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排序方式: 共有7943条查询结果,搜索用时 31 毫秒
931.
RAM的故障模型及自测试算法 总被引:7,自引:0,他引:7
通过对RAM故障情况的全面、深入分析,建立了RAM的功能故障模型。并在此基础上,提出一种全面、实用的故障自测试算法。该算法分三步完成测试:(1)测试RAM中的固定为1(0)故障、固定开路故障、状态转换故障、数据保持故障及第一类耦合故障中的不相关耦合等故障;(2)测试第一类耦合故障中的相关耦合故障;(3)测试第二类耦合故障。对RAM的故障注入试验验证了该算法的有效性。并将此算法应用于航空电子模拟器的BIT(Builtintest)的设计中。 相似文献
932.
933.
在空间激光通信链路中,大气湍流、结构设计误差、平台扰动等因素为链路的精确对准和精密跟踪带来了困难。为提高激光链路的跟踪精度,首先对光斑跟踪过程中的影响因素进行研究分析,继而对跟踪算法做出改进。针对跟踪目标特性,设计了一种自适应模板目标相关跟踪算法,并搭建了基于粗精复合轴跟踪系统的实验平台,开展了实验验证。结果表明:与当前常用跟踪算法相比,该设计处理速度可达 1 kfps,目标跟踪位置与真实位置基本重合,目标跟踪准确率高于98%,在处理速度、跟踪准确率与算法鲁棒性上均有较大提升,具有一定的实用性。 相似文献
934.
935.
模块化空间折展机构研究现状与展望 总被引:2,自引:0,他引:2
模块化空间折展机构具有拓展灵活、通用性好、适应性强等特点,可满足长距离深空探测、长期在轨空间站建设和超广域卫星通信等重大航天工程对大型/超大型空间折展机构的需求,是一种新型关键的航天装备.针对应用需求,阐述了模块化空间折展机构领域的研究进展,重点介绍了伸展臂、太阳翼和空间可展开天线等3类折展机构中具有模块化特征的典型构... 相似文献
936.
本文针对复杂产品协同设计、开发与验证过程中的可制造性共性问题,以航空电子系统为典型的复杂系统对象,探讨了可制造性的概念内涵、工作边界、组织架构和开展时机,着重从系统设计和开发策划、系统需求捕获与定义、系统架构定义、系统详细设计与实现和系统验证子过程的角度,详细阐释了可制造性设计融入系统工程过程的实施思路,并结合具体的应用实例,对可制造性设计对产品高质量交付的正向影响进行了阐释,为可制造性工作在系统开发与设计中的落地推广指明了方向、奠定了基础。 相似文献
937.
Angelo Tartaglia Matteo Luca Ruggiero Emiliano Capolongo 《Advances in Space Research (includes Cospar's Information Bulletin, Space Research Today)》2011
We introduce an operational approach to the use of pulsating sources, located at spatial infinity, for defining a relativistic positioning and navigation system, based on the use of four-dimensional bases of null four-vectors, in flat spacetime. As a prototypical case, we show how pulsars can be used to define such a positioning system. The reception of the pulses for a set of different sources whose positions in the sky and periods are assumed to be known allows the determination of the user’s coordinates and spacetime trajectory, in the reference frame where the sources are at rest. We describe our approach in flat Minkowski spacetime, and discuss the validity of this and other approximations we have considered. 相似文献
938.
Pooja Dutt R.K. Sharma 《Advances in Space Research (includes Cospar's Information Bulletin, Space Research Today)》2011
A study of the evolution of the periodic and the quasi-periodic orbits near the Lagrangian point L2, which is located to the right of the smaller primary on the line joining the primaries and whose distance from the more massive primary is greater than the distance between the primaries, in the framework of restricted three-body problem for the Sun–Jupiter, Earth–Moon (relatively large mass ratio) and Saturn–Titan (relatively small mass ratio) systems is made. Two families of periodic orbits around the smaller primary are identified using the Poincaré surface of section method – family I (initially elliptical, gradually becomes egg-shaped with the increase in the Jacobi constant C and elongated towards the more massive primary) and family II (initially egg-shaped orbits elongated towards L2 and gradually becomes elliptical with the increase in C). The family I in the Sun–Jupiter and Saturn–Titan systems contains two separatrix caused by third-order and fourth-order resonances, while the Earth–Moon system has only one separatrix which is caused by third-order resonances. Also in the Sun–Jupiter and the Saturn–Titan systems, family I merge with family II, around Jacobian constant 3.0393 and 3.0163, respectively, while in the Earth–Moon system, family II evolves separately from two different branches. The two branches merge at C = 3.184515. In the Earth–Moon system, the family II contains a separatrix due to third-order resonances which is absent in the other two systems. 相似文献
939.
Abstract Human navigation in an unknown environment requires an understanding of the spatial relationships of the terrain. For example, a soldier who is on a reconnaissance mission in a new city needs to “know” the spatial layout of the surroundings with high confidence. Oftentimes, this understanding must be acquired within a very short amount of time and with limited sensory inputs. The soldier would benefit from a digital avatar that draws inferences about the spatial layout of the city based on an initial set of observations and guides the soldier either in further exploring the environment or in making decisions based on these inferences. In this paper, we present and evaluate an inductive approach to learning spatial associations using sensory data that is available from the simulation environment of a computer game, Unreal Tournament. We study two kinds of spatial relationships between nodes on a level of a game map: nodes that are placed near each other to satisfy some spatial requirement and nodes that are placed near each other to satisfy the design preferences of a level architect. We show that we can infer both kinds of relationships using an association rule mining algorithm. Furthermore, we show how to use an ontology to distinguish between these relationships in order to discover different types of spatial arrangements on a specific map. We discuss how the inferred associations can be used to control an avatar that makes recommendations for navigating unexplored areas on a map. We conclude with some thoughts on the applicability of our methods to scenarios in the real world, beyond the simulation environment of a game, and on how the learned associations can be represented and queried by a simple question-answer type system. 相似文献
940.
文章概述了激光器相位噪声对零差相干检测光通信系统性能的影响,对特定的基于平衡探测的科斯塔斯(Costas)环路接收系统相位误差进行了详细的理论分析,最后获得了不同传输码速率下的零差相干检测光通信系统对激光器线宽的具体要求。 相似文献