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51.
自适应DBF与空间谱估计 总被引:2,自引:0,他引:2
讨论了自适应数字波束形成(DBF)技术和超分辨空间谱估计技术,并提出了一种基于信号协方差矩阵特征分解的时-空二维信号高分辨谱估计算法。以上技术应用于相控阵雷达系统,可以精确获得多个运动目标的方位信息和多普勒信息。文章最后给出了计算机模拟结果。 相似文献
52.
多传感器信息融合技术 总被引:12,自引:0,他引:12
多传感器信息融合是C^3I系统和电子综合战系统中的关键技术,本文从信息融合分类出发,讨论了单传感器的信息融合决策理论和技术以及多传感器信息融合原理,提出了多传感器信息融合专家系统,着重讨论贝叶斯法用于二元检测的分布式多传感器信息融合的检测方式。 相似文献
53.
Dong-Han Lee Ji Yeon Yang Doo Chun Seo Jeong Heon Song Jae Heon Chung Hyo Suk Lim 《Advances in Space Research (includes Cospar's Information Bulletin, Space Research Today)》2011
The calibration and validation team of the Korea Aerospace Research Institute has calibrated and validated the image data of the KOMPSAT-2 since the launch of KOMPSAT-2 on July 28, 2006. The asymmetric phenomenon of the point spread function of the KOMPSAT-2 image data is evident in both the along and the across direction, most likely because KOMPSAT-2 has a 1 m ground sample distance high-resolution camera with time-delayed integration. Furthermore, because KOMPSAT-2 is in space, the KOMPSAT-2 image data has been corrected with good results by means of modulation transfer function compensation. 相似文献
54.
针对非线性大系统内部过程参数的检测估计,采用连续模糊大系统模型,利用lyapunov定理和分布式处理方法,给出了模糊大系统的H2/H∞混合滤波器设计方法。该方法在保证滤波误差系统全局稳定的同时,具备了H2/H∞性能。通过求解线性矩阵不等式,可以得到滤波器参数。最后,用一个数值例子验证了该方法的正确性和有效性。 相似文献
55.
对基于STM32系统低速(工作主频72MHz)视频流处理显示更新方案的研究。结合图像处理基本理论,分析传统的显示方法的不足,并提出一种新的视频流图像更新的方法,通过一定的实验数据和理论结果,验证该方法可行性。 相似文献
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57.
Marking arbitrary three-dimensional(3D) target curves on given objects with curved surface is required in many industrial fields, such as fabric prepreg placement in composite material part fabrication, product assembly, surface painting for decoration, etc. A shortcut to the solution of this intractable problem is proposed by utilizing a galvanometric laser scanner(GLS) with the aid of a camera. Without using the existing tedious GLS calibration procedures,the proposed method directly establishes a mapping between the 3D coordinates of the laser spots on the object surface and the control voltages of the scanner. A single-hidden layer feedforward neural network(SLFN) is employed to model the mapping. By projecting a dense grid of laser spots on the object to be marked and simultaneously taking only one image, the SLFN model is trained in minutes via a linear solving mechanism. Experiments demonstrate that the trained SLFN model has a good generalization performance for marking 3D target curves. The 3D laser marking errors on experimental objects are less than 0.5 mm. The proposed method is especially suitable for on-site use and can be conveniently extended to multiple GLSs for marking large complex objects. 相似文献
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Abstract Human navigation in an unknown environment requires an understanding of the spatial relationships of the terrain. For example, a soldier who is on a reconnaissance mission in a new city needs to “know” the spatial layout of the surroundings with high confidence. Oftentimes, this understanding must be acquired within a very short amount of time and with limited sensory inputs. The soldier would benefit from a digital avatar that draws inferences about the spatial layout of the city based on an initial set of observations and guides the soldier either in further exploring the environment or in making decisions based on these inferences. In this paper, we present and evaluate an inductive approach to learning spatial associations using sensory data that is available from the simulation environment of a computer game, Unreal Tournament. We study two kinds of spatial relationships between nodes on a level of a game map: nodes that are placed near each other to satisfy some spatial requirement and nodes that are placed near each other to satisfy the design preferences of a level architect. We show that we can infer both kinds of relationships using an association rule mining algorithm. Furthermore, we show how to use an ontology to distinguish between these relationships in order to discover different types of spatial arrangements on a specific map. We discuss how the inferred associations can be used to control an avatar that makes recommendations for navigating unexplored areas on a map. We conclude with some thoughts on the applicability of our methods to scenarios in the real world, beyond the simulation environment of a game, and on how the learned associations can be represented and queried by a simple question-answer type system. 相似文献
60.
软件无线电是最近几年提出的一种实现无线电通信的新的体系结构,文章介绍了软件无线电的概念、特点、历史和现状,并且提出和分析了直接中频采样软件接收机实现方案。 相似文献