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Abstract

Participants learned circular layouts of six objects presented haptically or visually, then indicated the direction from a start target to an end target of the same or different modality (intramodal versus intermodal). When objects from the two modalities were learned separately, superior performance for intramodal trials indicated a cost of switching between modalities. When a bimodal layout intermixing modalities was learned, intra- and intermodal trials did not differ reliably. These findings indicate that a spatial image, independent of input modality, can be formed when inputs are spatially and temporally congruent, but not when modalities are temporally segregated in learning.  相似文献   

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In his landmark article, Richard Morris (1981) introduced a set of rat experiments intended “to demonstrate that rats can rapidly learn to locate an object that they can never see, hear, or smell provided it remains in a fixed spatial location relative to distal room cues” (p. 239). These experimental studies have greatly impacted our understanding of rat spatial cognition. In this article, we address a spatial cognition model primarily based on hippocampus place cell computation where we extend the prior Barrera–Weitzenfeld model (2008) intended to allow navigation in mazes containing corridors. The current work extends beyond the limitations of corridors to enable navigation in open arenas where a rat may move in any direction at any time. The extended work reproduces Morris's rat experiments through virtual rats that search for a hidden platform using visual cues in a circular open maze analogous to the Morris water maze experiments. We show results with virtual rats comparing them to Morris's original studies with rats.  相似文献   

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文章介绍了一个半经验的基于计算机的轨道碎片模型。该模型将轨道环境简化为6个不同的倾角带,每个倾角带都有各自的半长轴和近地点分布及根据不同的碎片来源有其各自的尺寸分布。用碰撞概率方程将轨道碎片分布与航天器上的碎片通量或通过地面探测器视角的通量联系起来。经比较,碎片的半长轴、近地点和倾角分布与美国空间司令部大于10cm的碎片目录是一致的。对于较小的碎片,这些分布与地面望远镜、“干草堆”雷达的测量结果一致,同时也与LDEF卫星和航天飞机的测量结果一致。  相似文献   

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Abstract

Three of the major problems in building autonomous mobile robots are localization, exploration, and navigation. This paper investigates how well different qualitative methods based on angle information, most of them originally invented for representation of spatial knowledge, are suited for addressing these problems. It combines results from discrete and computational geometry with methods from qualitative spatial reasoning, gaining some new insights on the complexity of robot navigation. It turns out that essentially only with panoramas (special roundviews) the qualitative localization problem can be solved in a satisfactory manner. The exploration problem (qualitative map building), remains difficult for all considered approaches.  相似文献   

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Abstract

Human navigation in an unknown environment requires an understanding of the spatial relationships of the terrain. For example, a soldier who is on a reconnaissance mission in a new city needs to “know” the spatial layout of the surroundings with high confidence. Oftentimes, this understanding must be acquired within a very short amount of time and with limited sensory inputs. The soldier would benefit from a digital avatar that draws inferences about the spatial layout of the city based on an initial set of observations and guides the soldier either in further exploring the environment or in making decisions based on these inferences. In this paper, we present and evaluate an inductive approach to learning spatial associations using sensory data that is available from the simulation environment of a computer game, Unreal Tournament. We study two kinds of spatial relationships between nodes on a level of a game map: nodes that are placed near each other to satisfy some spatial requirement and nodes that are placed near each other to satisfy the design preferences of a level architect. We show that we can infer both kinds of relationships using an association rule mining algorithm. Furthermore, we show how to use an ontology to distinguish between these relationships in order to discover different types of spatial arrangements on a specific map. We discuss how the inferred associations can be used to control an avatar that makes recommendations for navigating unexplored areas on a map. We conclude with some thoughts on the applicability of our methods to scenarios in the real world, beyond the simulation environment of a game, and on how the learned associations can be represented and queried by a simple question-answer type system.  相似文献   

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Within the framework of the circular restricted three-body problem a family of inverse periodic orbits around the two attracting bodies (the Egorov’s family) and families generated by it at the 1:1, 2:1, and 3:1 resonances for three-dimensional orbits in the Sun-Earth and Earth-Moon systems are considered. Their relationship with families generated by orbits around the libration points L 1, L 2 and L 3 is investigated. One of the families contains periodic solutions that seem promising as possible orbits for the space radio telescope of the Millimetron project.  相似文献   

