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The influence of stress states on cognition is widely recognized. However, the manner in which stress affects survey knowledge acquisition is still unresolved. For the present study, we investigated whether survey knowledge acquisition during a stressful task (i.e., under time pressure) is more accurate for the mental representation of global or local landmarks. Participants navigated through virtual cities with a navigation aid and explicit learning instructions for different landmark configurations. Participants’ judgments of relative direction (JRDs) suggest that global landmark configurations were not represented more accurately than local landmark configurations and that survey knowledge acquisition was not impaired under time pressure. In contrast to prior findings, our results indicate the limitations of the utility of global landmarks for spatial knowledge acquisition.  相似文献   

3.
This study addressed the issue of collaborative navigation by examining the types of information communicated in the processes of direction giving and receiving between people who guided each other simultaneously to a destination over the cell phone in a novel environment. When paired with a partner whose sense of direction differed greatly from their own, people found the collaboration difficult and took a longer time to verbally direct the partner to the destination. Landmarks that people used in giving navigational instructions differed depending on sense of direction. People with a good sense of direction adjusted route directions to their partners' wayfinding ability. Results from a detailed qualitative analysis of participants' verbal protocols and implications for personalized navigation tools are discussed.  相似文献   

4.
The study reported here investigates the effect color has on the performance in a wayfinding task,the wayfinding strategies used and the acquisition of survey knowledge of a total of sixty participants: twenty second graders,sixth graders, and adults each. All participants had to find their way to a goal in a virtual environment with either a colored or a gray ground. After that,they had to find the shortest way from the start position to the goal in two consecutive trials,to draw a sketch map of the maze,and to mark the position of the goal figure in an overview of the maze. The results showed that color helped all participants to improve their performance in the wayfinding task, influenced the use of some wayfinding strategies but did not improve the acquisition of survey knowledge. Furthermore, there was a developmental achievement from second graders to adults. The results implicate firstly that children and adults similarly rely on the structuring of space through color when navigating through an unfamiliar large-scale environment,and secondly that there is a dissociation between wayfinding behavior and spatial knowledge.  相似文献   

5.
Abstract

Although the term “Wayfinding” has been defined by several authors, it subsumes a whole set of tasks that involve different cognitive processes, drawing on different cognitive components. Research on wayfinding has been conducted with different paradigms using a variety of wayfinding tasks. This makes it difficult to compare the results and implications of many studies. A systematic classification is needed in order to determine and investigate the cognitive processes and structural components of how humans solve wayfinding problems. Current classifications of wayfinding distinguish tasks on a rather coarse level or do not take the navigator's knowledge, a key factor in wayfinding, into account. We present an extended taxonomy of wayfinding that distinguishes tasks by external constraints as well as by the level of spatial knowledge that is available to the navigator. The taxonomy will help to decrease ambiguity of wayfinding tasks and it will facilitate understanding of the differentiated demands a navigator faces when solving wayfinding problems.  相似文献   

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In his landmark article, Richard Morris (1981) introduced a set of rat experiments intended “to demonstrate that rats can rapidly learn to locate an object that they can never see, hear, or smell provided it remains in a fixed spatial location relative to distal room cues” (p. 239). These experimental studies have greatly impacted our understanding of rat spatial cognition. In this article, we address a spatial cognition model primarily based on hippocampus place cell computation where we extend the prior Barrera–Weitzenfeld model (2008) intended to allow navigation in mazes containing corridors. The current work extends beyond the limitations of corridors to enable navigation in open arenas where a rat may move in any direction at any time. The extended work reproduces Morris's rat experiments through virtual rats that search for a hidden platform using visual cues in a circular open maze analogous to the Morris water maze experiments. We show results with virtual rats comparing them to Morris's original studies with rats.  相似文献   

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People use spatial metaphors when they talk about activities on the World Wide Web, such as navigating the Web, reaching one's goal, visiting a Web site, or moving back to a previous Web page. These expressions are mappings from the physical world to an application domain. We analyze why Web users conceptualize clicking on a sequence of Web links as navigation. The semantics of an object or an activity in its source domain can be defined over its behavior with a set of axioms. We propose that these axioms must also be satisfied in the target domain for an object or activity to yield a sound metaphor. We use a first-order algebraic specification language to define the semantics of navigation in the real world as a set of axioms, specify a Web navigating agent as algebra, and demonstrate that there exists a morphism between both specifications, which means that the Web agent behaves according to the set of wayfinding axioms. This suggested method is another step towards a formally grounded explanation of metaphorical mappings.  相似文献   

