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11.
实验教学是高等院校教学过程的一个重要环节,应建立新型的实验室管理模式,从开放实验室和改革教学方法两个方面出发,阐述了实验课程改革的必要性。  相似文献   
12.
陈斌  王江  王阳 《航空学报》2020,41(6):523467-523467
智能化"实虚"对抗是现代先进战斗机嵌入式训练系统的重要功能需求。自主空战决策控制技术在未来空战装备发展中扮演关键角色。将当前的功能需求和发展中的技术结合起来,得到了空战智能虚拟陪练的概念。先进控制决策技术的引入使得智能虚拟陪练能够帮助飞行员完成复杂的战术训练,而训练中真实的对抗场景为技术的验证提供了理想的环境,大量的训练数据为技术的持续迭代优化提供了保障。作为可学习和进化的空战战术专家,智能陪练在人机对抗和自我对抗中不断优化,当其具备与人相当甚至超越人的战术能力时,可应用于未来的无人空战系统。智能虚拟陪练需要具备4项基本能力:智能决策能力、知识学习能力、对抗自优化能力和参数化表示能力。对其包含的关键技术进行了分析,提出并实现了一个基于模糊推理、神经网络和强化学习的解决方案,展示了其各项基本能力及目前达到的空战水平。未来更多的模型和算法可在智能虚拟陪练的框架中进行验证和优化。  相似文献   
13.
《中国航空学报》2020,33(11):2930-2945
Unmanned Aerial Vehicles (UAVs) are useful in dangerous and dynamic tasks such as search-and-rescue, forest surveillance, and anti-terrorist operations. These tasks can be solved better through the collaboration of multiple UAVs under human supervision. However, it is still difficult for human to monitor, understand, predict and control the behaviors of the UAVs due to the task complexity as well as the black-box machine learning and planning algorithms being used. In this paper, the coactive design method is adopted to analyze the cognitive capabilities required for the tasks and design the interdependencies among the heterogeneous teammates of UAVs or human for coherent collaboration. Then, an agent-based task planner is proposed to automatically decompose a complex task into a sequence of explainable subtasks under constrains of resources, execution time, social rules and costs. Besides, a deep reinforcement learning approach is designed for the UAVs to learn optimal policies of a flocking behavior and a path planner that are easy for the human operator to understand and control. Finally, a mixed-initiative action selection mechanism is used to evaluate the learned policies as well as the human’s decisions. Experimental results demonstrate the effectiveness of the proposed methods.  相似文献   
14.
Abstract

Human navigation in an unknown environment requires an understanding of the spatial relationships of the terrain. For example, a soldier who is on a reconnaissance mission in a new city needs to “know” the spatial layout of the surroundings with high confidence. Oftentimes, this understanding must be acquired within a very short amount of time and with limited sensory inputs. The soldier would benefit from a digital avatar that draws inferences about the spatial layout of the city based on an initial set of observations and guides the soldier either in further exploring the environment or in making decisions based on these inferences. In this paper, we present and evaluate an inductive approach to learning spatial associations using sensory data that is available from the simulation environment of a computer game, Unreal Tournament. We study two kinds of spatial relationships between nodes on a level of a game map: nodes that are placed near each other to satisfy some spatial requirement and nodes that are placed near each other to satisfy the design preferences of a level architect. We show that we can infer both kinds of relationships using an association rule mining algorithm. Furthermore, we show how to use an ontology to distinguish between these relationships in order to discover different types of spatial arrangements on a specific map. We discuss how the inferred associations can be used to control an avatar that makes recommendations for navigating unexplored areas on a map. We conclude with some thoughts on the applicability of our methods to scenarios in the real world, beyond the simulation environment of a game, and on how the learned associations can be represented and queried by a simple question-answer type system.  相似文献   
15.
目的探索构建校内生产性实训基地;方法以飞机结构腐蚀与控制实训平台的建设为例;结果阐述校内实现以产学研相结合模式来进行实训平台建设;结论对其它机务维修专业课程的实训平台建设起到引导的作用。  相似文献   
16.
This article presents the results of a questionnaire study on the role of the mother tongue in English class. The participants were 50 students and 10 teachers. The goal of the study was to investigate (1) the attitudes of both teachers and students towards the use of Chinese; (2) the actual and potential function of Chinese in English class. The results of this study indicate that Chinese was still quite extensively used in English class,that both the teachers and the students respond positively to a reaso...  相似文献   
17.
词汇学习是我国大学生英语学习的重点以及难点,传统的机械性背记方法耗时多,收效少。就提高我国大学生英语词汇学习效率这一问题,从认知语言学的原型理论出发,为我国大学生学习词汇提供了更科学,更高效的学习方法。  相似文献   
18.
Abstract

Active exploration is reportedly better than passive observation of spatial displacements in real environments, for the acquisition of relational spatial information, especially by children. However, a previous study using a virtual environment (VE) showed that children in a passive observation condition performed better than actives when asked to reconstruct in reality the environment explored virtually. Active children were unpractised in using the input device, which may have detracted from any active advantage, since input device operation may be regarded as a concurrent task, increasing cognitive load and spatial working memory demands. To examine this possibility, 7–8-year-old children in the present study were given 5 minutes of training with the joystick input device. When compared with passive participants for spatial learning, active participants gave a better performance than passives, placing objects significantly more accurately. The importance of interface training when using VEs for assessment and training was discussed.  相似文献   
19.
A fast feature ranking algorithm for classification in the presence of high dimensionahty and small sample size is proposed. The basic idea is that the important features force the data points of the same class to maintain their intrinsic neighbor relations, whereas neighboring points of different classes are no longer to stick to one an- other. Applying this assumption, an optimization problem weighting each feature is derived. The algorithm does not involve the dense matrix eigen-decomposition which can be computationally expensive in time. Extensive exper- iments are conducted to validate the significance of selected features using the Yale, Extended YaleB and PIE data- sets. The thorough evaluation shows that, using one-nearest neighbor classifier, the recognition rates using 100-- 500 leading features selected by the algorithm distinctively outperform those with features selected by the baseline feature selection algorithms, while using support vector machine features selected by the algorithm show less prominent improvement. Moreover, the experiments demonstrate that the proposed algorithm is particularly effi- cient for multi-class face recognition problem.  相似文献   
20.
刘芳  王洪娟  黄光伟  路丽霞  王鑫 《航空学报》2019,40(3):322332-322332
针对无人机(UAV)视频中目标易受到遮挡、形变、复杂背景干扰等问题,提出一种基于自适应深度网络的无人机目标跟踪算法。首先,基于主成分分析(PCA)和卷积神经网络(CNN)算法,设计3阶的自适应深度网络进行目标特征提取,该网络对图像的H、S、I通道分别进行主成分分析学习,将得到的特征向量输入网络进行分层卷积,优化了网络结构,提高了网络的收敛速度和精度。其次,将目标深度特征输入核相关滤波算法进行目标跟踪,通过分析相邻2帧图像的变化率,采用分段自适应调整学习率的算法进行目标模板更新,有效地改善目标遮挡问题。仿真实验结果表明,该算法有效地避免了复杂因素干扰导致的跟踪精度下降,具有较好的鲁棒性,相较于全卷积跟踪(FCNT)算法平均跟踪精度提高了9.62%,平均跟踪成功率提高了11.9%。  相似文献   
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