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21.
陈斌  王江  王阳 《航空学报》2020,41(6):523467-523467
智能化"实虚"对抗是现代先进战斗机嵌入式训练系统的重要功能需求。自主空战决策控制技术在未来空战装备发展中扮演关键角色。将当前的功能需求和发展中的技术结合起来,得到了空战智能虚拟陪练的概念。先进控制决策技术的引入使得智能虚拟陪练能够帮助飞行员完成复杂的战术训练,而训练中真实的对抗场景为技术的验证提供了理想的环境,大量的训练数据为技术的持续迭代优化提供了保障。作为可学习和进化的空战战术专家,智能陪练在人机对抗和自我对抗中不断优化,当其具备与人相当甚至超越人的战术能力时,可应用于未来的无人空战系统。智能虚拟陪练需要具备4项基本能力:智能决策能力、知识学习能力、对抗自优化能力和参数化表示能力。对其包含的关键技术进行了分析,提出并实现了一个基于模糊推理、神经网络和强化学习的解决方案,展示了其各项基本能力及目前达到的空战水平。未来更多的模型和算法可在智能虚拟陪练的框架中进行验证和优化。  相似文献   
22.
《中国航空学报》2020,33(12):3082-3091
Owing to the strong coupling among the hydrodynamic forces, aerodynamic forces and motion of amphibious aircraft during the water takeoff process, the water takeoff performance is difficult to calculate accurately and quickly. Based on an analysis of the dynamics and kinematics characteristics of amphibious aircraft and the hydrodynamic theory of high-speed planing hulls, a suitable mathematical model is established for calculating the hydrodynamics of aircraft during water takeoff. A pilot model is designed to illustrate how pilots are affected by the lack of visual reference and the necessity to simultaneously control the pitch angle, flight velocity and other parameters during water takeoff. Combined with the aerodynamic model, engine thrust model and aircraft motion model, a digital virtual flight simulation model is developed for amphibious aircraft during water takeoff, and a calculation method for the water takeoff performance of amphibious aircraft is proposed based on digital virtual flight. Typical performance indicators, such as the liftoff time and liftoff distance, can be obtained via digital virtual flight calculations. A comparison of the measured flight test data and the calculation results shows that the calculation error is less than 10%, which verifies the correctness and accuracy of the proposed method. This method can be used for the preliminary evaluation of airworthiness compliance of amphibious aircraft design schemes, and the relevant calculation results can also provide a theoretical reference for the formulation of flight test plans for airworthiness certification.  相似文献   
23.
词汇学习是我国大学生英语学习的重点以及难点,传统的机械性背记方法耗时多,收效少。就提高我国大学生英语词汇学习效率这一问题,从认知语言学的原型理论出发,为我国大学生学习词汇提供了更科学,更高效的学习方法。  相似文献   
24.
Abstract

Active exploration is reportedly better than passive observation of spatial displacements in real environments, for the acquisition of relational spatial information, especially by children. However, a previous study using a virtual environment (VE) showed that children in a passive observation condition performed better than actives when asked to reconstruct in reality the environment explored virtually. Active children were unpractised in using the input device, which may have detracted from any active advantage, since input device operation may be regarded as a concurrent task, increasing cognitive load and spatial working memory demands. To examine this possibility, 7–8-year-old children in the present study were given 5 minutes of training with the joystick input device. When compared with passive participants for spatial learning, active participants gave a better performance than passives, placing objects significantly more accurately. The importance of interface training when using VEs for assessment and training was discussed.  相似文献   
25.
简要介绍了 A T M 局域网仿真的主要原理,以 I B M 8260 A T M 交换机为例,具体分析了 A T M 局域网仿真的实现细节。  相似文献   
26.
