共查询到20条相似文献,搜索用时 15 毫秒
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Jan M. Wiener Simon J. Büchner Christoph Hölscher 《Spatial Cognition & Computation》2013,13(2):152-165
Abstract Although the term “Wayfinding” has been defined by several authors, it subsumes a whole set of tasks that involve different cognitive processes, drawing on different cognitive components. Research on wayfinding has been conducted with different paradigms using a variety of wayfinding tasks. This makes it difficult to compare the results and implications of many studies. A systematic classification is needed in order to determine and investigate the cognitive processes and structural components of how humans solve wayfinding problems. Current classifications of wayfinding distinguish tasks on a rather coarse level or do not take the navigator's knowledge, a key factor in wayfinding, into account. We present an extended taxonomy of wayfinding that distinguishes tasks by external constraints as well as by the level of spatial knowledge that is available to the navigator. The taxonomy will help to decrease ambiguity of wayfinding tasks and it will facilitate understanding of the differentiated demands a navigator faces when solving wayfinding problems. 相似文献
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Abstract Landmarks are salient objects in an environment. They play an important role in navigation by serving as orientation aids and marking decision points. Recently, there have been several efforts to design methods to automatically designate certain buildings with salient features as landmarks. All of these methodologies consist of similar steps: (a) establishing a neighborhood, usually around an intersection, (b) performing statistical or data mining analysis to find the building with outlier characteristics, and (c) establishing this salient building as the local landmark. Although these advances are significant, we believe that there are still several key issues that need to be fully addressed in order to realize the new generation of Automatic Landmark Detection Systems (ALDSs). Currently, the main shortcomings in the domain of ALDSs is the lack of a thorough and systematic study of attributes of objects that are analyzed to select landmarks, and deficient experimental verification of the benefits of ALDSs to the end users. Unless, these shortcomings are thoroughly addressed, the viability, applicability, and usefulness of ALDSs are uncertain. On the other hand, automatic landmark detection has the potential to be a dynamic, fascinating, and interdisciplinary research topic with wide applicability. Therefore, the goal of this paper is to discuss the current shortcomings in the domain of landmark detection, propose some preliminary solutions, and provide general guidelines for implementation of the new generation of ALDSs. Specifically, we discuss and promote the importance of: (a) widening the types of attributes analyzed in the landmark detection process, (b) weighting each attribute relative to its significance, (c) extending the types of objects considered as landmark candidates beyond just buildings, (d) identifying landmarks outside the vicinity of intersections, (e) identifying false landmarks along routes, and (f) using virtual environments for experiments with ALDSs. Throughout the paper, we discuss several demonstrative examples and experiments to clarify and support the ideas and concepts that are being promoted. 相似文献
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Petra Jansen-Osmann Gunnar Wiedenbauer Juliane Schmid Martin Heil 《Spatial Cognition & Computation》2013,13(3):267-285
ABSTRACT This study investigated the effects of featural information (landmarks) and geometric information (pre-exposure to a structural map) and their possible interaction during the process of spatial knowledge acquisition of 8- and 11-year-old children and adults in a virtual environment. The study confirmed the well-known result of a developmental achievement in spatial cognition from childhood to adulthood. Although landmarks and the pre-exposure to a structural map did not affect the time to learn a specific route, they influenced the use of behavior in spatial learning and eased the acquisition of spatial knowledge measured by a route reversal and map-drawing tasks. Children and adults are able to integrate featural and geometric information in the spatial knowledge acquisition process in an environmental space, but their integration depends on the spatial processing stages that are investigated. Moreover, it was successfully demonstrated that the use of desktop virtual environments seems to be appropriate to investigate the development of spatial cognition. 相似文献
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Empirical relations among age, general spatialability as assessed by psychometric tests,wayfinding-related skills as assessed byexperimental tasks in the laboratory,environmental layout learning as assessed in afield experiment, and wayfinding behavior asobserved in a field experiment were modeled ina study involving 120 younger and 120 olderadults. The best-fitting model showed thatage-related differences in learningenvironmental layout were significantly, butnot exclusively, mediated by a single abilityfactor defined by psychometric tests. Knowledge of environmental layout was theexclusive mediator between general spatialability and wayfinding behavior. Thus, agedifferences in psychometric test performancewere found to be a major factor in accountingfor aging-related decline in learningenvironmental layout, but other variables notassessed in this study also play a significantrole. 相似文献
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The least-angle strategy is a common wayfinding method that can be applied in unknown environments if the target direction is known. The strategy is based on the navigator's heuristic to select the street segment at an intersection which is most in line with the target direction. To use this strategy, the navigator needs to know the angles between the target direction and the street segments leading out from the intersection. If the direct view to the target is blocked and the target vector cannot be perceived, the target direction that is needed for the decision process is based on the agent's believed position and orientation (estimated through path integration). The agent's believed position and target direction are distorted by human errors in estimation of distances and directions, mainly affecting the path integration process. In this paper we examine how human estimation errors of distance and rotation influence the decision behavior in the wayfinding process in an unknown street environment. To demonstrate the geometrical consequences for a specific test case, we use a simulated software agent which navigates in a simulated street environment. 相似文献
