首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   253篇
  免费   24篇
  国内免费   32篇
航空   95篇
航天技术   46篇
综合类   28篇
航天   140篇
  2024年   1篇
  2023年   3篇
  2022年   3篇
  2021年   4篇
  2020年   10篇
  2019年   12篇
  2018年   22篇
  2017年   18篇
  2016年   11篇
  2015年   8篇
  2014年   28篇
  2013年   55篇
  2012年   6篇
  2011年   9篇
  2010年   9篇
  2009年   13篇
  2008年   12篇
  2007年   14篇
  2006年   8篇
  2005年   9篇
  2004年   5篇
  2003年   1篇
  2002年   3篇
  2001年   3篇
  2000年   15篇
  1999年   18篇
  1997年   1篇
  1995年   1篇
  1994年   2篇
  1992年   2篇
  1989年   1篇
  1988年   2篇
排序方式: 共有309条查询结果,搜索用时 562 毫秒
131.
在全极化逆合成孔径雷达(ISAR)体制下,二维相干极化几何绕射(CP-GTD)模型能够精确描述雷达目标高频电磁极化散射特性。针对CP-GTD模型,提出了一种基于空域滤波的二维全极化散射中心参数快速提取方法。该方法利用空域滤波将二维全极化散射中心参数提取问题分解为多个一维全极化散射中心提取问题,进而利用一维旋转不变技术(1D-ESPRIT)分步对全极化散射中心各维参数进行联合估计,最后利用最小二乘方法获得相干极化散射矩阵的估计。此外,采用这样的分步估计过程,可以实现二维参数的自动配对。复杂度分析和仿真实验表明:该方法不仅能够显著降低运算量,并且还能获得较好的估计精度,可以有效地用于目标全极化散射中心提取。  相似文献   
132.
Navigational aids impair spatial memory for experienced environments, but the cognitive mechanisms underlying impairment remain an open question. Recent evidence implicates divided attention, but to date no study has directly manipulated divided attention in navigational aid contexts. The present study addresses this need. Participants navigated virtual towns with aid presence and divided attention factorially crossed in a within-participants design. They then completed spatial memory assessments. Divided attention alone impaired spatial memory. Navigational aid presence impaired spatial memory when attention was undivided, replicating previous findings, but did not to a greater extent when attention was divided. These findings suggest that navigational aids divide attention sufficiently to impair spatial memory.  相似文献   
133.
ABSTRACT

The ability to mentally represent spatial information is a fundamental cognitive process. To many people, this process feels a bit like visual perception, hence the term ‘spatial visualization’. In this paper, we describe a method for measuring the accuracy of spatial visualization, specifically visualization of a complex path in imaginary space. A critical feature of this method (called Path Visualization) is that it relies on the detection of intersections in a visualized path. Intersection detection is an inherently spatial task that requires a spatial representation. In this paper, we show how the Path Visualization method works, and how it can be customized to address several key research issues in human spatial cognition.  相似文献   
134.
Abstract

This paper addresses changes of spatial granularity in route directions in relation to information needs in multimodal traveling. We outline a model of variability in granularity and apply this model to empirical data. Results reveal that linguistic route directions produced by humans as well as automatically generated web-based services provide the most crucial route elements in hierarchically structured ways that reflect the salient structure imposed by multimodal traveling. However, although the web-based information is impressively comprehensive, human route directions exhibit more flexibility regarding switches of place-related granularity, and they provide more detailed information at complex locations or decision points.  相似文献   
135.
指示语涉及语言结构与其所使用语境之间的关系。探讨其五种类型之一的空间指示语向其他领域延伸现象及其背后的语义认知原因,并提出指示现象最终依靠语境分析来理解话语。  相似文献   
136.
Abstract

