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1.
Abstract

Research has demonstrated navigational aids impair spatial memory, but has not considered important spatial cognitive concepts. For example, impairment may stem from spatial perspective switches between route-based aids and survey-based memory assessments. Further, the verbal format of aid instructions may selectively interfere with verbal working memory (VWM). To address these potential explanations, participants navigated desktop virtual environments in a goal-directed manner. In each within-participants condition, participants either navigated with a verbal or tonal aid that presented mixed spatial perspective instructions or without aid. Both aids yielded slight navigational advantages and steep spatial memory costs despite their mixed perspective instructions. The equivalent impairment between information formats suggests navigational aids impair spatial memory by dividing attention rather than selective interference of VWM.  相似文献   

2.
Abstract

In this paper we investigate the application of qualitative spatial reasoning methods for learning the topological map of an unknown environment. We develop a topological mapping framework that achieves robustness against ambiguity in the available information by tracking all possible graph hypotheses simultaneously. We then exploit spatial reasoning to reduce the space of possible hypotheses. The considered constraints are qualitative direction information and the assumption that the map is planar. We investigate the effects of absolute and relative direction information using two different spatial calculi and combine the approach with a real mapping system based on Voronoi graphs.  相似文献   

3.
4.
ABSTRACT

This study investigated the effects of featural information (landmarks) and geometric information (pre-exposure to a structural map) and their possible interaction during the process of spatial knowledge acquisition of 8- and 11-year-old children and adults in a virtual environment. The study confirmed the well-known result of a developmental achievement in spatial cognition from childhood to adulthood. Although landmarks and the pre-exposure to a structural map did not affect the time to learn a specific route, they influenced the use of behavior in spatial learning and eased the acquisition of spatial knowledge measured by a route reversal and map-drawing tasks. Children and adults are able to integrate featural and geometric information in the spatial knowledge acquisition process in an environmental space, but their integration depends on the spatial processing stages that are investigated. Moreover, it was successfully demonstrated that the use of desktop virtual environments seems to be appropriate to investigate the development of spatial cognition.  相似文献   

5.
Abstract

Three experiments were conducted to examine whether people can adopt and maintain imagined perspectives in the absence of target information. The task used entailed providing information about an imagined perspective in advance of target information to examine whether this would facilitate perspective-taking performance and reduce or eliminate alignment effects that are commonly reported in the literature. The three experiments employed different types of spatial environments: an environment learned from navigating a computer screen (Experiment 1), and an immersive environment that was either remote (Experiment 2) or immediate (Experiment 3) at the time of retrieval. Across the three experiments, results showed that information about an imagined perspective can be utilized ahead of target information. Furthermore, they suggested that alignment effects can be reduced as a result of processing information about perspective ahead of target information, but only when reasoning about specific nonimmediate spatial relations (Experiments 1 and 2). Results are discussed in connection with previous findings on spatial updating and the organizational structure of spatial memory.  相似文献   

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7.
People use spatial and nonspatial information to structure memory for an environment. Two experiments explored interactions between spatial and social categories on map memory when mediated by retrieval (Experiment 1) and encoding (Experiment 2) demands. Participants studied a map depicting business locations (including proprietors' race). In Experiment 1, participants completed two memory tasks, one globally focused and the other locally focused. The global task compressed, while the local task expanded, within-category similarity. Furthermore, processing styles carried over to the subsequent task. Experiment 2 emphasized either the spatial or social category during encoding, which increased that category's weighting in memory. These results extend the work of Maddox, Rapp, Brion, and Taylor, suggesting that retrieval and encoding demands can shift how these categories affect spatial memory.  相似文献   

