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971.
972.
大型飞机地面运动特性是飞机性能的重要组成部分,主要涉及到飞机的地面滑跑、转弯以及刹车等过程。地面运动特性的分析涉及到动力学、液压、控制等多领域,是典型的多学科耦合的复杂问题。以某大型民用飞机为研究对象,从主制造商的系统集成性能分析需求出发,通过多学科解耦和模型物理度划分两个角度进行地面特性模型架构的分解与定义,并以飞机刹车系统性能分析为例,验证了本架构的有效性。本文提出的模型架构灵活,既适用于飞机集成商的飞机级性能分析,又适用于特定系统级的性能分析。 相似文献
973.
随着中国城市化进程的发展,西部地区和三四线城市的航空出行需求快速增加。航空公司通常采用干线飞机投入西部航线和三四线城市航空市场,由于客座率不高且航班频次不足,航空公司经济效益不高,西部地区和部分三四线城市的航空出行需求也未得到充分满足。为解决供需矛盾,采用国产某支线飞机替换部分航线经济效益不好的干线飞机虽被提上日程,但是对于替换战略的经济性缺乏定量描述,航空公司始终处于观望状态,进而制约了支线飞机的市场推广。为解决上述问题,构建支线飞机替换战略的经济性模型,随后进行模型验证与仿真分析,比较支线飞机和干线飞机的航段收益,分析所有权模式和关键费用驱动因子对支线飞机运营经济性的影响规律,进而提出支线飞机的优势区域和提升运营经济性的有效措施。 相似文献
974.
锂离子电池作为动力电池有着优异的性能,在民航行业上有广阔的应用前景。但行业对其技术特征 和安全风险的认识还不充分,现行的规章条款缺乏足够的安全要求,国外局方针对锂离子电池颁发了专用条 件,但回顾相关事故可以发现,锂离子电池的验证和审查环节还不完善,相关条款更新修正的步伐也同锂电池 的发展现状和技术水平不相适应。以航空锂电池事故为例,分析航空锂离子电池作为动力电池的安全性风险, 从对现有规章条款和专用条件的解读出发,借鉴不同行业近年来积累的锂电池验证和使用经验,针对航空动力 锂电池的适航符合性方法提出一些改进方案,可作为现有锂电池适航符合性方法的有益补充,为自主建立健全 适航验证规范体系做出探索。 相似文献
975.
Angelo Tartaglia Matteo Luca Ruggiero Emiliano Capolongo 《Advances in Space Research (includes Cospar's Information Bulletin, Space Research Today)》2011
We introduce an operational approach to the use of pulsating sources, located at spatial infinity, for defining a relativistic positioning and navigation system, based on the use of four-dimensional bases of null four-vectors, in flat spacetime. As a prototypical case, we show how pulsars can be used to define such a positioning system. The reception of the pulses for a set of different sources whose positions in the sky and periods are assumed to be known allows the determination of the user’s coordinates and spacetime trajectory, in the reference frame where the sources are at rest. We describe our approach in flat Minkowski spacetime, and discuss the validity of this and other approximations we have considered. 相似文献
976.
Pooja Dutt R.K. Sharma 《Advances in Space Research (includes Cospar's Information Bulletin, Space Research Today)》2011
A study of the evolution of the periodic and the quasi-periodic orbits near the Lagrangian point L2, which is located to the right of the smaller primary on the line joining the primaries and whose distance from the more massive primary is greater than the distance between the primaries, in the framework of restricted three-body problem for the Sun–Jupiter, Earth–Moon (relatively large mass ratio) and Saturn–Titan (relatively small mass ratio) systems is made. Two families of periodic orbits around the smaller primary are identified using the Poincaré surface of section method – family I (initially elliptical, gradually becomes egg-shaped with the increase in the Jacobi constant C and elongated towards the more massive primary) and family II (initially egg-shaped orbits elongated towards L2 and gradually becomes elliptical with the increase in C). The family I in the Sun–Jupiter and Saturn–Titan systems contains two separatrix caused by third-order and fourth-order resonances, while the Earth–Moon system has only one separatrix which is caused by third-order resonances. Also in the Sun–Jupiter and the Saturn–Titan systems, family I merge with family II, around Jacobian constant 3.0393 and 3.0163, respectively, while in the Earth–Moon system, family II evolves separately from two different branches. The two branches merge at C = 3.184515. In the Earth–Moon system, the family II contains a separatrix due to third-order resonances which is absent in the other two systems. 相似文献
977.
Abstract Human navigation in an unknown environment requires an understanding of the spatial relationships of the terrain. For example, a soldier who is on a reconnaissance mission in a new city needs to “know” the spatial layout of the surroundings with high confidence. Oftentimes, this understanding must be acquired within a very short amount of time and with limited sensory inputs. The soldier would benefit from a digital avatar that draws inferences about the spatial layout of the city based on an initial set of observations and guides the soldier either in further exploring the environment or in making decisions based on these inferences. In this paper, we present and evaluate an inductive approach to learning spatial associations using sensory data that is available from the simulation environment of a computer game, Unreal Tournament. We study two kinds of spatial relationships between nodes on a level of a game map: nodes that are placed near each other to satisfy some spatial requirement and nodes that are placed near each other to satisfy the design preferences of a level architect. We show that we can infer both kinds of relationships using an association rule mining algorithm. Furthermore, we show how to use an ontology to distinguish between these relationships in order to discover different types of spatial arrangements on a specific map. We discuss how the inferred associations can be used to control an avatar that makes recommendations for navigating unexplored areas on a map. We conclude with some thoughts on the applicability of our methods to scenarios in the real world, beyond the simulation environment of a game, and on how the learned associations can be represented and queried by a simple question-answer type system. 相似文献
978.
本文首先阐明对培养学生创新意识培养的认识,然后讲述怎样结合电子技术基础课程的特点建立研究型教学模式,进而介绍丰富的教学实践,以及多层次、系列化和立体化的教材建设,最后说明教学效果。 相似文献
979.
980.