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1.
Abstract

We propose a mathematical model of the Path Integration (PI) process. Its core assumption is that orientations of a path are summarized by circular probability distributions. We compare our model with classical, deterministic models of PI and find that, although they are indistinguishable in terms of information encoded, the probabilistic model is more parsimonious when considering navigation strategies. We show how sensory events can enrich the probability distributions memorized, resulting in a continuum of navigation strategies, from PI to stimulus-triggered response. We analyze the combination of circular probability distributions (e.g., multicue fusion), and demonstrate that, contrary to the linear case, adding orientation cues does not always increase reliability of estimates. We discuss experimental predictions entailed by our model.  相似文献   

2.
Abstract

We investigated the influence of environmental axes in a baseball field. In Experiment 1, participants walked either a path in the prototypical orientation (home plate to second base) or one which was rotated 225°. Recall for object locations was best when participants imagined themselves aligned with axes salient from the experienced orientation. In Experiment 2, when learning was through a route text, there was less of an influence of environmental axes. In Experiment 3, when participants walked both paths, memories were good for the atypical orientation, suggesting that task-specific spatial cues can be more influential than a prior conceptual north.  相似文献   

3.
4.
Abstract

Participants (N = 78) studied a visualization of a route through a complex building and walked that route in the real building without further assistance. Erroneous turns on the route as well as indicators of uncertainty such as hesitations were assessed. Three types of route visualizations were compared: (1) an allocentric, map-based visualization with the route indicated in floor maps, (2) an ordered sequence of pictures of decision points shown from the egocentric perspective, and (3) an animation showing a virtual walk of the route from the egocentric perspective. In addition to the experimental variation, gender differences, differences in visual-spatial abilities and differences in self-reported wayfinding strategies were considered as predictor variables. Wayfinding performance did not differ between allocentric (map) and egocentric (decision point pictures and animation) visualizations. However, wayfinding performance was better with animated than with static egocentric visualizations. Individual differences in the ability to encode visual-spatial information from the visualization played a critical role for route learning. Self-reported sense of direction related to egocentric wayfinding strategies also predicted wayfinding performance. Gender differences were attributable to differences in visual-spatial abilities and egocentric wayfinding strategies. Interactions between visualizations and individual differences were not found. It is concluded that animations of virtual walks are suitable to convey route information in complex buildings. Successful acquisition of route knowledge from maps is possible but might depend on the comprehensibility of the structure of the building.  相似文献   

5.
Abstract

Language has been proposed as a medium that serves to promote spatial orientation through integrating geometric and featural information (Spelke, 2003 Spelke, E. S. 2003. “What makes us smart? Core knowledge and natural language”. In Language in mind: Advances in the study of language and thought, Edited by: Gentner, D. and Goldin-Meadow, S. 277312. Cambridge, MA: MIT Press..  [Google Scholar]). This proposal has been explored in dual-task experiments where linguistic resources are blocked by verbal shadowing. Although some studies report disruption in using environmental cues for spatial reorientation, findings have not been consistently replicated, and the source of disruption to reorientation by verbal shadowing remains unclear. We examined conditions under which verbal shadowing affects reorientation. Shadowing of meaningful language disrupted healthy adults' use of geometric and featural information to reorient only when task instructions were unclear and when extraneous visual information provided a source of nonlinguistic interference. Reorientation was examined during the shadowing of meaningful prose or nonword syllables and was similar under both concurrent task conditions. These results indicate that language is not necessary for spatial cue integration.  相似文献   

6.
Abstract

Active exploration is reportedly better than passive observation of spatial displacements in real environments, for the acquisition of relational spatial information, especially by children. However, a previous study using a virtual environment (VE) showed that children in a passive observation condition performed better than actives when asked to reconstruct in reality the environment explored virtually. Active children were unpractised in using the input device, which may have detracted from any active advantage, since input device operation may be regarded as a concurrent task, increasing cognitive load and spatial working memory demands. To examine this possibility, 7–8-year-old children in the present study were given 5 minutes of training with the joystick input device. When compared with passive participants for spatial learning, active participants gave a better performance than passives, placing objects significantly more accurately. The importance of interface training when using VEs for assessment and training was discussed.  相似文献   

7.
ABSTRACT

This study investigated the effects of featural information (landmarks) and geometric information (pre-exposure to a structural map) and their possible interaction during the process of spatial knowledge acquisition of 8- and 11-year-old children and adults in a virtual environment. The study confirmed the well-known result of a developmental achievement in spatial cognition from childhood to adulthood. Although landmarks and the pre-exposure to a structural map did not affect the time to learn a specific route, they influenced the use of behavior in spatial learning and eased the acquisition of spatial knowledge measured by a route reversal and map-drawing tasks. Children and adults are able to integrate featural and geometric information in the spatial knowledge acquisition process in an environmental space, but their integration depends on the spatial processing stages that are investigated. Moreover, it was successfully demonstrated that the use of desktop virtual environments seems to be appropriate to investigate the development of spatial cognition.  相似文献   

