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1.
Three experiments are reported that used an interference paradigm to test the extent to which perceptual orientation to a task environment interfered with retrieval from long-term spatial memory. Visual and spatial sources of interference were tested. The findings were consistent with a spatial locus of interference and showed that orientation to the task environment disrupted the accessibility of relative direction under two retrieval conditions: when the imagined viewpoint was 180 degrees misaligned with the actual viewpoint and when the actual body location was anterior to the imagined body location. While the former finding replicates previous reports of interference in perspective-taking tasks, the latter finding is new and difficult for current models of spatial long-term memory retrieval to explain. More research is needed to articulate further the constraints that perceptual orientation to the task environment place on spatial retrieval and their implications for models of spatial memory.  相似文献   

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Abstract

We investigated how path integration performance can be influenced by five basic path properties in a Virtual Reality Cube. Participants performed path-completion tasks in hallway paths with up to 12 segments. Distance information was visual, whereas turning angles were specified through vision and body senses. The ridge regression analyses suggested that path integration was affected by the number of segments, overall path length/turning angles, and the correct homing distance. Moreover, an un-correlation paradigm showed that path completion performance might be affected by participants' expectations for the correct homing distance of different paths. Implications on models of path integration were discussed.  相似文献   

4.
Abstract

An experiment was conducted to examine the impact of communication methods (text-only, audio-only, and audio-plus-video) on communication patterns and effectiveness in a 2-person remote spatial orientation task. The task required a pair of participants to figure out the cardinal direction of a target object by communicating spatial information and perspectives. Results showed that overall effectiveness in the audio-only condition was better than the text-only and audio-plus-video conditions, and communication patterns were more predictive of errors than individual differences in spatial abilities. Discourse analysis showed that participants in the audio-plus-video condition performed less mental transformation of spatial information when communicating, which led to more interpretation errors by the listener. Participants in the text-only conditions performed less confirmation and made more errors by misreading their own display. Results suggested that speakers in the audio-plus-video condition minimized effort by communicating spatial information based on their own perspective but speakers in the audio-only and text-only conditions would more likely communicate transformed spatial information. Analysis of gestures in the audio-plus-video condition confirmed that iconic gestures tended to co-occur with spatial transformation. Iconic gesture rates were negatively correlated with transformation errors, indicating that iconic gestures more likely co-occurred with successful communication of spatial transformation. Results show that when visual interactive feedback is available, speakers tend to adopt egocentric spatial perspectives to minimize effort in mental transformation and rely on the feedback to ensure that the hearer correctly interprets the information. When visual interactive feedback is not available, speakers will put more effort in transforming spatial information to help the hearer to understand the information. The current result demonstrated that allowing two persons to see and communicate with each other during a remote spatial reasoning task can lead to more errors because of the use of a suboptimal communication strategy.  相似文献   

5.
The hypothesis that active learning is beneficial relative to passive observation was assessed in the context of spatial knowledge derived from maps. Active and passive participants studied a map either while performing a simultaneous spatial tapping task (high cognitive load) or in the absence of this task (low cognitive load). Active participants controlled how the map was learned, with passive participants observing map learning without exercising control. Spatial recall was assessed in two tests, directional judgements and map drawing. Map drawing and directional judgments showed a similar pattern of results, with performance detrimentally affected by a high load for active participants, but not for passive participants. The results indicate that activity and cognitive load interact, suggesting that active learning can be detrimental to spatial learning in cognitively demanding tasks.  相似文献   

6.
Problem-solving often requires imagining spatial changes. Object-based transformations allow imagining an object in a different orientation. Perspective transformations allow imagining changes in one's viewpoint. Three experiments tested the hypothesis that these two transformations are dissociable and specialized for different situations, by manipulating instructions and task parameters and measuring response times, errors, and introspective reports. Human experience with small objects such as telephones and clothes irons consists mostly of manipulation or observed manipulation, which is characterized by object-based transformations. Consistent with this experience, when participants made judgments about small manipulable objects, they showed a strong tendency to use object-based transformations. Experience with human bodies is more varied, including both object-like interactions and interactions in which one must estimate another's perspective. Accordingly, when making judgments about pictures of bodies, participants' selection of a spatial transformation depended on the type of judgment that needed to be made. When instructions violated these natural mappings, performance was impaired. These data argue for the view that multiple spatial transformation systems evolved to solve different spatial reasoning problems.  相似文献   

7.
We evaluated the influence of prolonged weightlessness on the performance of visual tasks in the course of the Russian-French missions ANTARES, Post-ANTARES and ALTAIR aboard the MIR station. Eight cosmonauts were subjects in two experiments executed pre-flight, in-flight and post-flight sessions.

