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Creating proper B-spline surface models is a very challenging task for designers in car-body surface design. Due to the tensor-product structure of B-spline surface, some undesirable issues of the redundant control points addition, incomplete surface definition and the difficulty of trimming boundary alteration frequently occur, when designing the car-body surface with B-spline surfaces in local-feature-lines construction, full-boundary-merging and visual surface trimming. A more efficient approach is proposed to design the car-body surface by replacing B-spline surface with classical T-spline surface. With the local refinability and multilateral definition offered by T- spline surface, those designing issues related with B-spline surface can be overcomed. Finally, modeling examples of the door, hood and rear-window are given to demonstrate the advantage of T-spline surface over B-spline surface in car-body surface design. 相似文献
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