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Abstract

The present work explores an interactive model of spatial and temporal information in map memory. In four experiments, participants learned a map with temporal and spatial information confounded or unconfounded. Attentional and representational levels of information were made apparent through tasks that tap spatial, temporal, or other information. Learning criteria emphasizing sequential order or location imposed differential weighting of the information types in memory. Results indicate that map memory is spatial, but also interacts with the order in which map locations are encountered. Findings show flexibility in allocating attention and information indexing of location and sequential order information in map learning.  相似文献   

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基于UPF的航天器自主天文导航方法   总被引:6,自引:0,他引:6  
利用红外地球敏感器和星敏感器直接敏感地平的天文导航方法是一种成熟、可靠的自主导航方法。这种导航方法的状态方程和量测方程都是严重非线性的,且在建立航天器轨道动力学模型时,通常将二阶带谐摄动项建模,而将其他摄动项等效为高斯白噪声,由于这些摄动项都有其精确的模型,通常不服从高斯分布。本文提出将UPF(Unscented Particle Filter)滤波方法应用于航天器自主天文导航,该方法用UKF(Unscented Kalman Filter)得到粒子滤波的重要性采样密度函数,从而克服了标准的粒子滤波没有考虑最新量测信息和UKF只能应用于噪声为高斯分布的不足。仿真结果表明,该方法可以取得比标准的粒子滤波和UKF更快的滤波收敛性和更高的滤波精度。  相似文献   

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Abstract

We investigated the influence of environmental axes in a baseball field. In Experiment 1, participants walked either a path in the prototypical orientation (home plate to second base) or one which was rotated 225°. Recall for object locations was best when participants imagined themselves aligned with axes salient from the experienced orientation. In Experiment 2, when learning was through a route text, there was less of an influence of environmental axes. In Experiment 3, when participants walked both paths, memories were good for the atypical orientation, suggesting that task-specific spatial cues can be more influential than a prior conceptual north.  相似文献   

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ABSTRACT

Spatially disoriented adults flexibly conjoin geometric information (macroscopic shape) and nongeometric information (e.g., the color of a wall) to re-establish their bearings. It has been proposed that non-geometric information is incorporated into a geometric frame of reference through the use of spatial language. Support for this assumption comes from dual-task studies in which participants failed to use non-geometric features when they shadowed a verbal message concurrent to the reorientation task. These studies were performed in small rectangular spaces. In contrast, our study was performed in a large square room. Experiment 1 showed that verbal shadowing did not disrupt non-geometric feature use in this environment. In Experiment 2, we found that a spatial shadowing task that required the encoding of frequently changing spatial directions impaired reorientation behavior. Our study shows that nongeometric information can be used for reorientation without recourse to linguistic processes, and suggests that the use of non-geometric features is dependent upon a spatial coding process.  相似文献   

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The solutions adopted for the disposal of the upper stages used to put in orbit the first satellites of the new European (Galileo) and Chinese (Beidou) navigation constellations were analyzed. The orbit evolution of the rocket bodies was modeled for 200 years, taking into account all relevant perturbations, and the chosen disposal options were evaluated in terms of their long-term consequences for the debris environment. The results obtained, when applicable, were also discussed in the context of the eccentricity instability problem, pointed out in previous studies. In addition, the long-term evolution of the fragments resulting from a Beidou rocket body breakup, and of simulated high area-to-mass ratio objects released in the disposal orbits of the first two Galileo upper stages, was investigated.Eight out of ten Beidou upper stages were found to have an orbital lifetime <25 years and the other two resulted in a dwell time of approximately 6 years below 2000 km. It was also found that the perigee heights of the two upper stages used to deploy the first Galileo test spacecraft will remain more than 169 km above the constellation nominal altitude, never crossing the existing or planned navigation systems. In spite of an inclination resonance possibly leading to the exponential growth of the eccentricity over several decades, the optimal choice of the disposal orbital elements was able to prevent such an outcome, by maintaining the orbit nearly circular. Therefore, the upper stage disposal strategies used so far for Beidou and Galileo have generally been quite successful in averting the long-term interference of such rocket bodies with the navigation constellations, provided that accidental breakups are prevented.  相似文献   

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红外成像末制导子母弹射击效率评定研究   总被引:2,自引:0,他引:2  
分析了红外成像末制导子母弹的射击误差,建立了其射击效率评定数学模型,并通过实例研究了红外成像末制导子母弹打击地面典型固定目标的作战效能.仿真计算表明采用红外成像末制导子母弹技术的弹头对特定目标的毁伤概率要远高于无控子母弹,提高了导弹的作战效能,作战的效费比也有了显著的提高.  相似文献   

