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1.
深空探测器约束简化与任务规划方法研究   总被引:1,自引:0,他引:1       下载免费PDF全文
王晓晖  李爽 《宇航学报》2016,37(7):768-774
针对深空探测器现有的任务规划方法在处理系统间复杂约束时存在的约束复杂度高、实时响应能力差、计算效率低等问题,提出一种新的约束简化方法和启发式连续任务规划方法。首先,在时间线规划模型中根据两两子系统间的实时状态关系定义启发式因子,并利用该因子在规划周期内的取值建立子系统间时间线临时从属关系,从而合理地降低规划过程中的约束复杂程度;然后,在规划算法中采用时间线状态扩展策略,根据时间线临时从属关系对各子系统间的状态进行横向和纵向扩展,从而实现对目标任务规划进行快速排序。仿真结果表明由启发式因子建立的时间线临时从属关系有效简化了任务规划过程中的时间约束和资源约束、提高了任务规划的效率和灵活性。  相似文献   

2.
针对月球科研站构建中优化整体任务用时的需求,提出时间代价启发式多月基装备协同任务规划方法。面向月球科研站构建过程中的原位和路径任务,构建双类型任务关系图,并提出多位置转移时间代价启发式策略引导此图的搜索方向,使规划器沿局部最短耗时任务路径逐个处理任务,降低装备路径转移的时间代价;提出时间代价启发式装备选择策略,从而均衡月基装备任务负载,缩短装备工作时长。最后,以包含资源开采、物料运输、设施建设等任务的月球科研站构建场景为例,对规划算法进行仿真验证。结果表明,此算法能够生成满足复杂约束的多装备协同规划序列。与传统规划方法相比,本文方法得到的月基装备任务序列冗余路径少、任务用时短,可实现多装备在多任务中的高效分时复用。  相似文献   

3.
赵凡宇  徐瑞  崔平远 《宇航学报》2015,36(5):496-503
针对深空探测器的任务规划过程特点,考虑约束的数值特性,提出一种基于规划活动相关度的领域无关启发式规划方法。定义了活动的相关度,结合规划过程,给出自学习式的相关度动态更新过程。设计基于相关度的活动选择机制,形成启发式规划算法。数值计算结果表明,文中提出的方法有效地减少了规划过程中规划步数和回溯步数,提高了深空探测器规划的效率。  相似文献   

4.
张淳  张强  赵阳  刘鹤  刘晓敏 《航天控制》2021,39(2):45-50
针对成像卫星运控系统设计中的高计算效率、动态任务调整应用需求,提出了一种启发式分层任务规划方法,采用资源预算、分层规划、约束复核、动态调整的思路构建任务调度路径,利用启发式贪婪策略逐级引导任务规划求解过程,通过在每一层上缩减问题规模实现解空间的分步降维,加速任务规划计算.提出低收益任务消减和冲突任务消解策略处理应急动态...  相似文献   

5.
张博戎  马英  何巍  容易  刘竹生 《宇航学报》2020,41(9):1115-1124
针对深空探测任务轨迹规划中对于运载火箭弹道约束考虑不足、弹轨道拼接设计效率低的现状,建立了考虑运载火箭射向和末级滑行时间约束的弹轨道拼接计算模型,在无引力摄动假设下得到了任意深空出发速度条件下的运载火箭射向和末级滑行时间计算公式。利用该模型分析了弹轨道可成功拼接的集合范围随深空出发速度、发射场地理位置、火箭射向和滑行时间约束范围的变化规律。提出深空出发"赤纬-发射能量"(δ-C3)图方法,可在图上表示指定型号运载火箭深空发射能力可行域,结合深空轨道转移Pork-Chop图方法,可以快速判断该型运载火箭是否适用于特定深空发射任务。依据这一方法,提出了对我国未来深空探测运载火箭射向和末级滑行时间的能力需求。  相似文献   

6.
李革非  陈莉丹  唐歌实  张丽艳 《宇航学报》2011,32(11):2463-2466
针对交会对接任务对发射窗口的轨道日照角、光学导航测量设备阳光抑制角和轨道共面等多项约束,建立了交会对接发射窗口计算数学模型,给出了交会对接发射窗口计算方法与流程,分析了各种约束对交会对接发射窗口的影响。计算并构建了交会对接任务目标飞行器和追踪飞行器的年度日照发射窗口集合。按照2种任务规划思路分别给出了确定目标飞行器和追踪飞行器年度共面窗口集合的方法,为多约束交会对接年度发射窗口的日窗口和时刻窗口的分析和规划提供了清晰的结果。仿真结果验证了交会对接年度发射窗口集合的正确性和有效性,模型、方法和结果可作为交会对接任务发射窗口分析和规划的依据。
  相似文献   

