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81.
程启荣 《华北航天工业学院学报》2006,(4)
情感因素对语言学习具有重大的影响。在学生智商水平相当的情况下,情感差异会导致学生学习成绩的高低之分。情感差异是由家庭、环境、情趣、学习方法等综合因素造成的。积极的情感会对学生的学习起到促进作用;反之,消极的情感则会阻碍学生的学习。教师在教学中应善于引导学生,促进学生积极情感的产生,减少消极情感的作用,以提高教学效果。 相似文献
82.
83.
孙平凡 《南京航空航天大学学报》1996,(Z1)
阐述了科技论文在现代社会中的重要地位和作用,着重探讨科技论文的语言特点。在科技论文中使用多语系语言,且除了使用自然语言符号系统以外,同时大量使用超自然语言符号系统。科技论文要求语言简明、精确,逻辑性强,并严格遵守有关的规范和标准;在语法上则多采用存在句、泛指句和析使句,常用第三人称。 相似文献
84.
Human Four-Dimensional Spatial Judgments of Hyper-Volume 总被引:1,自引:1,他引:0
Ranxiao Frances Wang 《Spatial Cognition & Computation》2014,14(2):91-113
The dimensionality limitation of human spatial representations has been a long-lasting, unsolved issue in psychology, mathematics, and philosophy. The present study examined the possibility of human four-dimensional spatial representations using a spatial judgment task on hyper-volume, a novel property unique to higher dimensional space. Observers studied visual simulations of random wireframe hyper-tetrahedrons (4-simplexes) rotating around the y-z plane and judged their hyper-volume by adjusting the size of a 4-D block. Multiple regression analyses showed a significant correlation between the responses and the actual hyper-volume but not the definition-based, lower-dimensional cues such as the mean 3-D volume, providing empirical evidence of human 4-D spatial representations that can support judgments of certain novel, high-dimensional properties. 相似文献
85.
介绍了用实体模型在复模态空间显示机床整机动位移的原理和方法。并在VC++6.0开发平台上用OpenGL语言开发了相应软件。解决了以往同类软件动画效果不能真实地表现实际机床整机的动态位移情况的难题。 相似文献
86.
Categorical bias in location memory in geometric spaces is well established. The present study assessed the presence of the bias in locating eyes in images of human faces. Participants were presented with digital faces and indicated the position of one of the eyes in both upright and inverted orientations. Biases resulted from participants using multiple sources of accessible information. No differences were found for upright vs. inverted face images. Overall, the data were consistent with the retrieval category adjustment model. These distortions may be considered within the forensic context, when eyewitnesses work with a sketch artist or use a computer program to generate an image of the culprit. 相似文献
87.
The present study investigated cognitive map development in multilevel built environments. Three experiments were conducted in complex virtual buildings to examine the effects of five between-floor structural factors that may impede the accuracy of humans’ ability to build multilevel cognitive maps. Results from Experiments 1 and 2 (of three experiments) revealed that difficulties in developing multilevel cognitive maps are not solely caused by the z-axis offset, as is suggested in the literature, but are due to the factorial combination of a between-floor overlap and a z-axis offset. Results from Experiment 2 showed that this process becomes substantially more difficult when the reference directions between different floors have an angular offset from each other. Finally, results from Experiment 3 demonstrated that confusing between-floor heading shifts in aligned buildings did not make it reliably harder to build multilevel cognitive maps. The implications of these findings are discussed in terms of theories of mental representations in multilayered three-dimensional spaces, as well as for architectural design. 相似文献
88.
卢成东 《长沙航空职业技术学院学报》2014,14(4):27-29
商务英语是国际商务活动的重要语言载体。模糊语在商务英语中有着不可替代的语用功能。以商务活动中的内部沟通语境和对外沟通语境为视角,对在这两种语境下商务英语模糊语的应用规律进行分析研究,应用顺应性理论对其进行解释,阐明在实际应用中应遵循这些规律,做到"内外有别"。对准确使用商务英语,提高商务沟通效率以及促进商务英语的教学等方面都有重要的意义。 相似文献
89.
Lindsay Ferrara 《Spatial Cognition & Computation》2019,19(3):220-251
The current study investigates the coordination of signs and eye gaze during depictions of directions and spatial scenes by fluent and second language (L2) signers of Norwegian Sign Language. First, findings show that fluent and L2 signers make different choices regarding the perspective they use to depict spatial scenes. Second, there is variation within and across groups in relation to how eye gaze is directed during these depictions. Findings suggest that eye gaze is used to establish a vantage point upon a depicted scene, but L2 learners may not always engage in this type of coordination. This study contributes to our understanding of how visual perspective is depicted in signed languages and has implications for signed language pedagogy. 相似文献
90.
阵列处理中计算简单的投影法避免了矩阵特征分解(EVD)的庞大计算量,然而仍需进行复数计算。为了进一步减小计算量,提出一种实数域中的投影法,它将投影矩阵及空间谱的计算均简化为实数的计算,从而。使阵处理的计算量大大减少,而且使估计性能保持不变。计算机模拟与实际外场实验数据的计算结果表明了算法的有效性。 相似文献