We conclude that coherent optic flowfields provide a sufficient basis for humans to keep track of their position and orientation relative to remembered landmarks.  相似文献   

5.
The influence of stress states on cognition is widely recognized. However, the manner in which stress affects survey knowledge acquisition is still unresolved. For the present study, we investigated whether survey knowledge acquisition during a stressful task (i.e., under time pressure) is more accurate for the mental representation of global or local landmarks. Participants navigated through virtual cities with a navigation aid and explicit learning instructions for different landmark configurations. Participants’ judgments of relative direction (JRDs) suggest that global landmark configurations were not represented more accurately than local landmark configurations and that survey knowledge acquisition was not impaired under time pressure. In contrast to prior findings, our results indicate the limitations of the utility of global landmarks for spatial knowledge acquisition.  相似文献   

6.
7.
Although the process of establishing a memoryof a location is necessary for navigation,relatively little is known about theinformation that humans use when forming placememories. We examined the relative importanceof distance and angular information aboutlandmarks in place learning. Participantsrepeatedly learned a target location inrelation to three distinct landmarks in animmersive computer-generated (virtual)environment. Later, during testing, theyattempted to return to that location. Theconfigurations of landmarks used during testingwere altered from those participants learned inorder to separate the effects of metricdistance information and information aboutinter-landmark angles. In general,participants showed greater reliance ondistance information than angular information. This reliance was affected by nonmetricrelationships present during learning, as wellas by the degree to which the learnedenvironment contained right or straightangles.  相似文献   

8.
Human orientation and spatial cognition partlydepends on our ability to remember sets ofvisual landmarks and imagine their relationshipto us from a different viewpoint. We normallymake large body rotations only about a singleaxis which is aligned with gravity. However,astronauts who try to recognize environmentsrotated in 3 dimensions report that theirterrestrial ability to imagine the relativeorientation of remembered landmarks does noteasily generalize. The ability of humansubjects to learn to mentally rotate a simplearray of six objects around them was studied in1-G laboratory experiments. Subjects weretested in a cubic chamber (n = 73) and aequivalent virtual environment (n = 24),analogous to the interior of a space stationnode module. A picture of an object waspresented at the center of each wall. Subjectshad to memorize the spatial relationships amongthe six objects and learn to predict thedirection to a specific object if their bodywere in a specified 3D orientation. Percentcorrect learning curves and response times weremeasured. Most subjects achieved high accuracyfrom a given viewpoint within 20 trials,regardless of roll orientation, and learned asecond view direction with equal or greaterease. Performance of the subject group thatused a head mounted display/head tracker wasqualitatively similar to that of the secondgroup tested in a physical node simulator. Body position with respect to gravity had asignificant but minor effect on performance ofeach group, suggesting that results may alsoapply to weightless situations. A correlationwas found between task performance measures andconventional paper-and-pencil tests of fieldindependence and 2&3 dimensional figurerotation ability.  相似文献   

9.
Abstract

The nature of route learning in terms of the memorizing of landmarks was investigated. In Experiment 1, participants memorized landmarks while being guided through a computer-simulated hallway (dynamic, with spatial context), or while viewing the landmarks one by one in front of a black background (static, without context). Two more conditions completed the 2 × 2 design. One condition preserved the dynamic landmark viewing properties (observers approached each object, passed it, turned to the next object, and so on), but the background was black (dynamic, without context). In the other condition the observer saw a stationary display of each object within a hallway, but did not approach the object (static, with context). Serial recall was much better after viewing the landmarks in the dynamic presentation format with spatial context than in the other conditions. Experiment 2 showed that the superior performance in the dynamic condition with context was abolished when all hallway segments were equally long. This implies that metric information is a component of route knowledge at a very early stage, which is incompatible with the dominant framework, but is compatible with the alternative framework for spatial microgenesis.  相似文献   

10.
周成  李家文  李永  唐飞 《火箭推进》2013,39(4):85-91
虚拟振动试验能在产品设计阶段对其进行结构动力学分析和振动环境预评估,缩短产品研制周期,节省研制费用.本文完成了振动台机电耦合建模、刚体建模、试件有限元建模和闭环控制系统设计,建立了三维虚拟振动试验系统,开展了一维和三维正弦扫描虚拟振动试验技术研究.仿真结果表明:振动台机电耦合模型的频率特性与实际振动台的试验数据吻合;激振方向会对试件的加速度响应产生显著影响;与一维振动试验结果相比,多维虚拟振动试验不仅能明显提高故障激发效率,而且可以激发试件的高阶局部模态,使其高频段内的最大动应力曲线出现多个较高峰值且幅值增幅明显.  相似文献   