10.
Abstract

Participants (N = 78) studied a visualization of a route through a complex building and walked that route in the real building without further assistance. Erroneous turns on the route as well as indicators of uncertainty such as hesitations were assessed. Three types of route visualizations were compared: (1) an allocentric, map-based visualization with the route indicated in floor maps, (2) an ordered sequence of pictures of decision points shown from the egocentric perspective, and (3) an animation showing a virtual walk of the route from the egocentric perspective. In addition to the experimental variation, gender differences, differences in visual-spatial abilities and differences in self-reported wayfinding strategies were considered as predictor variables. Wayfinding performance did not differ between allocentric (map) and egocentric (decision point pictures and animation) visualizations. However, wayfinding performance was better with animated than with static egocentric visualizations. Individual differences in the ability to encode visual-spatial information from the visualization played a critical role for route learning. Self-reported sense of direction related to egocentric wayfinding strategies also predicted wayfinding performance. Gender differences were attributable to differences in visual-spatial abilities and egocentric wayfinding strategies. Interactions between visualizations and individual differences were not found. It is concluded that animations of virtual walks are suitable to convey route information in complex buildings. Successful acquisition of route knowledge from maps is possible but might depend on the comprehensibility of the structure of the building.  相似文献   

11.
ABSTRACT

The ability to mentally represent spatial information is a fundamental cognitive process. To many people, this process feels a bit like visual perception, hence the term ‘spatial visualization’. In this paper, we describe a method for measuring the accuracy of spatial visualization, specifically visualization of a complex path in imaginary space. A critical feature of this method (called Path Visualization) is that it relies on the detection of intersections in a visualized path. Intersection detection is an inherently spatial task that requires a spatial representation. In this paper, we show how the Path Visualization method works, and how it can be customized to address several key research issues in human spatial cognition.  相似文献   

12.
Abstract

Three of the major problems in building autonomous mobile robots are localization, exploration, and navigation. This paper investigates how well different qualitative methods based on angle information, most of them originally invented for representation of spatial knowledge, are suited for addressing these problems. It combines results from discrete and computational geometry with methods from qualitative spatial reasoning, gaining some new insights on the complexity of robot navigation. It turns out that essentially only with panoramas (special roundviews) the qualitative localization problem can be solved in a satisfactory manner. The exploration problem (qualitative map building), remains difficult for all considered approaches.  相似文献   

13.
Environmental reference systems for large-scale spaces   总被引:1,自引:1,他引:0  
Human navigation in well-known environments is guided by stored memory representations of spatial information. In three experiments (N = 43) we investigated the role of different spatial reference systems when accessing information about familiar objects at different locations in the city in which the participants lived. Our results indicate that two independent reference systems underly the retrieval of spatial knowledge. Environmental characteristics, e.g., the streets at an intersection, determine which headings are easier to imagine at a given location and lead to differences in accessibility of spatial information (orientation-specific behavior). In addition, access to spatial information depends on the relative direction of a location with respect to the imagined heading, such that information about locations imagined in front of oneself is easier to access than about locations towards the back. This influence of an egocentric reference system was found for environmental knowledge as well as map-based knowledge. In light of these reference system effects, position-dependent models of spatial memory for large-scale environments are discussed. To account for the simultaneous effect of an environmental and an egocentric reference system, we present a 2-level model of spatial memory access.  相似文献   

14.
The least-angle strategy is a common wayfinding method that can be applied in unknown environments if the target direction is known. The strategy is based on the navigator's heuristic to select the street segment at an intersection which is most in line with the target direction. To use this strategy, the navigator needs to know the angles between the target direction and the street segments leading out from the intersection. If the direct view to the target is blocked and the target vector cannot be perceived, the target direction that is needed for the decision process is based on the agent's believed position and orientation (estimated through path integration). The agent's believed position and target direction are distorted by human errors in estimation of distances and directions, mainly affecting the path integration process. In this paper we examine how human estimation errors of distance and rotation influence the decision behavior in the wayfinding process in an unknown street environment. To demonstrate the geometrical consequences for a specific test case, we use a simulated software agent which navigates in a simulated street environment.  相似文献   