8.
Although the process of establishing a memoryof a location is necessary for navigation,relatively little is known about theinformation that humans use when forming placememories. We examined the relative importanceof distance and angular information aboutlandmarks in place learning. Participantsrepeatedly learned a target location inrelation to three distinct landmarks in animmersive computer-generated (virtual)environment. Later, during testing, theyattempted to return to that location. Theconfigurations of landmarks used during testingwere altered from those participants learned inorder to separate the effects of metricdistance information and information aboutinter-landmark angles. In general,participants showed greater reliance ondistance information than angular information. This reliance was affected by nonmetricrelationships present during learning, as wellas by the degree to which the learnedenvironment contained right or straightangles.  相似文献   

9.
Abstract

Recently, psychologists have turned their attention to the study of cast shadows and demonstrated that the human perceptual system values information from shadows very highly in the perception of spatial qualities, sometimes to the detriment of other cues. However with some notable and recent exceptions, computer vision systems treat cast shadows not as signal but as noise. This paper provides a concise yet comprehensive review of the literature on cast shadow perception from across the cognitive sciences, including the theoretical information available, the perception of shadows in human and machine vision, and the ways in which shadows can be used.  相似文献   

10.
Abstract

Research has demonstrated navigational aids impair spatial memory, but has not considered important spatial cognitive concepts. For example, impairment may stem from spatial perspective switches between route-based aids and survey-based memory assessments. Further, the verbal format of aid instructions may selectively interfere with verbal working memory (VWM). To address these potential explanations, participants navigated desktop virtual environments in a goal-directed manner. In each within-participants condition, participants either navigated with a verbal or tonal aid that presented mixed spatial perspective instructions or without aid. Both aids yielded slight navigational advantages and steep spatial memory costs despite their mixed perspective instructions. The equivalent impairment between information formats suggests navigational aids impair spatial memory by dividing attention rather than selective interference of VWM.  相似文献   

11.
12.
In his landmark article, Richard Morris (1981) introduced a set of rat experiments intended “to demonstrate that rats can rapidly learn to locate an object that they can never see, hear, or smell provided it remains in a fixed spatial location relative to distal room cues” (p. 239). These experimental studies have greatly impacted our understanding of rat spatial cognition. In this article, we address a spatial cognition model primarily based on hippocampus place cell computation where we extend the prior Barrera–Weitzenfeld model (2008) intended to allow navigation in mazes containing corridors. The current work extends beyond the limitations of corridors to enable navigation in open arenas where a rat may move in any direction at any time. The extended work reproduces Morris's rat experiments through virtual rats that search for a hidden platform using visual cues in a circular open maze analogous to the Morris water maze experiments. We show results with virtual rats comparing them to Morris's original studies with rats.  相似文献   

13.
Recent findings show that human adults can use slope to guide spatial search, although men significantly outperform women. To examine the sex difference more closely, we tested school-age children in a similar paradigm. Over four trials, children (n = 110) were disoriented and asked to locate a hidden target when the floor of a square enclosure was flat (control condition), sloped (slope condition), or sloped with a “ball drop demonstration,” intended to make the slope more salient (ball drop condition). In the presence of the slope cue, children performed above chance, although boys significantly outperformed girls. Boys were also more likely to notice the slope, and spontaneous slope perception was key to using the slope cue.  相似文献   

14.
黄诚  王燕萍  吕震宙 《宇航学报》2004,25(6):659-662
工程复杂随机结构的概率安全分析中,最重要的两个步骤是建立所有失效模式的极限状态方程和计算所建立极限状态方程的失效概率。一般来说大型复杂工程结构的极限状态方程都是隐式的,且当材料参数、结构参数和外载荷等均为随机变量时,极限状态方程均为非线性的,为此文中提出了建立真实复杂结构多模式隐式极限方程的等效方法。该方法对于单个极限状态方程采用在均值点展开成线性项和高次项修正的方式,在概率等效的基础上,建立起原非线性隐式极限状态方程的概率等效线性显式极限状态方程。当结构系统所有极限状态方程都建立了其等效显式线性极限状态方程后,即可利用可得的可靠性分析方法来计算结构系统的等效失效概率。所提方法被用于真实飞机结构翼身连接接头的强度刚度多模式可靠性分析,与迭代响应面法计算结果的对比表明,所提方法具有较高的精度。并且所提方法可以与任何标准有限元程序相结合,而标准有限元程序是当今处理结构力学分析与设计的强有力的工具,文中方法提供了力学分析与概率安全分析相结合的合理连接,其应用前景将是十分广泛的。  相似文献   

15.
Abstract

Regionalization has been found to impact human route planning, both when the planning is based on a previously learned environment encoded in memory and when maps are used. This paper presents an experiment in a virtual desktop environment and examines how the length of the path in the start region or goal region impacts ad-hoc route choice, i.e., in situations where the decision is made right after perceiving the decision situation. More specifically, this research aims at quantifying the trade-off value between short travel distances and leaving the start as well as reaching the goal region quicker, respectively.  相似文献   

