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791.
详细分析了无人直升机舰上自主起飞和降落流程,设计了自主起飞和降落控制策略,并根据起降策略设计了无人直升机舰上自主起降系统,可为舰载无人直升机的设计、研制及使用提供理论依据和技术支撑。  相似文献   
792.
王毅亮  郭凯 《遥测遥控》2022,43(5):11-21
针对海洋恶劣环境,研究了一种适用于无人值守的靶载终端结构系统。通过建立靶载终端散热数学模型得到上下插齿式最优散热结构,提出了一种基于高度差的双层回旋式密封结构及方法。分析了靶载终端呼吸效应的产生机理及解决措施,研制了抗随机波载及抗冲击能力的缓冲振动平台,并且通过密封及振动冲击试验验证了靶载终端结构系统的可行性和准确性。为恶劣海洋环境下无人值守的靶载终端提供有力的技术保障,提高我国武器靶载终端作战水平。  相似文献   
793.
模块化空间折展机构研究现状与展望   总被引:2,自引:0,他引:2  
模块化空间折展机构具有拓展灵活、通用性好、适应性强等特点,可满足长距离深空探测、长期在轨空间站建设和超广域卫星通信等重大航天工程对大型/超大型空间折展机构的需求,是一种新型关键的航天装备.针对应用需求,阐述了模块化空间折展机构领域的研究进展,重点介绍了伸展臂、太阳翼和空间可展开天线等3类折展机构中具有模块化特征的典型构...  相似文献   
794.
本文针对复杂产品协同设计、开发与验证过程中的可制造性共性问题,以航空电子系统为典型的复杂系统对象,探讨了可制造性的概念内涵、工作边界、组织架构和开展时机,着重从系统设计和开发策划、系统需求捕获与定义、系统架构定义、系统详细设计与实现和系统验证子过程的角度,详细阐释了可制造性设计融入系统工程过程的实施思路,并结合具体的应用实例,对可制造性设计对产品高质量交付的正向影响进行了阐释,为可制造性工作在系统开发与设计中的落地推广指明了方向、奠定了基础。  相似文献   
795.
国外对开放式系统架构(OSA)概念的探索至今已有40多年。美国国防部模块化开放式系统方法(MOSA)正是建立在OSA概念之上,综合了采办和工程方法,来实现低成本、优化和快速能力升级的武器系统灵活开发。本文将集中讨论MOSA构建方法及其开放式架构的最佳实践,包括开放式任务系统、未来机载能力环境和传感器开放式系统架构。最后,本文讨论了MOSA在开放式架构上开展的工作及其挑战,以期对我国在航空电子OSA标准研究和实践上有所裨益。  相似文献   
796.
We introduce an operational approach to the use of pulsating sources, located at spatial infinity, for defining a relativistic positioning and navigation system, based on the use of four-dimensional bases of null four-vectors, in flat spacetime. As a prototypical case, we show how pulsars can be used to define such a positioning system. The reception of the pulses for a set of different sources whose positions in the sky and periods are assumed to be known allows the determination of the user’s coordinates and spacetime trajectory, in the reference frame where the sources are at rest. We describe our approach in flat Minkowski spacetime, and discuss the validity of this and other approximations we have considered.  相似文献   
797.
A study of the evolution of the periodic and the quasi-periodic orbits near the Lagrangian point L2, which is located to the right of the smaller primary on the line joining the primaries and whose distance from the more massive primary is greater than the distance between the primaries, in the framework of restricted three-body problem for the Sun–Jupiter, Earth–Moon (relatively large mass ratio) and Saturn–Titan (relatively small mass ratio) systems is made. Two families of periodic orbits around the smaller primary are identified using the Poincaré surface of section method – family I (initially elliptical, gradually becomes egg-shaped with the increase in the Jacobi constant C and elongated towards the more massive primary) and family II (initially egg-shaped orbits elongated towards L2 and gradually becomes elliptical with the increase in C). The family I in the Sun–Jupiter and Saturn–Titan systems contains two separatrix caused by third-order and fourth-order resonances, while the Earth–Moon system has only one separatrix which is caused by third-order resonances. Also in the Sun–Jupiter and the Saturn–Titan systems, family I merge with family II, around Jacobian constant 3.0393 and 3.0163, respectively, while in the Earth–Moon system, family II evolves separately from two different branches. The two branches merge at C = 3.184515. In the Earth–Moon system, the family II contains a separatrix due to third-order resonances which is absent in the other two systems.  相似文献   
798.
Abstract

Human navigation in an unknown environment requires an understanding of the spatial relationships of the terrain. For example, a soldier who is on a reconnaissance mission in a new city needs to “know” the spatial layout of the surroundings with high confidence. Oftentimes, this understanding must be acquired within a very short amount of time and with limited sensory inputs. The soldier would benefit from a digital avatar that draws inferences about the spatial layout of the city based on an initial set of observations and guides the soldier either in further exploring the environment or in making decisions based on these inferences. In this paper, we present and evaluate an inductive approach to learning spatial associations using sensory data that is available from the simulation environment of a computer game, Unreal Tournament. We study two kinds of spatial relationships between nodes on a level of a game map: nodes that are placed near each other to satisfy some spatial requirement and nodes that are placed near each other to satisfy the design preferences of a level architect. We show that we can infer both kinds of relationships using an association rule mining algorithm. Furthermore, we show how to use an ontology to distinguish between these relationships in order to discover different types of spatial arrangements on a specific map. We discuss how the inferred associations can be used to control an avatar that makes recommendations for navigating unexplored areas on a map. We conclude with some thoughts on the applicability of our methods to scenarios in the real world, beyond the simulation environment of a game, and on how the learned associations can be represented and queried by a simple question-answer type system.  相似文献   
799.
对语言模因“给力”和“ungelivable”的复制传播的研究分析,得出语言模因实质是一种思维模因。  相似文献   
800.
本文面向直升机健康与使用监测系统(HUMS)的现场计量保障需求,针对其中振动传感器在低频段尚无法实现现场校准的现状,提出了基于直线电机驱动技术的便携式低频振动校准技术方案。该方案利用高精度直线电机构造低频标准振动源,采用稳定性高的石英挠性加速度计作为标准加速度计,具有体积小、精度高、现场环境适应性好的特点,非常适用直升机HUMS的现场计量保障。根据不确定度评估结果,该方案能够实现0.5Hz~20Hz频率范围,0.01m/s~2~20m/s~2加速度范围内不超过1%的校准不确定度(k=2)。  相似文献   
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