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951.
具有多个执行机构Lurie系统的时滞相关稳定性 总被引:1,自引:0,他引:1
Lurie时滞控制系统是工程实践中经常遇到的一类重要的非线性控制系统,本文根据微分方程理论,提出了不确定性具有多个执行机构的Lurie时滞控制系统时滞相关稳定的充分性判据,并给出系统衰减速度的估计方法。该方法仅需假定时滞有界,因而其结论适扩用于变时滞的系统。文末给出应用本文结果的两个应用实例,并与相关成果进行了比较,计算结果表明了本文方法的有效性。 相似文献
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Pooja Dutt R.K. Sharma 《Advances in Space Research (includes Cospar's Information Bulletin, Space Research Today)》2011
A study of the evolution of the periodic and the quasi-periodic orbits near the Lagrangian point L2, which is located to the right of the smaller primary on the line joining the primaries and whose distance from the more massive primary is greater than the distance between the primaries, in the framework of restricted three-body problem for the Sun–Jupiter, Earth–Moon (relatively large mass ratio) and Saturn–Titan (relatively small mass ratio) systems is made. Two families of periodic orbits around the smaller primary are identified using the Poincaré surface of section method – family I (initially elliptical, gradually becomes egg-shaped with the increase in the Jacobi constant C and elongated towards the more massive primary) and family II (initially egg-shaped orbits elongated towards L2 and gradually becomes elliptical with the increase in C). The family I in the Sun–Jupiter and Saturn–Titan systems contains two separatrix caused by third-order and fourth-order resonances, while the Earth–Moon system has only one separatrix which is caused by third-order resonances. Also in the Sun–Jupiter and the Saturn–Titan systems, family I merge with family II, around Jacobian constant 3.0393 and 3.0163, respectively, while in the Earth–Moon system, family II evolves separately from two different branches. The two branches merge at C = 3.184515. In the Earth–Moon system, the family II contains a separatrix due to third-order resonances which is absent in the other two systems. 相似文献
955.
Abstract Human navigation in an unknown environment requires an understanding of the spatial relationships of the terrain. For example, a soldier who is on a reconnaissance mission in a new city needs to “know” the spatial layout of the surroundings with high confidence. Oftentimes, this understanding must be acquired within a very short amount of time and with limited sensory inputs. The soldier would benefit from a digital avatar that draws inferences about the spatial layout of the city based on an initial set of observations and guides the soldier either in further exploring the environment or in making decisions based on these inferences. In this paper, we present and evaluate an inductive approach to learning spatial associations using sensory data that is available from the simulation environment of a computer game, Unreal Tournament. We study two kinds of spatial relationships between nodes on a level of a game map: nodes that are placed near each other to satisfy some spatial requirement and nodes that are placed near each other to satisfy the design preferences of a level architect. We show that we can infer both kinds of relationships using an association rule mining algorithm. Furthermore, we show how to use an ontology to distinguish between these relationships in order to discover different types of spatial arrangements on a specific map. We discuss how the inferred associations can be used to control an avatar that makes recommendations for navigating unexplored areas on a map. We conclude with some thoughts on the applicability of our methods to scenarios in the real world, beyond the simulation environment of a game, and on how the learned associations can be represented and queried by a simple question-answer type system. 相似文献
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本文采用数字水印技术,研究和开发了一种新的证件制作与检测方法技术体系,防伪性能高、识别准确快速。该项技术可广泛应用于证件和产品的防伪,具有极高的理论价值和实用价值。 相似文献
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运动的核弹比静止的核弹威力小?——多普勒效应、红移、光行差和动体的质能当量关系 总被引:1,自引:0,他引:1
证明爱因斯坦立足于光速不变假设和长度收缩假设的洛伦茨变换未能正确地解释多普勒效应、红移和光行差现象;他也未能给出正确的动体的质能当量关系.作者立足于完全符合相对性原理的伽利略变换,成功地解决了上述问题. 相似文献
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