The nature of route learning in terms of the memorizing of landmarks was investigated. In Experiment 1, participants memorized landmarks while being guided through a computer-simulated hallway (dynamic, with spatial context), or while viewing the landmarks one by one in front of a black background (static, without context). Two more conditions completed the 2 × 2 design. One condition preserved the dynamic landmark viewing properties (observers approached each object, passed it, turned to the next object, and so on), but the background was black (dynamic, without context). In the other condition the observer saw a stationary display of each object within a hallway, but did not approach the object (static, with context). Serial recall was much better after viewing the landmarks in the dynamic presentation format with spatial context than in the other conditions. Experiment 2 showed that the superior performance in the dynamic condition with context was abolished when all hallway segments were equally long. This implies that metric information is a component of route knowledge at a very early stage, which is incompatible with the dominant framework, but is compatible with the alternative framework for spatial microgenesis.  相似文献   
137.
Although the physical organization of spatialinformation clearly influences how it is recognized,recalled, and mentally transformed, few studies haveexplored how different levels of organizationinteract. This study focused on 4- and 6-year-oldchildren's memory for spatial configurations andexamined the relative influence of two levels oforganization: symmetry (vertical, horizontal, or none)and codability (verbal or nonverbal). We predictedthat the influence of symmetry would be lesspronounced among the older children for whom thepatterns were more codable. The results partiallysupported this prediction: Older children'sreconstructions were accurate regardless of patternsymmetry; younger children's reconstructions ofvertically-symmetric patterns were more accurate thantheir reconstructions of horizontally-symmetric andasymmetric patterns. Taken together, the resultsrevealed an interaction between age and symmetry onthe accuracy of children's reconstructions, suggestingthat younger children were more sensitive than olderchildren to differences in pattern symmetry. Thus,different levels of organization may influencechildren's ability to recall spatial information andthe relative influence of these levels may changeduring development.  相似文献   
138.
Two experiments are presented, one that focused on the abilities of 3- through 8-year-old children to use frames of reference as means for solving a search task in a small-scale perceived space and one that focused on the abilities of 8- through 11-year-old children to use different frames of reference to answer questions about the locations of objects in an environment they had read about. Experiment 1 revealed developmental improvement in the consistent application of object-, place-, and viewer-based frames of reference, with scale of space impacting the pattern of age-related improvement. Experiment 2 showed that young readers' first successes with switching from one reference system to another in representational space involved a vantage point perspective, a viewer-based ``gaze tour' of a small-scale area. Although disparate in focus and method, the studies point to the need for a new theoretical framework for examining developmental issues in the application of spatial frames of reference.  相似文献   
139.
Abstract

We investigated how path integration performance can be influenced by five basic path properties in a Virtual Reality Cube. Participants performed path-completion tasks in hallway paths with up to 12 segments. Distance information was visual, whereas turning angles were specified through vision and body senses. The ridge regression analyses suggested that path integration was affected by the number of segments, overall path length/turning angles, and the correct homing distance. Moreover, an un-correlation paradigm showed that path completion performance might be affected by participants' expectations for the correct homing distance of different paths. Implications on models of path integration were discussed.  相似文献   
140.
Abstract

An experiment was conducted to examine the impact of communication methods (text-only, audio-only, and audio-plus-video) on communication patterns and effectiveness in a 2-person remote spatial orientation task. The task required a pair of participants to figure out the cardinal direction of a target object by communicating spatial information and perspectives. Results showed that overall effectiveness in the audio-only condition was better than the text-only and audio-plus-video conditions, and communication patterns were more predictive of errors than individual differences in spatial abilities. Discourse analysis showed that participants in the audio-plus-video condition performed less mental transformation of spatial information when communicating, which led to more interpretation errors by the listener. Participants in the text-only conditions performed less confirmation and made more errors by misreading their own display. Results suggested that speakers in the audio-plus-video condition minimized effort by communicating spatial information based on their own perspective but speakers in the audio-only and text-only conditions would more likely communicate transformed spatial information. Analysis of gestures in the audio-plus-video condition confirmed that iconic gestures tended to co-occur with spatial transformation. Iconic gesture rates were negatively correlated with transformation errors, indicating that iconic gestures more likely co-occurred with successful communication of spatial transformation. Results show that when visual interactive feedback is available, speakers tend to adopt egocentric spatial perspectives to minimize effort in mental transformation and rely on the feedback to ensure that the hearer correctly interprets the information. When visual interactive feedback is not available, speakers will put more effort in transforming spatial information to help the hearer to understand the information. The current result demonstrated that allowing two persons to see and communicate with each other during a remote spatial reasoning task can lead to more errors because of the use of a suboptimal communication strategy.  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号