8.
Abstract

Human navigation in an unknown environment requires an understanding of the spatial relationships of the terrain. For example, a soldier who is on a reconnaissance mission in a new city needs to “know” the spatial layout of the surroundings with high confidence. Oftentimes, this understanding must be acquired within a very short amount of time and with limited sensory inputs. The soldier would benefit from a digital avatar that draws inferences about the spatial layout of the city based on an initial set of observations and guides the soldier either in further exploring the environment or in making decisions based on these inferences. In this paper, we present and evaluate an inductive approach to learning spatial associations using sensory data that is available from the simulation environment of a computer game, Unreal Tournament. We study two kinds of spatial relationships between nodes on a level of a game map: nodes that are placed near each other to satisfy some spatial requirement and nodes that are placed near each other to satisfy the design preferences of a level architect. We show that we can infer both kinds of relationships using an association rule mining algorithm. Furthermore, we show how to use an ontology to distinguish between these relationships in order to discover different types of spatial arrangements on a specific map. We discuss how the inferred associations can be used to control an avatar that makes recommendations for navigating unexplored areas on a map. We conclude with some thoughts on the applicability of our methods to scenarios in the real world, beyond the simulation environment of a game, and on how the learned associations can be represented and queried by a simple question-answer type system.  相似文献   

9.
Abstract

Three of the major problems in building autonomous mobile robots are localization, exploration, and navigation. This paper investigates how well different qualitative methods based on angle information, most of them originally invented for representation of spatial knowledge, are suited for addressing these problems. It combines results from discrete and computational geometry with methods from qualitative spatial reasoning, gaining some new insights on the complexity of robot navigation. It turns out that essentially only with panoramas (special roundviews) the qualitative localization problem can be solved in a satisfactory manner. The exploration problem (qualitative map building), remains difficult for all considered approaches.  相似文献   

10.
Abstract

This research uses a novel integration paradigm to investigate whether target locations read in from long-term memory (LTM) differ from perceptually encoded inputs in spatial working-memory (SWM) with respect to systematic spatial error and/or noise, and whether SWM can simultaneously encompass both of these sources. Our results provide evidence for a composite representation of space in SWM derived from both perception and LTM, albeit with a loss in spatial precision of locations retrieved from LTM. More generally, the data support the concept of a spatial image in working memory and extend its potential sources to representations retrieved from LTM.  相似文献   

11.
According to the Category Adjustment (CA) model, spatial estimates (e.g., of location) involve Bayesian combination across multiple, hierarchical pieces information, each weighted by its relative certainty. Recent work, though, has shown that men and women differ in terms of their certainty regarding fine-grained and categorical information in location memory. Here we demonstrate that this reflects a more general sex difference in visuospatial processing by examining bias patterns in a line angle judgment task (JLAP-15). In addition, the data suggest that multiple, hierarchical levels of categorical information influenced spatial judgments. These results imply that the hierarchical combination outlined by the CA model extends beyond two levels, and that men and women apply differential weighting to these representations.  相似文献   

12.
Abstract

Spatial proximity terms, such as near and far, communicate information regarding the distance in which a “located” object can be found with respect to a “reference” object. The present paper investigates whether people take into account the location of an object extraneous to the located object and reference object pair, when setting the scale for proximity language judgements. Across three experiments participants rated the appropriateness of near and far to describe spatial scenes that included a third (distractor) object positioned the same distance as the located object from the reference object, but at varying distances from the located object. The results show that the presence of other spatial relations affects scale setting, resulting in differences in appropriateness ratings for those spatial terms.  相似文献   

13.
14.
Abstract

Many neuro-imaging studies have provided evidence that the parietal cortex plays a key role in reasoning based on mental models, which are supposed to be of abstract spatial nature. However, these studies have also shown concurrent activation in vision-related cortical areas which have often been interpreted as evidence for the role of visual mental imagery in reasoning. The aim of the paper is to resolve the inconsistencies in the previous literature on reasoning and imagery and to develop a neurally and cognitively plausible theory of human relational reasoning. The main assumption is that visual brain areas are only involved if the problem information is easy to visualize and when this information must be processed and maintained in visual working memory. A regular reasoning process, however, does not involve visual images but more abstract spatial representations—spatial mental models—held in parietal cortices. Only these spatial representations are crucial for the genuine reasoning processes.  相似文献   