7.
针对连续小推力航天器在轨道转移及制导控制过程中,传统方法需优化大量参数,且无法保证得到近优解的问题,提出一种新的轨道转移和规划算法.该算法将电推进式小推力卫星模型的变轨过程转化为最优控制中两点边值问题,引入混合遗传算法,实现了小推力航天器由低轨向高轨的飞行轨道规划及优化,并在开源的科学工程计算软件SCILAB6.0.1...  相似文献   

8.
结合行星借力飞行技术的小推力转移轨道初始设计   总被引:1,自引:0,他引:1  
针对结合行星借力和小推力技术的行星际转移轨道设计问题,提出一种基于形状逼近策略的初始设计方法。采用改进的逆六次多项式策略计算小推力弧段,通过引入B平面参数和推进器开关点时间系数实现行星借力和推滑混合轨道的拼接,将初始设计问题转化为求解混合整数非线性规划问题。为降低规划模型求解难度,通过参数变换对模型进行简化处理,并采用具有全局大范围搜索能力的改进微分进化算法求解最优设计参数。数值结果表明:相比正弦指数曲线设计方法,本文方法可以有效对交会型转移轨道进行设计,并且可以提供更少燃料消耗的探测机会。
  相似文献   

9.
针对失稳目标捕获后航天器组合体的位姿调整与稳定问题,提出一种组合体角动量转移与振动抑制复合规划方法。首先建立了同时考虑了空间机械臂、目标卫星太阳翼、服务卫星太阳翼等柔性构件的航天器组合体动力学模型。然后提出角动量转移优化方法,规划机械臂最终构型,保证组合体相对稳定后的角速度最小;基于粒子群算法设计了机械臂最优抑振轨迹规划方法,抑制角动量转移过程中的机械臂和太阳翼的柔性振动。最后通过数值仿真验证了规划方法的有效性。仿真结果表明,该方法能够有效实现组合体的角动量转移,并显著降低组合体的柔性振动,具有工程实用性。  相似文献   

10.
徐杭  梁维奎  刘鲁江  马广富  宋斌 《宇航学报》2022,43(11):1454-1465
针对地球同步轨道多对多在轨服务任务规划问题,提出了一种基于拍卖算法和先验知识的改进启发式拍卖算法(IHAA)。首先,建立了基于Lambert变轨的任务规划问题表征,设计了给定变轨时长约束下的快速燃料最优估计策略。其次,针对考虑J 2摄动影响的航天器在轨服务规划问题,提出了一种基于拍卖算法的快速求解流程。其中,为确定每一轮拍卖算法任务列表,提出了基于变轨先验知识的目标优先级排序启发式策略,实现了快速的服务时序确定方法;此外,为减少因部分航天器服务能力低导致的分配失败情况,设计了一种基于失败任务再分配的重拍机制。最后,将所提算法与遗传算法、模拟退火算法进行了对比,结果表明IHAA可以快速给出相对适应度较高的规划结果,可用于突发事件星上在线自主规划,亦可提供优化算法初值以提升规划效率。  相似文献   

11.
There is a general agreement that landmarks in route directions should be perceptually salient and stable objects. Yet, other attributes, such as (animated) motion, can also attract visual attention and make entities salient. In the present study, we investigate if and when speakers refer to moving entities in route directions and how listeners evaluate such instructions. We asked speakers to watch short videos of different crossroads with and without moving landmarks and give directions to listeners, who in turn had to choose a street on which to continue (Experiment 1) or choose the instruction they most preferred among three route directions (Experiment 2). Results reveal that speakers mentioned moving entities, especially when the trajectory was informative for the place where a turn should be taken (Experiment 1). Listeners had no problem understanding instructions with moving landmarks (Experiment 1). Yet, participants chose instructions with stable landmarks more often (Experiment 2). These results are discussed in relation to automatic route directions generation.  相似文献   

12.
Dominant approaches in computer-assisted wayfinding support adhere to the deeply problematic principles of turn-by-turn navigation. In this article, we suggest a new approach called “Wayfinding Through Orientation,” which supports the acquisition of spatial knowledge and cognitive mapping for advancing the user’s spatial orientation. Being oriented on one’s way is a prerequisite to enabling people to verify instructions and to incorporate new spatial information into their existing knowledge structure. In three studies described in this article we first present empirical evidence that people can be supported in survey knowledge acquisition through suitable wayfinding instructions. Consequently, we explore orientation information in human wayfinding instructions. Finally, we outline how orientation information can be communicated within a prototypically implemented navigation assistance system.  相似文献   

13.
The influence of stress states on cognition is widely recognized. However, the manner in which stress affects survey knowledge acquisition is still unresolved. For the present study, we investigated whether survey knowledge acquisition during a stressful task (i.e., under time pressure) is more accurate for the mental representation of global or local landmarks. Participants navigated through virtual cities with a navigation aid and explicit learning instructions for different landmark configurations. Participants’ judgments of relative direction (JRDs) suggest that global landmark configurations were not represented more accurately than local landmark configurations and that survey knowledge acquisition was not impaired under time pressure. In contrast to prior findings, our results indicate the limitations of the utility of global landmarks for spatial knowledge acquisition.  相似文献   

