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121.
运用化学气相沉积(Chemical Vapor Deposition,CVD)技术制备了W体积分数分别10%,13%和18%的Ta/W两层层状复合材料,采用金相显微镜(OM)、扫描电镜(SEM)和室温拉伸实验对复合材料的性能进行分析。结果表明:运用CVD技术可以制备W体积分数不同,且密度优于理论密度99.4%的层状复合材料;复合材料中Ta,W层的晶粒均为柱状晶粒,离界面越近,晶粒越细;沉积态复合材料的力学性能优于纯CVD Ta和CVD W;1600℃×2 h的热处理后,复合材料的界面扩散层宽度显著增大,力学性能高于沉积态的力学性能,最高抗拉强度可达660 MPa。 相似文献
122.
夏坚 《民用飞机设计与研究》2017,(1):65
结合民用飞机维修性设计的要求和特点,将虚拟现实技术引入到飞机维修性设计、分析与验证工作中,阐述了虚拟维修仿真的流程。通过可视性分析、实体可达分析、操作空间分析,给出了虚拟维修的可达性验证方法,实现设计中的维修性设计评价,从中找出影响维修性设计的因素进而及时改进,以提高整机维修性。 相似文献
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124.
A numerical method based on solutions of Euler/Navier-Stokes (N-S) equations is developed for calculating the flow field over a rotor in hover. Jameson central scheme, van Leer flux-vector splitting scheme, advection upwind splitting method (AUSM) scheme, upwind AUSM/van Leer scheme, AUSM+ scheme and AUSMDV scheme are implemented for spatial discretization, and van Albada limiter is also applied. For temporal discretization, both explicit Runge-Kutta method and implicit lower-upper symmetric Gauss-Seidel (LU-SGS) method are attempted. Simultaneously, overset grid technique is adopted. In detail, hole-map method is utilized to identify intergrid boundary points (IGBPs). Furthermore, aimed at identification issue of donor elements, inverse-map method is implemented. Eventually, blade surface pressure distributions derived from numerical simulation are validated compared with experimental data, showing that all the schemes mentioned above have the capability to predict the rotor flow field accurately. At the same time, vorticity contours are illustrated for analysis, and other characteristics are also analyzed. 相似文献
125.
Abstract Active exploration is reportedly better than passive observation of spatial displacements in real environments, for the acquisition of relational spatial information, especially by children. However, a previous study using a virtual environment (VE) showed that children in a passive observation condition performed better than actives when asked to reconstruct in reality the environment explored virtually. Active children were unpractised in using the input device, which may have detracted from any active advantage, since input device operation may be regarded as a concurrent task, increasing cognitive load and spatial working memory demands. To examine this possibility, 7–8-year-old children in the present study were given 5 minutes of training with the joystick input device. When compared with passive participants for spatial learning, active participants gave a better performance than passives, placing objects significantly more accurately. The importance of interface training when using VEs for assessment and training was discussed. 相似文献
126.
孙勇 《中国民航学院学报》1999,17(3):41-44
简要介绍了 A T M 局域网仿真的主要原理,以 I B M 8260 A T M 交换机为例,具体分析了 A T M 局域网仿真的实现细节。 相似文献
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128.
分布式交互仿真技术的理论与实现 总被引:1,自引:0,他引:1
分布式交互仿真(简称DIS)是现代仿真科技的前沿课题之一,已广泛受到到以美国为代表的西方发达国家的高度重视,并开展了深入研究。我国在该领域的研究才刚刚起步。DIS是指运用计算机网络协议将分布于不同地域仿真模拟器连接起来,营造一个大范围的虚拟环境(LSVE)。在这个环境下,分布于各地的用户可进行诸如空中格斗、空地对抗、地面对抗等各种军事模拟训练。本文介绍了分布式交互仿真的发展历程与发展现状,分析了仿 相似文献
129.
夏中建 《北京航空航天大学学报》1990,(3):78-82
提出一种区域运输规划模型系统,以求从定量的角度,预测一个区域内的货物运输量,继而确定这些运输量对该区域内存在的多种运输方式的偏好结构,最后仿真这些运量在相应的各种运输网络上的分布情况,同时仿真模型还对运输网线路经过新建或扩建后所形成的新的运量分布进行模拟。根据运量分布情况,就可提出初步的规划建设方案。 相似文献
130.
Michael Tlauka Paul N. Wilson Marc Adams Caren Souter Angela H. Young 《Spatial Cognition & Computation》2013,13(4):365-391
ABSTRACT In three experiments, after exploring a virtual environment (VE), adult participants made spatial judgments about the location of target objects that were higher and lower than their perceived test location within the VE. In Experiment 1, the locations of the target objects were inferred from verbal instructions. The main results were a tendency to judge objects as closer to the horizontal plane than their true locations, and more efficient downward than upward judgments. Both effects generally accord with findings reported by Wilson et al. (2004a, 2004b). In Experiments 2 and 3, which were closely modeled on the design of the Wilson et al. studies, regression to the horizontal plane was noted but no downward bias was observed. A misperception in the viewing height between the floors and ceilings of the virtual rooms was apparent in both experiments. The results from the present study together with earlier investigations suggest different hierarchical encoding of between-axis and within-axis information. 相似文献