高性能飞行器大气数据传感技术研究进展   总被引:2,自引:0,他引:2  
大气数据是飞行器导航和控制的重要参数,大气数据传感技术是实现飞行器飞行安全及性能发挥的重要保障。针对高性能飞行器对大气数据传感技术的发展需求进行分析,重点介绍了传统大气数据传感技术、嵌入式大气数据传感技术、光学大气数据传感技术及虚拟大气数据传感技术的发展和特点,并对推动嵌入式大气数据传感技术发展的相关技术问题进行了分析和总结,最后对大气数据传感技术的发展进行展望。  相似文献   
27.
Based on a formerly developed ground-based prototype of space plant-growing facility, the development of its improved prototype has been finished, so as to make its operating principle better adapt to the space microgravity environment. According to the developing experience of its first generation prototype and detailed demonstration and design of technique plan, its blueprint design and machining of related components, whole facility installment, debugging and trial operations were all done gradually. Its growing chamber contains a volume of about 0.5 m3 and a growing area of approximate 0.5 m2; the atmospheric environmental parameters in the growing chamber and water content in the growing media were controlled totally and effectively; lighting source is a combination of both red and blue light emitting diodes (LED). The following demonstrating results showed that the entire system design of the prototype is reasonable and its operating principle can nearly meet the requirements of space microgravity environment. Therefore, our plant-growing technique in space was advanced further, which laid an important foundation for next development of the space plant-growing facility and plant-cultivating experimental research in space microgravity condition.  相似文献   
28.
分布式交互仿真技术的理论与实现   总被引:1,自引:0,他引:1  
分布式交互仿真(简称DIS)是现代仿真科技的前沿课题之一,已广泛受到到以美国为代表的西方发达国家的高度重视,并开展了深入研究。我国在该领域的研究才刚刚起步。DIS是指运用计算机网络协议将分布于不同地域仿真模拟器连接起来,营造一个大范围的虚拟环境(LSVE)。在这个环境下,分布于各地的用户可进行诸如空中格斗、空地对抗、地面对抗等各种军事模拟训练。本文介绍了分布式交互仿真的发展历程与发展现状,分析了仿  相似文献   
29.
ABSTRACT

In three experiments, after exploring a virtual environment (VE), adult participants made spatial judgments about the location of target objects that were higher and lower than their perceived test location within the VE. In Experiment 1, the locations of the target objects were inferred from verbal instructions. The main results were a tendency to judge objects as closer to the horizontal plane than their true locations, and more efficient downward than upward judgments. Both effects generally accord with findings reported by Wilson et al. (2004a Wilson, P. N., Foreman, N., Stanton, D. and Duffy, H. 2004a. Memory for targets in a multilevel simulated environment: Evidence for vertical asymmetry in spatial memory. Memory & Cognition, 32: 283297. [Crossref] [Google Scholar], 2004b Wilson, P. N., Foreman, N., Stanton, D. and Duffy, H. 2004b. Memory for targets in a multi-level simulated-environment: A comparison between able-bodied and physically disabled children. British Journal of Psychology, 95: 325338.  [Google Scholar]). In Experiments 2 and 3, which were closely modeled on the design of the Wilson et al. studies, regression to the horizontal plane was noted but no downward bias was observed. A misperception in the viewing height between the floors and ceilings of the virtual rooms was apparent in both experiments. The results from the present study together with earlier investigations suggest different hierarchical encoding of between-axis and within-axis information.  相似文献   
30.
将空间网络作为一种典型的容迟/容断网络(Delay/Disruption Tolerant Network,DTN),同时利用空间网络星座拓扑的规律性和可预见性,通过构造链路通断时间图,快速建立虚拟拓扑路由表;针对路由过程中可能出现的链路中断问题,设计了拥塞控制机制、正常中断机制和链路失效机制来提高路由效率;在The ONE网络仿真平台中对提出的时间图路由算法(Time-GraphRouter)进行了仿真,并与传染路由(EpidemicRouter)、转发等待路由(SprayAndWaitRout-er)、预测路由(ProphetRouter)三种路由机制进行了对比。仿真结果表明,文章提出的路由算法的平均投递率达到了0.98以上,综合性能优于其他三种路由算法。  相似文献   
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