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1.
Abstract Visualization and imagistic reasoning appear central to expert practice in science; however, expert use of these strategies on authentic tasks has not been examined in detail. This study documents how science experts use both algorithms and imagistic reasoning to solve problems. Using protocol analysis, we report expert chemists' preferential use of algorithms for solving spatial problems and imagistic reasoning for deducing spatial transformations. We observed experts employ algorithms to solve the majority of spatial tasks while reserving imagistic strategies to solve a class of tasks that required translating between representations. Strategy used varied widely among experts and tasks. 相似文献
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Oman Charles M. Shebilske Wayne L. Richards Jason T. Tubré Travis C. Beall Andrew C. Natapoff Alan 《Spatial Cognition & Computation》2000,2(4):355-372
Human orientation and spatial cognition partlydepends on our ability to remember sets ofvisual landmarks and imagine their relationshipto us from a different viewpoint. We normallymake large body rotations only about a singleaxis which is aligned with gravity. However,astronauts who try to recognize environmentsrotated in 3 dimensions report that theirterrestrial ability to imagine the relativeorientation of remembered landmarks does noteasily generalize. The ability of humansubjects to learn to mentally rotate a simplearray of six objects around them was studied in1-G laboratory experiments. Subjects weretested in a cubic chamber (n = 73) and aequivalent virtual environment (n = 24),analogous to the interior of a space stationnode module. A picture of an object waspresented at the center of each wall. Subjectshad to memorize the spatial relationships amongthe six objects and learn to predict thedirection to a specific object if their bodywere in a specified 3D orientation. Percentcorrect learning curves and response times weremeasured. Most subjects achieved high accuracyfrom a given viewpoint within 20 trials,regardless of roll orientation, and learned asecond view direction with equal or greaterease. Performance of the subject group thatused a head mounted display/head tracker wasqualitatively similar to that of the secondgroup tested in a physical node simulator. Body position with respect to gravity had asignificant but minor effect on performance ofeach group, suggesting that results may alsoapply to weightless situations. A correlationwas found between task performance measures andconventional paper-and-pencil tests of fieldindependence and 2&3 dimensional figurerotation ability. 相似文献
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ABSTRACTThe ability to mentally represent spatial information is a fundamental cognitive process. To many people, this process feels a bit like visual perception, hence the term ‘spatial visualization’. In this paper, we describe a method for measuring the accuracy of spatial visualization, specifically visualization of a complex path in imaginary space. A critical feature of this method (called Path Visualization) is that it relies on the detection of intersections in a visualized path. Intersection detection is an inherently spatial task that requires a spatial representation. In this paper, we show how the Path Visualization method works, and how it can be customized to address several key research issues in human spatial cognition. 相似文献
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Alfred B. Yu 《Spatial Cognition & Computation》2017,17(4):304-337
Spatial perspective taking is the ability to reason about spatial relations relative to another’s viewpoint. Here, we propose a mechanistic hypothesis that relates mental representations of one’s viewpoint to the transformations used for spatial perspective taking. We test this hypothesis using a novel behavioral paradigm that assays patterns of response time and variation in those patterns across people. The results support the hypothesis that people maintain a schematic representation of the space around their body, update that representation to take another’s perspective, and thereby to reason about the space around their body. This is a powerful computational mechanism that can support imitation, coordination of behavior, and observational learning. 相似文献
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Previous research suggested that performance in spatial judgments involving rotated human figures is poorer if these figures are presented from the front than from the back. We further investigated this effect, controlling for visible facial information in front and back view by presenting figures' faces as profile. Children's and adults' judgments were still faster and less error prone if figures were presented from the back. Moreover, reaction times indicated that participants did not mentally rotate figures in front view. Children performed overall more poorly than adults, but there were also qualitative differences suggesting that children are more susceptible to embodiment effects than adults. This study underlines that embodiment may have differential effects in spatial transformation tasks, enhancing or impairing performance. 相似文献
