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71.
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采用等高线地图作为分布交互仿真环境中计算机生成兵力的地域表示.介绍等高线电子地图下计算机生成兵力系统地域表示和推理的一种方法.通过对地域显示、通视性检测和地形检测等几个基本问题的分析,表明采用该方法是可行的.具有地域表示范围大、地域推理简单明了的特点,并且地域数据真实、修改方便.这种方法比多边形地域表示法更适用于海上和空中大范围训练作战环境的仿真.  相似文献   
73.
Abstract

In this paper we study the computational complexity of Fuzzy Qualitative Temporal Algebra (QA fuz ), a framework that combines qualitative temporal constraints between points and intervals, and allows modelling vagueness and uncertainty. Its tractable fragments can be identified by generalizing the results obtained for crisp Constraint Satisfaction Problems (CSPs) to fuzzy CSPs (FCSPs); to do this, we apply a general methodology based on the notion of α-cut. In particular, the results concerning the tractability of Qualitative Algebra QA, obtained in a recent study by different authors, can be extended to identify the tractable algebras of the fuzzy Qualitative Algebra QA fuz in such a way that the obtained set is maximal, namely any maximal tractable fuzzy algebra belongs to this set.  相似文献   
74.
基于定性模型的诊断方法,由于无需系统定量模型,尤其适用于航天器等复杂系统的故障诊断.该方法推理过程包括冲突集的确定及诊断集的生成.基于BHS-树的方法,是一种由冲突集生成诊断集的有效途径,但存在诊断结果冗余及反向递归过程复杂的问题.采取异常/正常特征量相结合的措施,有效地解决了诊断结果冗余的问题,能够准确确定诊断集;同时在系统单故障的假设前提下,对反向递归过程进行适当简化,降低了推理的复杂程度,并通过实例对上述改进进行了验证.  相似文献   
75.
Abstract

Three of the major problems in building autonomous mobile robots are localization, exploration, and navigation. This paper investigates how well different qualitative methods based on angle information, most of them originally invented for representation of spatial knowledge, are suited for addressing these problems. It combines results from discrete and computational geometry with methods from qualitative spatial reasoning, gaining some new insights on the complexity of robot navigation. It turns out that essentially only with panoramas (special roundviews) the qualitative localization problem can be solved in a satisfactory manner. The exploration problem (qualitative map building), remains difficult for all considered approaches.  相似文献   
76.
Abstract

We propose a mathematical model of the Path Integration (PI) process. Its core assumption is that orientations of a path are summarized by circular probability distributions. We compare our model with classical, deterministic models of PI and find that, although they are indistinguishable in terms of information encoded, the probabilistic model is more parsimonious when considering navigation strategies. We show how sensory events can enrich the probability distributions memorized, resulting in a continuum of navigation strategies, from PI to stimulus-triggered response. We analyze the combination of circular probability distributions (e.g., multicue fusion), and demonstrate that, contrary to the linear case, adding orientation cues does not always increase reliability of estimates. We discuss experimental predictions entailed by our model.  相似文献   
77.
声爆近场空间压力风洞测量技术   总被引:1,自引:0,他引:1  
刘中臣  钱战森  冷岩  高亮杰 《航空学报》2020,41(4):123596-123596
针对暂冲式超声速风洞中的声爆试验,发展了近场空间压力精确测量技术,以航空工业空气动力研究院的FL-60风洞为例,开展了技术验证。FL-60风洞是一座典型的亚跨超三声速下吹式风洞,其试验马赫数范围为0.3~4.2,试验段尺寸为1.2 m×1.2 m,单车次试验时间通常为数十秒。根据暂冲式风洞试验时间短、耗气量大等特点,设计了无反射测压轨以代替传统的静压探针,大幅提高了声爆近场空间压力的测量效率。通过CFD技术对无反射测压轨的流动特性、模型安装位置以及风洞试验段中的波系进行了分析,验证了测压轨设计方案的可行性。采用Seeb-ALR低声爆标模和自行设计的带喷流的旋成体模型进行了验证性试验,采用参考车次方法和空间平均技术获得了高质量的数据,试验测量结果与CFD计算结果一致性较好,验证了声爆近场空间压力测量系统设计的合理性。  相似文献   
78.
Spatial perspective taking is the ability to reason about spatial relations relative to another’s viewpoint. Here, we propose a mechanistic hypothesis that relates mental representations of one’s viewpoint to the transformations used for spatial perspective taking. We test this hypothesis using a novel behavioral paradigm that assays patterns of response time and variation in those patterns across people. The results support the hypothesis that people maintain a schematic representation of the space around their body, update that representation to take another’s perspective, and thereby to reason about the space around their body. This is a powerful computational mechanism that can support imitation, coordination of behavior, and observational learning.  相似文献   
79.
Abstract

Recently, psychologists have turned their attention to the study of cast shadows and demonstrated that the human perceptual system values information from shadows very highly in the perception of spatial qualities, sometimes to the detriment of other cues. However with some notable and recent exceptions, computer vision systems treat cast shadows not as signal but as noise. This paper provides a concise yet comprehensive review of the literature on cast shadow perception from across the cognitive sciences, including the theoretical information available, the perception of shadows in human and machine vision, and the ways in which shadows can be used.  相似文献   
80.
Abstract

Participants (N = 78) studied a visualization of a route through a complex building and walked that route in the real building without further assistance. Erroneous turns on the route as well as indicators of uncertainty such as hesitations were assessed. Three types of route visualizations were compared: (1) an allocentric, map-based visualization with the route indicated in floor maps, (2) an ordered sequence of pictures of decision points shown from the egocentric perspective, and (3) an animation showing a virtual walk of the route from the egocentric perspective. In addition to the experimental variation, gender differences, differences in visual-spatial abilities and differences in self-reported wayfinding strategies were considered as predictor variables. Wayfinding performance did not differ between allocentric (map) and egocentric (decision point pictures and animation) visualizations. However, wayfinding performance was better with animated than with static egocentric visualizations. Individual differences in the ability to encode visual-spatial information from the visualization played a critical role for route learning. Self-reported sense of direction related to egocentric wayfinding strategies also predicted wayfinding performance. Gender differences were attributable to differences in visual-spatial abilities and egocentric wayfinding strategies. Interactions between visualizations and individual differences were not found. It is concluded that animations of virtual walks are suitable to convey route information in complex buildings. Successful acquisition of route knowledge from maps is possible but might depend on the comprehensibility of the structure of the building.  相似文献   
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