15.
Abstract

Active exploration is reportedly better than passive observation of spatial displacements in real environments, for the acquisition of relational spatial information, especially by children. However, a previous study using a virtual environment (VE) showed that children in a passive observation condition performed better than actives when asked to reconstruct in reality the environment explored virtually. Active children were unpractised in using the input device, which may have detracted from any active advantage, since input device operation may be regarded as a concurrent task, increasing cognitive load and spatial working memory demands. To examine this possibility, 7–8-year-old children in the present study were given 5 minutes of training with the joystick input device. When compared with passive participants for spatial learning, active participants gave a better performance than passives, placing objects significantly more accurately. The importance of interface training when using VEs for assessment and training was discussed.  相似文献   

16.
Abstract

Preferences in temporal problems are common but significant in many real world applications. In this paper, we extend our temporal reasoning framework, managing numeric and symbolic information, in order to handle preferences. Unlike the existing models managing single temporal preferences, ours supports four types of preferences, namely: numeric and symbolic temporal preferences, composite preferences and conditional preferences. This offers more expressive power in representing a wide variety of temporal constraint problems. The preferences are considered here as a set of soft constraints using a c-semiring structure with combination and projection operators. Solving temporal constraint problems with preferences consists in finding a solution satisfying all the temporal constraints while optimizing the preference values. This is handled by a variant of the branch and bound algorithm, we propose in this paper, and where constraint propagation is used to improve the time efficiency. Experimental tests, we conducted on randomly generated temporal constraint problems with preferences, favor a variant of MAC as the constraint propagation strategy that should be used within the branch and bound algorithm.  相似文献   

17.
18.
Environmental reference systems for large-scale spaces   总被引:1,自引:1,他引:0  
Human navigation in well-known environments is guided by stored memory representations of spatial information. In three experiments (N = 43) we investigated the role of different spatial reference systems when accessing information about familiar objects at different locations in the city in which the participants lived. Our results indicate that two independent reference systems underly the retrieval of spatial knowledge. Environmental characteristics, e.g., the streets at an intersection, determine which headings are easier to imagine at a given location and lead to differences in accessibility of spatial information (orientation-specific behavior). In addition, access to spatial information depends on the relative direction of a location with respect to the imagined heading, such that information about locations imagined in front of oneself is easier to access than about locations towards the back. This influence of an egocentric reference system was found for environmental knowledge as well as map-based knowledge. In light of these reference system effects, position-dependent models of spatial memory for large-scale environments are discussed. To account for the simultaneous effect of an environmental and an egocentric reference system, we present a 2-level model of spatial memory access.  相似文献   

19.
ABSTRACT

This paper presents a new proposal for the design of spatio-temporal ontologies which has its origin in cognitively motivated spatial semantics. It is shown that selective attention not only plays a central role in the characterization of spatial relations but that the representation of attentional aspects also leads to the possibility of defining an ontological upper structure which systematically covers both the spatial and the temporal domain.  相似文献   

20.
Abstract

Spatial prepositions, more specifically projective prepositions, such as in front of or behind can be interpreted in different ways. Their interpretation depends on the spatial perspective taken as the basis for determining the reference frame's orientation. In 3 series of placement experiments with German speakers, we examined whether the interpretation of projective prepositions in a motion context is affected by the verb used in a spatial instruction. Results suggest that verb semantics is a factor accounting for previously observed seemingly social-situational differences in the interpretation of projective prepositions. Specifically, the findings indicate that, relative to a car as reference object, the semantic aspect of motion interruption associated with some verbs leads to a higher proportion of deictic interpretations determined by the direction from which one is approaching the car. This verb effect on the interpretation of spatial prepositions can be explained by an activation of the temporal dimension through stop-implying verbs, which is integrated into the spatial situation model of the perceived dynamic scene making the deictic frame of reference more compatible. The experimental evidence also shows that verb semantics can account for previously unexplained cross-linguistic differences, and is related to patterns concerning the prepositional inventory of languages.  相似文献   

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