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Angela Schwering Jakub Krukar Rui Li Vanessa Joy Anacta Stefan Fuest 《Spatial Cognition & Computation》2017,17(4):273-303
Dominant approaches in computer-assisted wayfinding support adhere to the deeply problematic principles of turn-by-turn navigation. In this article, we suggest a new approach called “Wayfinding Through Orientation,” which supports the acquisition of spatial knowledge and cognitive mapping for advancing the user’s spatial orientation. Being oriented on one’s way is a prerequisite to enabling people to verify instructions and to incorporate new spatial information into their existing knowledge structure. In three studies described in this article we first present empirical evidence that people can be supported in survey knowledge acquisition through suitable wayfinding instructions. Consequently, we explore orientation information in human wayfinding instructions. Finally, we outline how orientation information can be communicated within a prototypically implemented navigation assistance system. 相似文献
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Michel Denis Célia Mores Doriane Gras Valérie Gyselinck Marie-Paule Daniel 《Spatial Cognition & Computation》2014,14(4):284-305
We tested the hypothesis that a route's memorability is dependent on the frequency with which people are exposed to visual landmarks. Undergraduates learned either a route through an urban area lacking visually salient features, or a route in a neighborhood with many shops and urban objects. They were then asked to recall the learned route in the form of route directions and sketch maps. The results showed higher recall performance for the richer environment. When presented with photographs depicting scenes along the route, participants exposed to the richer environment had higher recognition scores and shorter response times than the others. The data confirm the functional role of landmarks in route memory and wayfinding. 相似文献
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Abstract This paper addresses changes of spatial granularity in route directions in relation to information needs in multimodal traveling. We outline a model of variability in granularity and apply this model to empirical data. Results reveal that linguistic route directions produced by humans as well as automatically generated web-based services provide the most crucial route elements in hierarchically structured ways that reflect the salient structure imposed by multimodal traveling. However, although the web-based information is impressively comprehensive, human route directions exhibit more flexibility regarding switches of place-related granularity, and they provide more detailed information at complex locations or decision points. 相似文献
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Human navigation in well-known environments is guided by stored memory representations of spatial information. In three experiments (N = 43) we investigated the role of different spatial reference systems when accessing information about familiar objects at different locations in the city in which the participants lived. Our results indicate that two independent reference systems underly the retrieval of spatial knowledge. Environmental characteristics, e.g., the streets at an intersection, determine which headings are easier to imagine at a given location and lead to differences in accessibility of spatial information (orientation-specific behavior). In addition, access to spatial information depends on the relative direction of a location with respect to the imagined heading, such that information about locations imagined in front of oneself is easier to access than about locations towards the back. This influence of an egocentric reference system was found for environmental knowledge as well as map-based knowledge. In light of these reference system effects, position-dependent models of spatial memory for large-scale environments are discussed. To account for the simultaneous effect of an environmental and an egocentric reference system, we present a 2-level model of spatial memory access. 相似文献
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This study addressed the issue of collaborative navigation by examining the types of information communicated in the processes of direction giving and receiving between people who guided each other simultaneously to a destination over the cell phone in a novel environment. When paired with a partner whose sense of direction differed greatly from their own, people found the collaboration difficult and took a longer time to verbally direct the partner to the destination. Landmarks that people used in giving navigational instructions differed depending on sense of direction. People with a good sense of direction adjusted route directions to their partners' wayfinding ability. Results from a detailed qualitative analysis of participants' verbal protocols and implications for personalized navigation tools are discussed. 相似文献
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由于GPS在国际上的技术和标准优势,目前在民用航空领域使用的星基导航大多为GPS。随着我国民航领域的蓬勃发展和北斗卫星导航系统宣告全球组网成功,亟需开展北斗地基增强系统在民航领域的应用性能评估,以验证其是否可满足民航飞机对卫星导航系统的要求。针对民航飞机的Ⅰ类精密进近过程,梳理了该航段中国际民航组织对卫星导航系统的性能需求,推导了北斗地基增强系统垂直保护级计算数学模型,制定了搭载试飞试验的加改装方案和飞行科目,在国产某型号民机上开展了北斗地基增强系统搭载试飞试验,并对定位精度和垂直保护级进行了分析评估。结果表明:在搭载试飞试验中,北斗地基增强系统可满足Ⅰ类精密进近对卫星导航系统垂直精度的需求,同时系统不存在告警和误警。 相似文献
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提出一种基于光学/X脉冲星的木星探测器转移段自主组合导航方案。该方案在探测器转移段动力学模型的基础上,以地球、火星、木星、木星卫星以及X射线脉冲星作为观测目标,从待观测目标的几何分布、视星等以及导航精度几个方面,分析光学自主导航待观测目标的可观测条件和可观测度,优化选取最优的光学观测目标;结合X射线脉冲星观测信息,构建光学/X射线脉冲星组合导航方案;结合无迹卡尔曼滤波算法,应用于木星探测转移段,实现探测器位置和速度估计。从数学仿真结果来看,该组合导航方案状态估计精度显著优于单独使用光学导航或者X脉冲星导航系统。 相似文献