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Abstract Human navigation in an unknown environment requires an understanding of the spatial relationships of the terrain. For example, a soldier who is on a reconnaissance mission in a new city needs to “know” the spatial layout of the surroundings with high confidence. Oftentimes, this understanding must be acquired within a very short amount of time and with limited sensory inputs. The soldier would benefit from a digital avatar that draws inferences about the spatial layout of the city based on an initial set of observations and guides the soldier either in further exploring the environment or in making decisions based on these inferences. In this paper, we present and evaluate an inductive approach to learning spatial associations using sensory data that is available from the simulation environment of a computer game, Unreal Tournament. We study two kinds of spatial relationships between nodes on a level of a game map: nodes that are placed near each other to satisfy some spatial requirement and nodes that are placed near each other to satisfy the design preferences of a level architect. We show that we can infer both kinds of relationships using an association rule mining algorithm. Furthermore, we show how to use an ontology to distinguish between these relationships in order to discover different types of spatial arrangements on a specific map. We discuss how the inferred associations can be used to control an avatar that makes recommendations for navigating unexplored areas on a map. We conclude with some thoughts on the applicability of our methods to scenarios in the real world, beyond the simulation environment of a game, and on how the learned associations can be represented and queried by a simple question-answer type system. 相似文献
423.
目的介绍一种在Labwindows/CVI环境下调用Word的实现方法;方法结合具体的实例,实现对Word文档的调用;结果该方法可以按照规定的格式自动生成Word文档;结论提高了软件的效率和自动化程度。 相似文献
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当某型客机飞控舵面作为液压能源系统的用户时,应用AMESim仿真软件,在相应的载荷作用下,对液压系统所需压力、流量以及相关液压附件参数的设置进行分析,并对舵面的仿真运动结果进行动画演示。 相似文献
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本文提出一种重量信号的无线传输和测量方法。重量信号经传感顺转换成电信号,再经V/F变换后调频发射,接收信号解调后单片机处理。单片机的信号处理采用电子计数器测频方法,经过计算送显示单元,实现重量信号的遥测。 相似文献
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A monostatic 24-h debris observation campaign (BPE-1/2000) has been prepared and conducted using FGAN's TIRA L-Band system. Based on experiences from previous Beam-park experiments a similar largely automated data processing is applied on an extended range window of 300–2000km. More than 1500 detections are encountered, 471 of them are verified as being real objects in Low-Earth-Orbit (LEO). PROOF's observation forecasting of catalogued objects is evaluated against the observed objects, and the difficulties obtaining radar cross-sections (RCSs) and object sizes from Beam-park experiments are discussed. Sidelobe detections are identified by using background information like two-line element (TLE) sets and/or catalogued RCSs.In comparison with previous experiments, the statistics show similarities confirming the concept of Beam-park experiments for space debris observations, despite the snapshot character of 24-h experiments. The comparison with MASTER/PROOF'99 and ORDEM2000 leads to a reasonable agreement between models and observations. 相似文献