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81.
针对非线性大系统内部过程参数的检测估计,采用连续模糊大系统模型,利用lyapunov定理和分布式处理方法,给出了模糊大系统的H2/H∞混合滤波器设计方法。该方法在保证滤波误差系统全局稳定的同时,具备了H2/H∞性能。通过求解线性矩阵不等式,可以得到滤波器参数。最后,用一个数值例子验证了该方法的正确性和有效性。  相似文献   
82.
对基于STM32系统低速(工作主频72MHz)视频流处理显示更新方案的研究。结合图像处理基本理论,分析传统的显示方法的不足,并提出一种新的视频流图像更新的方法,通过一定的实验数据和理论结果,验证该方法可行性。  相似文献   
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84.
Marking arbitrary three-dimensional(3D) target curves on given objects with curved surface is required in many industrial fields, such as fabric prepreg placement in composite material part fabrication, product assembly, surface painting for decoration, etc. A shortcut to the solution of this intractable problem is proposed by utilizing a galvanometric laser scanner(GLS) with the aid of a camera. Without using the existing tedious GLS calibration procedures,the proposed method directly establishes a mapping between the 3D coordinates of the laser spots on the object surface and the control voltages of the scanner. A single-hidden layer feedforward neural network(SLFN) is employed to model the mapping. By projecting a dense grid of laser spots on the object to be marked and simultaneously taking only one image, the SLFN model is trained in minutes via a linear solving mechanism. Experiments demonstrate that the trained SLFN model has a good generalization performance for marking 3D target curves. The 3D laser marking errors on experimental objects are less than 0.5 mm. The proposed method is especially suitable for on-site use and can be conveniently extended to multiple GLSs for marking large complex objects.  相似文献   
85.
在战争中个人要承受生命中怎样无法言说的沉重,作家邓一光通过他的中篇小说《远离稼穑》进行有益的探索,刻画"我的四爷"这样一个有过三次特殊被俘经历的人物形象,表现作家以勇气和胆识对战争文学题材的开掘与对角度的拓展所做出的努力。  相似文献   
86.
在热压罐固化工艺的热历程中,复合材料零件表面温度场分布的合理与否将直接决定产品的固化质量.以工字型零件和T型加筋壁板两种复合材料零件为研究对象,使用EC-3×8M和SCH-5.5×21M两种型号热压罐,同时选择炉温偶和零件偶两种控温方式对零件进行固化.通过分析温度场测试结果发现,控温方式、设备加热方式、升降温速率、热电偶的摆放位置、固化压力等因素均对零件的温度场有影响.  相似文献   
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88.
基于PIV技术的单圆孔脉冲射流流场特征   总被引:1,自引:1,他引:0  
对稳态射流及脉冲射流冲击靶板时的流场特性结构进行了探索和分析。采用高频粒子图像测速技术,在射流管口到冲击靶板间距为6倍管径的条件下,对稳态射流进口雷诺数为6 000的稳态射流及脉冲频率为20 Hz的脉冲射流进行了实验测量,得到了射流核心区、壁面射流区及滞止区内的速度分布。研究发现:①由于射流剪切作用的影响,脉冲射流核心区的最大轴向脉动速度为稳态射流的3倍。②滞止区内,由于射流的剪切作用和壁面的滞止作用,导致了脉冲射流轴向速度梯度最大为稳态射流的2倍,同时,滞止区内的最大脉动速度是稳态射流脉动速度的3倍。③脉冲射流对壁面的卷吸以及旋涡的产生和传播过程,破坏了壁面射流区稳定的速度边界层。相比稳态射流,脉冲射流的流场增加了湍流相干结构的含能并产生周期性的大尺度卷吸涡。  相似文献   
89.
Abstract

Human navigation in an unknown environment requires an understanding of the spatial relationships of the terrain. For example, a soldier who is on a reconnaissance mission in a new city needs to “know” the spatial layout of the surroundings with high confidence. Oftentimes, this understanding must be acquired within a very short amount of time and with limited sensory inputs. The soldier would benefit from a digital avatar that draws inferences about the spatial layout of the city based on an initial set of observations and guides the soldier either in further exploring the environment or in making decisions based on these inferences. In this paper, we present and evaluate an inductive approach to learning spatial associations using sensory data that is available from the simulation environment of a computer game, Unreal Tournament. We study two kinds of spatial relationships between nodes on a level of a game map: nodes that are placed near each other to satisfy some spatial requirement and nodes that are placed near each other to satisfy the design preferences of a level architect. We show that we can infer both kinds of relationships using an association rule mining algorithm. Furthermore, we show how to use an ontology to distinguish between these relationships in order to discover different types of spatial arrangements on a specific map. We discuss how the inferred associations can be used to control an avatar that makes recommendations for navigating unexplored areas on a map. We conclude with some thoughts on the applicability of our methods to scenarios in the real world, beyond the simulation environment of a game, and on how the learned associations can be represented and queried by a simple question-answer type system.  相似文献   
90.
In the paper,a set of algorithms to construct synthetic aperture radar(SAR)matching suitable features are frstly proposed based on the evolutionary synthesis strategy.During the process,on the one hand,the indexes of primary matching suitable features(PMSFs)are designed based on the characteristics of image texture,SAR imaging and SAR matching algorithm,which is a process involving expertise;on the other hand,by designing a synthesized operation expression tree based on PMSFs,a much more flexible expression form of synthesized features is built,which greatly expands the construction space.Then,the genetic algorithm-based optimized searching process is employed to search the synthesized matching suitable feature(SMSF)with the highest effciency,largely improving the optimized searching effciency.In addition,the experimental results of the airborne synthetic aperture radar ortho-images of C-band and P-band show that the SMSFs gained via the algorithms can reflect the matching suitability of SAR images accurately and the matching probabilities of selected matching suitable areas of ortho-images could reach 99±0.5%.  相似文献   
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