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实时曲面纹理及其光照效果的生成
引用本文:刘晓英,罗炳海.实时曲面纹理及其光照效果的生成[J].北京航空航天大学学报,1996,22(4):409-414.
作者姓名:刘晓英  罗炳海
作者单位:北京航空航天大学自动控制系
摘    要:依据两步映射法和体纹理的思想,将曲面纹理的映射过程分为非实时映射和实时查询两个部分,提出一种能实时显示曲面纹理的方法及相应的抗混叠措施,最后,结合一种快速浓淡算法,为曲面纹理叠加光照效果,生成了很逼真的图象。

关 键 词:计算机图形学  图象处理  曲面  实时

REAL TIME TEXTURE MAPPING AND SHADING FOR CURVED SURFACES
Liu Xiaoying\ Luo Binghai\ Feng Qin\ Wang Xingren.REAL TIME TEXTURE MAPPING AND SHADING FOR CURVED SURFACES[J].Journal of Beijing University of Aeronautics and Astronautics,1996,22(4):409-414.
Authors:Liu Xiaoying\ Luo Binghai\ Feng Qin\ Wang Xingren
Abstract:This paper describes a new algorithm for real time texture mapping for curved surfaces and corresponding antialiasing methods. Considering the real time property, we divide the mapping process into two part. First, the original texture is mapped onto the complex curved surfaces and creat a texture map off line. Second, the color of each pixel is read from the map through inverse transformation in real time. By combining with a fast shading algorithm, images of objects having pattened shiny surfaces are generated.
Keywords:computer graphics  image processing  curved surface  real time
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