11.
Abstract

Landmarks are salient objects in an environment. They play an important role in navigation by serving as orientation aids and marking decision points. Recently, there have been several efforts to design methods to automatically designate certain buildings with salient features as landmarks. All of these methodologies consist of similar steps: (a) establishing a neighborhood, usually around an intersection, (b) performing statistical or data mining analysis to find the building with outlier characteristics, and (c) establishing this salient building as the local landmark. Although these advances are significant, we believe that there are still several key issues that need to be fully addressed in order to realize the new generation of Automatic Landmark Detection Systems (ALDSs). Currently, the main shortcomings in the domain of ALDSs is the lack of a thorough and systematic study of attributes of objects that are analyzed to select landmarks, and deficient experimental verification of the benefits of ALDSs to the end users. Unless, these shortcomings are thoroughly addressed, the viability, applicability, and usefulness of ALDSs are uncertain. On the other hand, automatic landmark detection has the potential to be a dynamic, fascinating, and interdisciplinary research topic with wide applicability. Therefore, the goal of this paper is to discuss the current shortcomings in the domain of landmark detection, propose some preliminary solutions, and provide general guidelines for implementation of the new generation of ALDSs. Specifically, we discuss and promote the importance of: (a) widening the types of attributes analyzed in the landmark detection process, (b) weighting each attribute relative to its significance, (c) extending the types of objects considered as landmark candidates beyond just buildings, (d) identifying landmarks outside the vicinity of intersections, (e) identifying false landmarks along routes, and (f) using virtual environments for experiments with ALDSs. Throughout the paper, we discuss several demonstrative examples and experiments to clarify and support the ideas and concepts that are being promoted.  相似文献   

12.
The present research examined the effects of disorientation on human ability to locate objects in space in a virtual environment (VE). Participants were asked to memorize the location of virtual objects, and then they were asked to indicate where the objects were located while they were inside a virtual chamber. This procedure was repeated in both eyesclosed and disoriented conditions. Subject pointing responses were used to measure memory for the relative location of objects in virtual space. This method was extended from previous research in a real-world setting. The results showed systematic individual differences in the effects of disorientation on the ability to locate objects in space. Further, the use of strategies played a role in object localization ability, but strategy use was affected by the individual differences in spatial representations used by subjects.  相似文献   

13.
People navigating in unfamiliar environments rely on wayfinding directions, either given by people familiar with the place, or given by maps or wayfinding services. The essential role of landmarks in human route communication is well-known. However, mapping the human ability to select landmarks ad hoc for route directions to a computational model was never tried before. Wayfinding services manage the problem by using predefined points of interest. These points are not automatically identified, and they are not related to any route. In contrast, here a computational model is presented that selects salient features along a route where needed, e.g., at decision points. We propose measures to formally specify the salience of a feature. The observed values of these measures are subject to stochastical tests in order to identify the most salient features from datasets. The proposed model is implemented and checked for computability with a use case from the city of Vienna. It is also crosschecked with a human subject survey for landmarks along a given route. The survey provides evidence that the proposed model selects features that are strongly correlated to human concepts of landmarks. Hence, integrating the selected salient features in wayfinding directions will produce directions with lower cognitive workload and higher success rates, compared to directions based only on geometry, or on geometry and static points of interest.  相似文献   

14.
以液体火箭发动机虚拟试验为对象,研究了数字化试验流程管理的解决方案。通过分析发动机虚拟试验流程,建立了基于工作流的试验管理系统过程仿真模型,提出了一个支撑整个试验管理系统的层次化体系架构。该架构为整个虚拟试验过程提供了统一的试验信息集成平台和应用服务环境。最后,以试验准备阶段为例,给出了该系统的一个集成应用,介绍了基于图形管理系统的实现过程,得到了过程中资源消耗优化的结论。所提出的液体火箭发动机虚拟试验流程管理体系为真实试验的资源优化提供了理论依据,在航天领域的数字化试验方面进行了探索性研究。  相似文献   