15.
The effects of the amount and type of spatial information on the orientation accuracy and metric properties of mental representations of a large-scale built environment were evaluated in a virtual-real transfer study. Four groups of participants explored different virtual versions of a campus before being tested in the real environment. Learning with or without additional features and with or without a network of pathways led to different patterns of data. Although direction measures and straight-line and route distance estimates were least accurate in the absence of either type of information, the combination of both types of information did not produce more accurate knowledge than either did alone. In particular, the presence of additional features had a facilitating effect only on the direction estimates. The results highlight the respective importance of amount and type of spatial information in the acquisition and use of mental spatial representations.  相似文献   

16.
ABSTRACT

This study investigated the effects of featural information (landmarks) and geometric information (pre-exposure to a structural map) and their possible interaction during the process of spatial knowledge acquisition of 8- and 11-year-old children and adults in a virtual environment. The study confirmed the well-known result of a developmental achievement in spatial cognition from childhood to adulthood. Although landmarks and the pre-exposure to a structural map did not affect the time to learn a specific route, they influenced the use of behavior in spatial learning and eased the acquisition of spatial knowledge measured by a route reversal and map-drawing tasks. Children and adults are able to integrate featural and geometric information in the spatial knowledge acquisition process in an environmental space, but their integration depends on the spatial processing stages that are investigated. Moreover, it was successfully demonstrated that the use of desktop virtual environments seems to be appropriate to investigate the development of spatial cognition.  相似文献   

17.
给出了基于地球球形假设的双圆锥地心方位确定算法,研究了考虑地球扁率的地心方位精确确定算法,给出了基于扁率修正的日地月自主导航算法。蒙特卡洛仿真表明,对于500km高度,对地定向三轴稳定的姿态运行模式的卫星,在地球敏感器噪声为0.1°(3σ),日、月敏感器噪声为0.05°(3σ)的情况下,导航位置精度能达到800m(3σ),速度精度能达到2.4m/s(3σ)。  相似文献   

18.
Spatial perspective taking is the ability to reason about spatial relations relative to another’s viewpoint. Here, we propose a mechanistic hypothesis that relates mental representations of one’s viewpoint to the transformations used for spatial perspective taking. We test this hypothesis using a novel behavioral paradigm that assays patterns of response time and variation in those patterns across people. The results support the hypothesis that people maintain a schematic representation of the space around their body, update that representation to take another’s perspective, and thereby to reason about the space around their body. This is a powerful computational mechanism that can support imitation, coordination of behavior, and observational learning.  相似文献   

19.
基于联邦UKF算法的月球探测器自主组合导航   总被引:2,自引:0,他引:2  
刘勇  徐世杰 《宇航学报》2006,27(3):518-521,540
研究了月球探测器在地一月转移轨道阶段的自主导航方法,提出了利用地月位置信息和星光角距测量信息实现探测器自主组合导航的方案。针对导航系统的状态方程非线性的特点,将Unscented卡尔曼滤波算法和信息融合技术相结合,设计了新的联邦滤波器并应用于自主导航系统中。对这种导航方案进行了数值仿真,和传统的联邦滤波算法进行了比较。仿真结果表明,所提出的组合导航方法和联邦滤波算法的导航位置估计精度约为1km,速度估计精度约为0.01m/s,并且具有良好的鲁棒性和容错性能。  相似文献   

20.
More and more private citizens collect and publish environmental data via web-based geographic information systems. These systems face two challenges: The user interface must be intuitive and the processing of geographic information must account for cognitive impact. We propose to use sketch maps as the medium for interaction, because they reflect a person's spatial knowledge. Information from sketch maps is distorted, schematized, incomplete, and generalized and metric maps are not. This article employs qualitative representations for the alignment of sketch and metric maps. We suggest a set of cognitively oriented aspects in sketch maps stably computed by people and evaluate qualitative representations to formalize these aspects. This allows us to align and integrate geographic information from sketch maps.  相似文献   

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