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Stephen K. Reed 《Spatial Cognition & Computation》2019,19(1):1-45
I apply my proposed modification of Soar/Spatial/Visual System and Kosslyn’s (1983) computational operations on images to problems within a 2 × 2 taxonomy that classifies research according to whether the coding involves static or dynamic relations within an object or between objects (Newcombe & Shipley, 2015). I then repeat this analysis for problems that are included in mathematics and science curricula. Because many of these problems involve reasoning from diagrams Hegarty’s (2011) framework for reasoning from visual-spatial displays provides additional support for organizing this topic. Two more relevant frameworks specify reasoning at different levels of abstraction (Reed, 2016) and with different combinations of actions and objects (Reed, 2018). The article concludes with suggestions for future directions. 相似文献
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Zacks Jeffrey M. Mires Jon Tversky Barbara Hazeltine Eliot 《Spatial Cognition & Computation》2000,2(4):315-332
This study sought evidence for the independenceof two classes of mental spatialtransformation: object-based spatialtransformations and egocentric perspectivetransformations. Two tasks were designed toselectively elicit these two transformationsusing the same materials, participants, andtask parameters: one required same-differentjudgments about pairs of pictures, while theother required left-right judgments aboutsingle pictures. For pictures of human bodies,the two tasks showed strikingly differentpatterns of response time as a function ofstimulus orientation. Moreover, acrossindividuals, the two tasks had differentrelationships to psychometric tests of spatialability. The chronometric and individualdifference data converge withneuropsychological and neuroimaging data insuggesting that different mental spatialtransformations are performed by dissociableneural systems. 相似文献
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Abstract In this paper we propose a spatial ontology for reasoning about holes, rigid objects and a string, taking a classical puzzle as a motivating example. In this ontology the domain is composed of spatial regions whereby a theory about holes is defined over a mereotopological basis. Within this theory we define a data structure, named chain, that facilitates a clear and efficient representation of the puzzle states and its solution. 相似文献
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在分析遥感图像主观质量(Subjectivequality)评价的基础上,提出基于人类视觉特性的优化显示技术.并应用于遥感图像压缩、相对辐射校正评价和噪声估计。结果表明:当图像以50%比例放大时,处理前后的效果不明显:以100%比例放大时,差异性开始出现;当显示比例提高到200%时,图像的噪声、条纹及退化现象比较容易发现与识别。因此,当需要比较两幅图像差异及监测图像质量变化时,建议显示比例设为200%。上述成果已成功应用于CBERS-02B卫星HR相机及后续高分辨率相机压缩方案的评价,也用于中国卫星遥感地面处理系统的图像质量监测。 相似文献
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Abstract Preferences in temporal problems are common but significant in many real world applications. In this paper, we extend our temporal reasoning framework, managing numeric and symbolic information, in order to handle preferences. Unlike the existing models managing single temporal preferences, ours supports four types of preferences, namely: numeric and symbolic temporal preferences, composite preferences and conditional preferences. This offers more expressive power in representing a wide variety of temporal constraint problems. The preferences are considered here as a set of soft constraints using a c-semiring structure with combination and projection operators. Solving temporal constraint problems with preferences consists in finding a solution satisfying all the temporal constraints while optimizing the preference values. This is handled by a variant of the branch and bound algorithm, we propose in this paper, and where constraint propagation is used to improve the time efficiency. Experimental tests, we conducted on randomly generated temporal constraint problems with preferences, favor a variant of MAC as the constraint propagation strategy that should be used within the branch and bound algorithm. 相似文献
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核线约束是构建摄影测量立体模型的重要条件。由于卫星线阵影像的多中心投影特性,难以建立其严格的核线模型。文章从上下视差最小的同名核线特征出发,在仿射变换模型基础上引入核线倾角变化参数,提出一种新的倾斜仿射变换核线模型。通过“无误差”的虚拟同名点仿真试验表明,文章提出的模型受影像范围及地表高差影响较小,在影像区块6 000像元×6 000像元、地表高差1 000m情况下,对于不同形式卫星立体影像的模型误差均小于1个像元。进一步使用实际匹配同名点平差,实验表明:对于SPOT-5、“资源三号”和“高分七号”等卫星影像,文章模型误差相对于匹配观测误差可忽略,实际核线精度在整景影像范围内优于0.8像元,所生成核线影像能够满足后续密集匹配要求。新模型的精确性和普适性相比现有同类模型显著提升,可实际应用于卫星摄影测量处理。 相似文献
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解亚辉 《北华航天工业学院学报》2009,19(4):41-44
<麦田里的守望者>是美国作家J.D.塞林格的一部反映二战后美国青少年生活和思想的杰作.被称为当代美国的现代经典.以往有关本作品在艺术上的研究成果主要是其语言、叙事、象征等表现手法方面,本文是从对比的角度对文中意象展开分析,分析了作者如何运用意象中的对比使主题得以进一步深化. 相似文献
