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61.
本文对一组前缘修形三角翼翼面背风区流场进行了实验研究,给出了几种修形三角翼上翼面处空间涡系涡迹及表面流谱,研究了各涡之间的相互干扰。结果表明:使用前缘修形可以在一定程度上避免基本三角翼大迎角时产生的翼面主涡破碎;修形三角翼翼面背风区存在两条较为稳定的涡,两涡间有利干扰将改善翼面处流场。  相似文献   
62.
柏宝红  李晓东 《航空动力学报》2016,31(11):2710-2716
详细研究了翼型湍流边界层尾缘宽频噪声源空间分布与辐射特性的关系.采用基于雷诺平均流场的翼型尾缘宽频预测方法研究了NACA0012翼型湍流边界层尾缘宽频噪声在4种不同工况下的噪声源空间分布与辐射特性.首先计算了NACA0012翼型湍流边界层尾缘噪声源在不同频率下的空间分布.计算结果发现:边界层中湍流是翼型湍流边界层尾缘噪声声源.随着频率的增加,噪声源强度和噪声源空间尺寸都是先增加后减小,噪声源位置不断靠近翼型尾缘.同时也计算了边界层内不同位置处的噪声源对远场噪声的辐射特性,结果表明:边界层内层区域,其噪声频谱能量集中在高频;边界层外部区域,其噪声能量集中在中低频;攻角增大或者来流速度减小,噪声能量向低频转移.   相似文献   
63.
针对雷达回波信号波达方向估计精度差和时频分析方法运算量大的问题,以极化敏感阵列为模型,结合时频分析方法,充分利用回波信号的空域、时频域和极化域信息,对雷达回波信号进行更准确的估计,并简化其计算量。分析基于空间极化时频分布的多重信号分类(MUSIC)和旋转不变子空间(ESPRIT)算法,并结合两者的优缺点提出了一种改进算法。改进算法用极化时频ESPRIT算法对来波信号确定大致的方位角,以每个方位角为中心确定一个小角度范围,在此范围内用MUSIC算法进行谱峰搜索,得到较准确的波达方向(DOA)估计值,在确保DOA估计精度的基础上节省大部分运算时间。仿真试验验证了该改进算法的有效性。  相似文献   
64.
Abstract

Three of the major problems in building autonomous mobile robots are localization, exploration, and navigation. This paper investigates how well different qualitative methods based on angle information, most of them originally invented for representation of spatial knowledge, are suited for addressing these problems. It combines results from discrete and computational geometry with methods from qualitative spatial reasoning, gaining some new insights on the complexity of robot navigation. It turns out that essentially only with panoramas (special roundviews) the qualitative localization problem can be solved in a satisfactory manner. The exploration problem (qualitative map building), remains difficult for all considered approaches.  相似文献   
65.
Abstract

We propose a mathematical model of the Path Integration (PI) process. Its core assumption is that orientations of a path are summarized by circular probability distributions. We compare our model with classical, deterministic models of PI and find that, although they are indistinguishable in terms of information encoded, the probabilistic model is more parsimonious when considering navigation strategies. We show how sensory events can enrich the probability distributions memorized, resulting in a continuum of navigation strategies, from PI to stimulus-triggered response. We analyze the combination of circular probability distributions (e.g., multicue fusion), and demonstrate that, contrary to the linear case, adding orientation cues does not always increase reliability of estimates. We discuss experimental predictions entailed by our model.  相似文献   
66.
声爆近场空间压力风洞测量技术   总被引:1,自引:0,他引:1  
刘中臣  钱战森  冷岩  高亮杰 《航空学报》2020,41(4):123596-123596
针对暂冲式超声速风洞中的声爆试验,发展了近场空间压力精确测量技术,以航空工业空气动力研究院的FL-60风洞为例,开展了技术验证。FL-60风洞是一座典型的亚跨超三声速下吹式风洞,其试验马赫数范围为0.3~4.2,试验段尺寸为1.2 m×1.2 m,单车次试验时间通常为数十秒。根据暂冲式风洞试验时间短、耗气量大等特点,设计了无反射测压轨以代替传统的静压探针,大幅提高了声爆近场空间压力的测量效率。通过CFD技术对无反射测压轨的流动特性、模型安装位置以及风洞试验段中的波系进行了分析,验证了测压轨设计方案的可行性。采用Seeb-ALR低声爆标模和自行设计的带喷流的旋成体模型进行了验证性试验,采用参考车次方法和空间平均技术获得了高质量的数据,试验测量结果与CFD计算结果一致性较好,验证了声爆近场空间压力测量系统设计的合理性。  相似文献   
67.
Spatial perspective taking is the ability to reason about spatial relations relative to another’s viewpoint. Here, we propose a mechanistic hypothesis that relates mental representations of one’s viewpoint to the transformations used for spatial perspective taking. We test this hypothesis using a novel behavioral paradigm that assays patterns of response time and variation in those patterns across people. The results support the hypothesis that people maintain a schematic representation of the space around their body, update that representation to take another’s perspective, and thereby to reason about the space around their body. This is a powerful computational mechanism that can support imitation, coordination of behavior, and observational learning.  相似文献   
68.
Abstract

Recently, psychologists have turned their attention to the study of cast shadows and demonstrated that the human perceptual system values information from shadows very highly in the perception of spatial qualities, sometimes to the detriment of other cues. However with some notable and recent exceptions, computer vision systems treat cast shadows not as signal but as noise. This paper provides a concise yet comprehensive review of the literature on cast shadow perception from across the cognitive sciences, including the theoretical information available, the perception of shadows in human and machine vision, and the ways in which shadows can be used.  相似文献   
69.
Abstract

Participants (N = 78) studied a visualization of a route through a complex building and walked that route in the real building without further assistance. Erroneous turns on the route as well as indicators of uncertainty such as hesitations were assessed. Three types of route visualizations were compared: (1) an allocentric, map-based visualization with the route indicated in floor maps, (2) an ordered sequence of pictures of decision points shown from the egocentric perspective, and (3) an animation showing a virtual walk of the route from the egocentric perspective. In addition to the experimental variation, gender differences, differences in visual-spatial abilities and differences in self-reported wayfinding strategies were considered as predictor variables. Wayfinding performance did not differ between allocentric (map) and egocentric (decision point pictures and animation) visualizations. However, wayfinding performance was better with animated than with static egocentric visualizations. Individual differences in the ability to encode visual-spatial information from the visualization played a critical role for route learning. Self-reported sense of direction related to egocentric wayfinding strategies also predicted wayfinding performance. Gender differences were attributable to differences in visual-spatial abilities and egocentric wayfinding strategies. Interactions between visualizations and individual differences were not found. It is concluded that animations of virtual walks are suitable to convey route information in complex buildings. Successful acquisition of route knowledge from maps is possible but might depend on the comprehensibility of the structure of the building.  相似文献   
70.
When the web became popular, people had to develop ways to talk and think about it. In the mid-1990s, we analyzed spatial language in “web talk.” We found that people described pages as places, and search as motion, both passive and active motion. Here we investigate web talk nearly two decades later. Our analysis reveals that some spatial language has stayed the same, and some has changed. Of special interest is how far fewer motion verbs are used nowadays. We argue that people naturally produce spatial metaphors when talking about new technological domains, and that over time, the most useful elements persist.  相似文献   
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