16.
IntroductionSalutogenesis and posttraumatic growth represent personal growth and improved functioning as a result of experiencing major challenging events. These developments are not simply resilience (a return to a baseline level of well-being), but positive change in such characteristics as self-understanding, relations with others, personal values, and life goals. Space agencies and space psychologists, primarily concerned with deleterious effects and their countermeasures, have not paid much attention to such beneficial long-term aftereffects of spaceflight.PurposeTo document what changes veterans of the Soviet/Russian space program report as a consequence of their experiences.MethodTwenty retired male cosmonauts Mir and/or ISS cosmonauts filled out relevant self-report questionnaires. Results: Although there was little change in the relative rankings of a list of values, the scale showed an overall increase in the rated importance of all personal values, although only the increase in Self-Direction reached statistical significance. Responses to one of two post-space growth questionnaires based on the Post-Traumatic Growth Inventory (PTGI) were compared to the means of two comparison groups: 152 first-time mothers, and 926 respondents who had experienced various forms of trauma. The cosmonauts reported higher scores on the dimension of New Possibilities when compared to the new mothers and the traumatized group, and higher scores on Personal Strength and Overall PTG compared to the latter. Respondents who had spent more than a year in space, and those who flew on both Mir and ISS, were the most likely to report positive change in the domain Appreciation of Life. The other post-space career questionnaire reflected major changes in Perceptions of the Earth and of Space, and increases on a number of other dimensions, including New Possibilities and Changes in Daily Life, with positive scores that significantly exceeded the original report.DiscussionIt appears that cosmonauts do experience various aspects of positive personal growth following their space flights. As long-duration missions are (and will remain) the norm, it is important for the space agencies and the voyagers themselves to develop a better understanding and possible enhancement of this phenomenon.  相似文献   

17.
In order to measure the perceived direction of "up", subjects judged the three-dimensional shape of disks shaded to be compatible with illumination from particular directions. By finding which shaded disk appeared most convex, we were able to infer the perceived direction of illumination. This provides an indirect measure of the subject's perception of the direction of "up". The different cues contributing to this percept were separated by varying the orientation of the subject and the orientation of the visual background relative to gravity. We also measured the effect of decreasing or increasing gravity by making these shape judgements throughout all the phases of parabolic flight (0 g, 2 g and 1 g during level flight). The perceived up direction was modeled by a simple vector sum of "up" defined by vision, the body and gravity. In this model, the weighting of the visual cue became negligible under microgravity and hypergravity conditions.  相似文献   

18.
ABSTRACT

In three experiments, after exploring a virtual environment (VE), adult participants made spatial judgments about the location of target objects that were higher and lower than their perceived test location within the VE. In Experiment 1, the locations of the target objects were inferred from verbal instructions. The main results were a tendency to judge objects as closer to the horizontal plane than their true locations, and more efficient downward than upward judgments. Both effects generally accord with findings reported by Wilson et al. (2004a Wilson, P. N., Foreman, N., Stanton, D. and Duffy, H. 2004a. Memory for targets in a multilevel simulated environment: Evidence for vertical asymmetry in spatial memory. Memory & Cognition, 32: 283297. [Crossref] [Google Scholar], 2004b Wilson, P. N., Foreman, N., Stanton, D. and Duffy, H. 2004b. Memory for targets in a multi-level simulated-environment: A comparison between able-bodied and physically disabled children. British Journal of Psychology, 95: 325338.  [Google Scholar]). In Experiments 2 and 3, which were closely modeled on the design of the Wilson et al. studies, regression to the horizontal plane was noted but no downward bias was observed. A misperception in the viewing height between the floors and ceilings of the virtual rooms was apparent in both experiments. The results from the present study together with earlier investigations suggest different hierarchical encoding of between-axis and within-axis information.  相似文献   

19.
In the paper, the problem of designing interplanetary trajectories with several swing-bys and deep-space maneuvers is solved using the method of virtual trajectories developed by the authors. The algorithms for the calculation of both heliocentric and planetocentric trajectory arcs are presented, including the case of resonant trajectories. The results of applying the method of virtual trajectories to the problem of designing an interplanetary transfer to Jupiter are given and compared with the baseline trajectories for the Juno, Europa Clipper, and Laplace missions.  相似文献   

20.
H E Ross 《Acta Astronautica》1981,8(9-10):1051-1058
It is often assumed that weight judgements depend primarily on the effort experienced in lifting an object against a 1-G force. Changes in effort and in other weight-cues certainly alter apparent heaviness; but there is a tendency towards mass-constancy when such changes are unrelated to mass. Under water or altered G, both the observer's body and other objects change their effective weight: the change in the former probably provides a cue to the latter. Mass-constancy increases with opportunity for adaptation to the change, leaving a negative aftereffect on return to normal circumstances. The discrimination of weight or mass also deteriorates with sudden changes in arm weight, just as it does with other types of maladaptation and with a reduction in sensory cues. The relative importance of arm weight and other factors has not been precisely measured, but experiments in prolonged spaceflight should help to elucidate the issue.  相似文献   

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