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针对三线阵相机的成像特点,文章利用卫星辅助数据建立了\"天绘一号\"卫星三线阵影像的严密成像模型,在常规定向片模型描述外方位元素变化特征的基础上,考虑定向片间的连续平滑制约条件,并将其引入摄影测量光束法平差中,从而构建\"天绘一号\"卫星三线阵影像光束法平差模型,最后利用真实影像数据进行实验验证。结果表明,在一定数量地面控制点参与条件下,合适的定向片数目选取并顾及定向片间的连续平滑制约条件,检查点能够达到平面方向约为1.5个像元、高程方向优于1个像元的定位精度,验证了该文所建模型的正确性和有效性。 相似文献
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解亚辉 《华北航天工业学院学报》2009,(4):41-44
《麦田里的守望者》是美国作家J.D.塞林格的一部反映二战后美国青少年生活和思想的杰作。被称为当代美国的“现代经典”。以往有关本作品在艺术上的研究成果主要是其语言、叙事、象征等表现手法方面,本文是从对比的角度对文中意象展开分析,分析了作者如何运用意象中的对比使主题得以进一步深化。 相似文献
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Abstract We propose and systematically formalise a dynamical spatial systems approach for the modelling of changing spatial environments. The formalisation adheres to the semantics of the situation calculus and includes a systematic account of key aspects that are necessary to realize a domain-independent qualitative spatial theory that may be utilised across diverse application domains. The spatial theory is primarily derivable from the all-pervasive generic notion of “qualitative spatial calculi” that are representative of differing aspects of space. In addition, the theory also includes aspects, both ontological and phenomenal in nature, that are considered inherent in dynamic spatial systems. Foundational to the formalisation is a causal theory that adheres to the representational and computational semantics of the situation calculus. This foundational theory provides the necessary (general) mechanism required to represent and reason about changing spatial environments and also includes an account of the key fundamental epistemological issues concerning the frame and the ramification problems that arise whilst modelling change within such domains. The main advantage of the proposed approach is that based on the structure and semantics of the proposed framework, fundamental reasoning tasks such as projection and explanation directly follow. Within the specialised spatial reasoning domain, these translate to spatial planning/re-configuration, causal explanation and spatial simulation. Our approach is based on the hypothesis that alternate formalisations of existing qualitative spatial calculi using high-level tools such as the situation calculus are essential for their utilisation in diverse application domains such as intelligent systems, cognitive robotics and event-based GIS. 相似文献
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Jennifer Smith Mason Alexander Klippel Susanne Bleisch Aidan Slingsby Stephanie Deitrick 《Spatial Cognition & Computation》2016,16(2):97-105
While research on uncertainty and decision-making has a long history across several disciplines, recent technological developments compel researchers to rethink how to best address and advance the understanding of how humans reason and make decisions under spatial uncertainty. This introduction presents a visual summary graphic to provide an overview of each article in this special issue. Upon viewing these visual summaries, the reader will find that each of these articles covers different topics in the uncertainty visualization domain, offering complementary research in this field. Extending this body of research and finding new ways to explore how these visualizations may help or hinder the analytical and reasoning process of humans continues to be a necessary step towards designing more effective uncertainty visualizations to support reasoning and decision-making. 相似文献
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Ernest Davis 《Spatial Cognition & Computation》2013,13(4):264-294
Abstract Simple natural language texts and narratives often raise problems in commonsense spatial knowledge and reasoning of surprising logical complexity and geometric richness. In this article, I consider a dozen short texts—five taken from literature, the remainder contrived as illustrations—and discuss the spatial reasoning involved in understanding them. I conclude by summarizing their common features, and by tentatively drawing some morals for research in this area. 相似文献
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Paulo E. Santos 《Spatial Cognition & Computation》2013,13(2):133-178
ABSTRACT The goal of this paper is to present a logic-based formalism for representing knowledge about objects in space and their movements, and show how this knowledge could be built up from the viewpoint of an observer immersed in a dynamic world. In this paper space is represented using functions that extract attributes of depth, size and distance from snapshots of the world. These attributes compose a novel spatial reasoning system named Depth Profile Calculus (DPC). Transitions between qualitative relations involving these attributes are represented by an extension of this calculus called Dynamic Depth Profile Calculus (DDPC). We argue that knowledge about objects in the world could be built up via a process of abduction on DDPC relations. 相似文献