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An approach to the problem of achieving frame synchronization in the presence of jamming or other large disturbances is presented. It is assumed that the disturbance can be detected at the receiver, which then erases the corresponding bits and passes this information to the synchronizer. A synchronization algorithm designed to operate in the presence of both erasures and background errors is described and evaluated for a representative set of system parameters. This algorithm is shown to have a significant advantage over an algorithm which does not use the location information inherent in the erasure model.  相似文献   
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