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Based on satellite data, we present the results of modeling the spatial and energy distributions of integral fluxes of He nuclei (α particles) with E > 1, 2, 4, and 7 MeV at L = 1.1–6.6 in a broad range of B/B 0 (E is the kinetic energy of particles, L is the drift shell parameter, and B/B 0 is the magnetic field ratio). Some ways of practically applying the model are considered. The results of calculation of α-particle fluxes for a circular orbit with a height of 300 km and an inclination of 50° are presented.__________Translated from Kosmicheskie Issledovaniya, Vol. 43, No. 4, 2005, pp. 243–247.Original Russian Text Copyright © 2005 by Getselev, Sosnovets, Kovtyukh, Dmitriev, Podzolko, Vlasova, Reizman.  相似文献   

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In a recent paper (Maccone, 2011 [15]) and in a recent book (Maccone, 2012 [17]), this author proposed a new mathematical model capable of merging SETI and Darwinian Evolution into a single mathematical scheme. This model is based on exponentials and lognormal probability distributions, called “b-lognormals” if they start at any positive time b (“birth”) larger than zero. Indeed:
  • 1.Darwinian evolution theory may be regarded as a part of SETI theory in that the factor fl in the Drake equation represents the fraction of planets suitable for life on which life actually arose, as it happened on Earth.
  • 2.In 2008 (Maccone, 2008 [9]) this author firstly provided a statistical generalization of the Drake equation where the number N of communicating ET civilizations in the Galaxy was shown to follow the lognormal probability distribution. This fact is a consequence of the Central Limit Theorem (CLT) of Statistics, stating that the product of a number of independent random variables whose probability densities are unknown and independent of each other approached the lognormal distribution if the number of factors is increased at will, i.e. it approaches infinity.
  • 3.Also, in Maccone (2011 [15]), it was shown that the exponential growth of the number of species typical of Darwinian Evolution may be regarded as the geometric locus of the peaks of a one-parameter family of b-lognormal distributions constrained between the time axis and the exponential growth curve. This was a brand-new result. And one more new and far-reaching idea was to define Darwinian Evolution as a particular realization of a stochastic process called Geometric Brownian Motion (GBM) having the above exponential as its own mean value curve.
  • 4.The b-lognormals may be also be interpreted as the lifespan of any living being, let it be a cell, or an animal, a plant, a human, or even the historic lifetime of any civilization. In Maccone, (2012 [17, Chapters 6, 7, 8 and 11]), as well as in the present paper, we give important exact equations yielding the b-lognormal when its birth time, senility-time (descending inflexion point) and death time (where the tangent at senility intercepts the time axis) are known. These also are brand-new results. In particular, the σ=1 b-lognormals are shown to be related to the golden ratio, so famous in the arts and in architecture, and these special b-lognormals we call “golden b-lognormals”.
  • 5.Applying this new mathematical apparatus to Human History leads to the discovery of the exponential trend of progress between Ancient Greece and the current USA Empire as the envelope of the b-lognormals of all Western Civilizations over a period of 2500 years.
  • 6.We then invoke Shannon's Information Theory. The entropy of the obtained b-lognormals turns out to be the index of “development level” reached by each historic civilization. As a consequence, we get a numerical estimate of the entropy difference (i.e. the difference in the evolution levels) between any two civilizations. In particular, this was the case when Spaniards first met with Aztecs in 1519, and we find the relevant entropy difference between Spaniards an Aztecs to be 3.84 bits/individual over a period of about 50 centuries of technological difference. In a similar calculation, the entropy difference between the first living organism on Earth (RNA?) and Humans turns out to equal 25.57 bits/individual over a period of 3.5 billion years of Darwinian Evolution.
  • 7.Finally, we extrapolate our exponentials into the future, which is of course arbitrary, but is the best Humans can do before they get in touch with any alien civilization. The results are appalling: the entropy difference between aliens 1 million years more advanced than Humans is of the order of 1000 bits/individual, while 10,000 bits/individual would be requested to any Civilization wishing to colonize the whole Galaxy (Fermi Paradox).
  • 8.In conclusion, we have derived a mathematical model capable of estimating how much more advanced than humans an alien civilization will be when SETI succeeds.
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