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排序方式: 共有264条查询结果,搜索用时 16 毫秒
1.
本文提出了一种基于虚拟页地址映射的NAND Flash管理算法.该算法通过定义坏块表、对应表等结构,以及设计的坏块替换策略和虚拟页地址到实际物理页地址的转换算法,实现上层软件采用虚拟地址对NAND Flash的无坏块连续页地址访问.该算法是一种高效的地址映射算法,能高效地对数据进行索引,占用SRAM空间较少,使系统达到高性能,并使得闪存使用的更加稳定持久. 相似文献
2.
光纤通道在基于MIL-STD-1553的航空电子系统网络中的应用 总被引:1,自引:0,他引:1
光纤通道作为新一代的航空电子系统通信网络技术,具有传输速度高、延时低、传输距离远和可靠性高等特性,高达4G bps的数据传输带宽,为其上层通信协议提供了一种通用的高速率的数据传输通道。FC-1553作为光纤通道上层通信协议之一,对MIL-STD-1553通信协议具有完全的兼容性,它继承了传统MIL-STD-1553通信协议的基本特征,实现了向光纤通道链路层的映射,从而扩展了通信网络的结构,提高了网络的通信能力。本文首先介绍MIL-STD-1553和光纤通道的基本特性,然后描述在光纤通道中对1553通信协议的映射,最后,提出了基于光纤通道和MIL-STD-1553的航空电子系统通信网络结构。 相似文献
3.
虚拟现实系统中三维视觉几何建模 总被引:4,自引:0,他引:4
三维视觉建模是建立虚拟现实系统的基础,文中主要研究了虚拟现实系统中对象形状的建造方法、纹理映射的数学建模,并对其常用算法进行了比较分析。 相似文献
4.
5.
Abstract Human navigation in an unknown environment requires an understanding of the spatial relationships of the terrain. For example, a soldier who is on a reconnaissance mission in a new city needs to “know” the spatial layout of the surroundings with high confidence. Oftentimes, this understanding must be acquired within a very short amount of time and with limited sensory inputs. The soldier would benefit from a digital avatar that draws inferences about the spatial layout of the city based on an initial set of observations and guides the soldier either in further exploring the environment or in making decisions based on these inferences. In this paper, we present and evaluate an inductive approach to learning spatial associations using sensory data that is available from the simulation environment of a computer game, Unreal Tournament. We study two kinds of spatial relationships between nodes on a level of a game map: nodes that are placed near each other to satisfy some spatial requirement and nodes that are placed near each other to satisfy the design preferences of a level architect. We show that we can infer both kinds of relationships using an association rule mining algorithm. Furthermore, we show how to use an ontology to distinguish between these relationships in order to discover different types of spatial arrangements on a specific map. We discuss how the inferred associations can be used to control an avatar that makes recommendations for navigating unexplored areas on a map. We conclude with some thoughts on the applicability of our methods to scenarios in the real world, beyond the simulation environment of a game, and on how the learned associations can be represented and queried by a simple question-answer type system. 相似文献
6.
针对信道慢时变特性及噪声复杂的特点,提出了适用于低压电力线通信的降低峰均比的改进算法.改进算法对原始输入序列中的部分数据进行循环移位来获得一系列不同的新数据序列;在每个新数据序列尾部插入相应的边带信息组成一个输入候选序列;对这一系列不同的输入候选序列分别实施傅里叶反变换,得到不同的输出序列;从中选择峰均比最小的用于传输,达到降低系统峰均比的目的.结果表明:改进算法能够有效地降低系统的峰均比,并且能够获得更好的误码率性能,同时具有比传统选择性映射方法更低的计算复杂度. 相似文献
7.
在Hilbert空间中,使用单调混杂算法,修正了由Zhao等引进的隐迭代格式,分别对一族有限个非扩张映像和非扩张半群证明了强收敛定理。同时,也使用这种算法来逼近单调算子的零点,并得到强收敛定理。 相似文献
8.
9.
一种膨胀映射的不动点定理 总被引:2,自引:1,他引:1
何松年 《中国民航学院学报》2003,21(4):59-60,64
王尚志给出了若干种膨胀映射的概念,并证明了它们的不动点存在定理。对其中第一型膨胀映射的不动点定理做了进一步推广。 相似文献
10.
Radar Imaging of Mercury 总被引:1,自引:0,他引:1
John K. Harmon 《Space Science Reviews》2007,132(2-4):307-349
Earth-based radar has been one of the few, and one of the most important, sources of new information about Mercury during
the three decades since the Mariner 10 encounters. The emphasis during the past 15 years has been on full-disk, dual-polarization
imaging of the planet, an effort that has been facilitated by the development of novel radar techniques and by improvements
in radar systems. Probably the most important result of the imaging work has been the discovery and mapping of radar-bright
features at the poles. The radar scattering properties of these features, and their confinement to permanently shaded crater
floors, is consistent with volume backscatter from a low-loss volatile such as clean water ice. Questions remain, however,
regarding the source and long-term stability of the putative ice, which underscores the need for independent confirmation
by other observational methods. Radar images of the non-polar regions have also revealed a plethora of bright features, most
of which are associated with fresh craters and their ejecta. Several very large impact features, with rays and other bright
ejecta spreading over distances of 1,000 km or more, have been traced to source craters with diameters of 80–125 km. Among
these large rayed features are some whose relative faintness suggests that they are being observed in an intermediate stage
of degradation. Less extended ray/ejecta features have been found for some of the freshest medium-size craters such as Kuiper
and Degas. Much more common are smaller (<40 km diameter) fresh craters showing bright rim-rings but little or no ray structure.
These smaller radar-bright craters are particularly common over the H-7 quadrangle. Diffuse areas of enhanced depolarized
brightness have been found in the smooth plains, including the circum-Caloris planitiae and Tolstoj Basin. This is an interesting
finding, as it is the reverse of the albedo contrast seen between the radar-dark maria and the radar-bright cratered highlands
on the Moon. 相似文献