15.
We tested the hypothesis that a route's memorability is dependent on the frequency with which people are exposed to visual landmarks. Undergraduates learned either a route through an urban area lacking visually salient features, or a route in a neighborhood with many shops and urban objects. They were then asked to recall the learned route in the form of route directions and sketch maps. The results showed higher recall performance for the richer environment. When presented with photographs depicting scenes along the route, participants exposed to the richer environment had higher recognition scores and shorter response times than the others. The data confirm the functional role of landmarks in route memory and wayfinding.  相似文献   

16.
随着卫星通信技术的不断进步,星载微波变频器从单一通道频率朝着多本振频点、多增益档位和多通道组件化发展。复杂的产品工况使得变频器的自动化测试难度增大。基于虚拟仪器技术给出了一种适应多本振频点、多增益档位、多变频通道三种特殊工况下的微波变频器专用自动测试系统的设计方案。重点分析了多本振模式下的变频器频谱杂散测试特性,有针对性地提出了一种多模式频谱搜索算法,通过采用绝对频率转换相对频率的搜索方法实现了高效的频谱自动化测试。实践证明,基于虚拟仪器技术的专用变频器自动测试系统将模块化的硬件与定制化的软件算法和测试流程结合在一起,相比传统测试系统具备更强的产品适应性,可大幅提高变频器产品测试效率。  相似文献   

17.
Abstract

Regionalization has been found to impact human route planning, both when the planning is based on a previously learned environment encoded in memory and when maps are used. This paper presents an experiment in a virtual desktop environment and examines how the length of the path in the start region or goal region impacts ad-hoc route choice, i.e., in situations where the decision is made right after perceiving the decision situation. More specifically, this research aims at quantifying the trade-off value between short travel distances and leaving the start as well as reaching the goal region quicker, respectively.  相似文献   

18.
Aoki H  Ohno R  Yamaguchi T 《Acta Astronautica》2005,56(9-12):1005-1016
In a virtual weightless environment, subjects’ orientation skills were studied to examine what kind of cognitive errors people make when they moved through the interior space of virtual space stations and what kind of visual information effectively decreases those errors. Subjects wearing a head-mounted display moved from one end to the other end in space station-like routes constructed of rectangular and cubical modules, and did Pointing and Modeling tasks. In Experiment 1, configurations of the routes were changed with such variables as the number of bends, the number of embedding planes, and the number of planes with respect to the body posture. The results indicated that spatial orientation ability was relevant to the variables and that orientational errors were explained by two causes. One of these was that the place, the direction, and the sequence of turns were incorrect. The other was that subjects did not recognize the rotation of the frame of reference, especially when they turned in pitch direction rather than in yaw. In Experiment 2, the effect of the interior design was examined by testing three design settings. Wall colors that showed the allocentric frame of reference and the different interior design of vertical and horizontal modules were effective; however, there was a limit to the effectiveness in complicated configurations.  相似文献   

19.
文章从卫星工程结构动态试验的重要性出发,指出振动台试验的计算机仿真技术研究是当前研究的前沿课题,介绍了振动台虚拟试验技术研究的基本内容,包括有限元数学模型修改、台面控制振动台试验的计算机仿真技术的实现、200kN振动台空台试验的计算机仿真、400kN振动台空台试验的计算机仿真.  相似文献   

20.
Dysfunctions of Spatial Cognition in Schizophrenic Patients   总被引:1,自引:1,他引:0  
ABSTRACT

Twenty outpatients who fulfilled the criteria for a diagnosis of schizophrenia and 28 control participants were invited to learn a route through a complex outdoor environment. They were then tested in tasks intended to explore various aspects of their memorized representation of the navigational episode. Compared to controls, the patients showed significant impairment in both the verbal production of route directions and the drawing of sketch maps. They referred to fewer landmarks and provided fewer directional instructions than the controls, while making a greater number of irrelevant comments. When invited to distinguish between photographs showing views of landmarks encountered along the route and distractors, they performed as well as the controls, and they had similar response times. However, when they were presented with pairs of actual photographs taken along the route, they displayed special difficulty in deciding which of the two landmarks was encountered first along the route. This difficulty in retrieving the sequential structure of the navigational episode suggests that the patients' memories were not accurately linked to one another in their mental representation of the route. These findings are interpreted in the context of current hypotheses about the hippocampal impairment that affects schizophrenic patients.  相似文献   

设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号