14.
Although the process of establishing a memoryof a location is necessary for navigation,relatively little is known about theinformation that humans use when forming placememories. We examined the relative importanceof distance and angular information aboutlandmarks in place learning. Participantsrepeatedly learned a target location inrelation to three distinct landmarks in animmersive computer-generated (virtual)environment. Later, during testing, theyattempted to return to that location. Theconfigurations of landmarks used during testingwere altered from those participants learned inorder to separate the effects of metricdistance information and information aboutinter-landmark angles. In general,participants showed greater reliance ondistance information than angular information. This reliance was affected by nonmetricrelationships present during learning, as wellas by the degree to which the learnedenvironment contained right or straightangles.  相似文献   

15.
We tested the hypothesis that a route's memorability is dependent on the frequency with which people are exposed to visual landmarks. Undergraduates learned either a route through an urban area lacking visually salient features, or a route in a neighborhood with many shops and urban objects. They were then asked to recall the learned route in the form of route directions and sketch maps. The results showed higher recall performance for the richer environment. When presented with photographs depicting scenes along the route, participants exposed to the richer environment had higher recognition scores and shorter response times than the others. The data confirm the functional role of landmarks in route memory and wayfinding.  相似文献   

16.
This study addressed the issue of collaborative navigation by examining the types of information communicated in the processes of direction giving and receiving between people who guided each other simultaneously to a destination over the cell phone in a novel environment. When paired with a partner whose sense of direction differed greatly from their own, people found the collaboration difficult and took a longer time to verbally direct the partner to the destination. Landmarks that people used in giving navigational instructions differed depending on sense of direction. People with a good sense of direction adjusted route directions to their partners' wayfinding ability. Results from a detailed qualitative analysis of participants' verbal protocols and implications for personalized navigation tools are discussed.  相似文献   

17.
The aim of this study is to evaluate whatare the dimensions of a panorama of discretelandmarks that a rodent will store in order toreturn to a previously visited target. Ratswere trained to locate a hidden platform in acircular pool of clouded water set within aquasi-spherical enclosure. In order to find theplatform, they had to learn the geometricrelations between the platform and asurrounding set of three discrete landmarks,highly visible through the transparent wall ofthe pool. In test trials without a platform,the array of landmarks was so manipulated as todissociate the effect of actual distance to thelandmarks, of their angular separation, and oftheir apparent dimension. Animals were shown torely equally on angular separation and apparentdimension. The role of actual distance couldnot be definitely ascertained, as animals wereshown to additionally rely on the distance tothe pool wall in order to locate theplatform.  相似文献   

18.
In this paper we examine the nature of theearly cognitive map – the beginnings of acognitive map formed from one's earlyimpressions of the environment one is in. Twodistinct paradigms have emerged from ourstudies of what information is initially identified in a cognitive map. The first, which weterm a space-based approach, emphasises makingexplicit the spatial extent of the currentlocal environment. The second emphasises makingexplicit the relationships between objects inthe local environment and we call this anobject-based approach. For both paradigms weexamine the psychological literature to findsupport for the approach and the roboticists'attempts at implementing the idea. We arguethat a space-based approach is the moreappropriate way to compute an early cognitivemap. In particular, we find that Siegel andWhite's (1975) object-based hypothesis, whichstates that the developmental progression of acognitive map is from landmark to route tosurvey map, is not supported. The space-basedparadigm underpins our own work in this areaand we outline our own space-based theory forcomputing an early cognitive map.  相似文献   

19.
本文从汉译英的翻译实践出发,从英语译文的错误以及汉英译文对比中,去发现并分析汉语和英语语法特征的差异。论述了英语语法的刚性、显性和汉语语法的柔性、隐性,并从语言对思维的影响的角度,探讨了汉语语言文化的深邃独特和英语语言的缜密精确。  相似文献   

20.
高超声速跳跃-滑翔弹道方案设计及优化   总被引:2,自引:0,他引:2  
针时常规弹道导弹突防能力差、成本高的缺点,提出了一种高超声速跣跃-滑翔弹道方案.以某弹道导弹为例,通过采用高升阻比外形和末级发动机多次点火技术,将其再入弹道设计成大气层边缘的跳跃-滑翔弹道,并以航程为目标对弹道进行了优化.结果表明,跳跃-滑翔弹道能大幅增加导弹航程,同时还具有较强的突防能力,而且当跳跃幅度较大时,还可减轻气动加热;优化后导弹的航程进一步增加,跳跃幅度减小,热流峰值减小,加热时间和总气动加热量增加.  相似文献   

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