In the first experiment, cosmonauts performed a task of symmetry detection in 2-D polygons. The results indicate that this detection is locked in a head retinal reference frame rather than in an environmentally defined one as meridional orientations of symmetry axis (vertical and horizontal) elicited faster response times than oblique ones. However, in weightlessness the saliency of a retinally vertical axis of symmetry is no longer significantly different from an horizontal axis. In the second experiment, cosmonauts performed a mental rotation task in which they judged whether two 3-D objects presented in different orientations were identical. Performance on this task is basically identical in weightlessness and normal gravity.  相似文献   


8.
One of the central questions of spatial reasoning research is whether the underlying processes are inherently visual, spatial, or logical. We applied the dual task interference paradigm to spatial reasoning problems in one dimension, using Allen's interval calculus, in order to make progress towards resolving this argument. Our results indicate that spatial reasoning with interval relations is largely based on the construction and inspection of qualitative spatial representations, or mental models, while no evidence for logical proofs of derivations or the involvement of visual representations and processes was found.  相似文献   

9.
Stapley P  Pozzo T 《Acta Astronautica》1998,43(3-6):163-179
In normal gravity conditions the execution of voluntary movement involves the displacement of body segments as well as the maintenance of a stable reference value for equilibrium control. It has been suggested that centre of mass (CM) projection within the supporting base (BS) is the stabilised reference for voluntary action, and is conserved in weightlessness. The purpose of this study was to determine if the CM is stabilised during whole body reaching movements executed in weightlessness. The reaching task was conducted by two cosmonauts aboard the Russian orbital station MIR, during the Franco-Russian mission ALTAIR, 1993. Movements of reflective markers were recorded using a videocamera, successive images being reconstructed by computer every 40ms. The position of the CM, ankle joint torques and shank and thigh angles were computed for each subject pre- in- and post-flight using a 7-link mathematical model. Results showed that both cosmonauts adopted a backward leaning posture prior to reaching movements. Inflight, the CM was displaced throughout values in the horizontal axis three times those of pre-flight measures. In addition, ankle dorsi flexor torques inflight increased to values double those of pre- and post-flight tests. This study concluded that CM displacements do not remain stable during complex postural equilibrium tasks executed in weightlessness. Furthermore, in the absence of gravity, subjects changed their strategy for producing ankle torque during spaceflight from a forward to a backward leaning posture.  相似文献   

10.
This study employed an information accumulation model of choice reaction times to investigate alignment effects in mental representations of maps. University students studied a map from a single orientation (with north at the top). In a subsequent two-choice reaction time task, the students’ spatial knowledge of the map was assessed employing spatial left/right judgments, which were made from imagined perspectives that were either north-aligned or south-aligned. Data showed a standard alignment effect, favoring north- over south-aligned trials. To examine the locus of this effect, data were fit using the Linear Ballistic Accumulator (LBA) model of speeded decisions (Brown & Heathcote, 2008). Of interest were three model parameters: drift rate, the speed at which evidence accumulates toward a response; response threshold, the amount of evidence demanded from the decision maker before selecting a response; and non-decision time, the time consumed by pre- and postdecisional processes. The best-fitting model suggested that non-decision time accounted for the alignment effect. The difference in non-decision time between north and south-aligned judgments suggests a mental alignment stage on south-aligned trials, accounting for the longer reaction times for judgements misaligned with the presented north orientation of the map.  相似文献   

11.
Two experiments are reported that use a ``point-to-unseen-targets' task to study the role of egocentric reference frames in the retrieval of survey knowledge learned from either studying a map or navigating an environment. In Experiment 1, performance was generally consistent with the hypothesis that map knowledge is retrieved using a frame of reference centered on the eye, characterized by (a) a fixed orientation in a ``frontal representational plane' and (b) equal access to spatial relations both in front of, or above, and behind, or below, a right-left retrieval axis. The results of Experiment 2 were consistent with the hypothesis that environment knowledge is retrieved within a frame of reference centered on the body, characterized by (a) flexible orientation within a ``transverse representational plane' and (b) privileged access to spatial relations located in front of the right-left retrieval axis in representational space. Both types of knowledge function as if they preserve information about the Euclidean angles connecting elements in physical space.  相似文献   

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13.
Humans solve spatial and abstract problems more easily if these can be visualized and/or physically manipulated. We analyze the domain of geometric problem solving from a cognitive perspective and identify several levels of domain abstraction that interact in the problem solving process. We discuss the roles of physical manifestations of spatial configurations, their manipulation, and their perception for understanding problem solving processes. We propose an extension of the classical problem solving repertoire of constructive geometry to approach certain problems more directly than under the compass-and-straightedge paradigm. Specifically, we introduce strings and pins as helpful metaphors for a generalization of the constructive geometry approach. We present classical problems from spatial problem solving to illustrate the ‘strings and pins’ paradigm. Three case studies are discussed: strings-and-pins solutions to (i) the ellipse construction problem; (ii) the shortest path problem; and (iii) the angle trisection problem. Comparisons to formal solutions are drawn. Differences and similarities between the compass-and-straightedge paradigm and the strings-and-pins paradigm are analyzed. Features and limitations of constructive and depictive geometry as well as implications for computational approaches are discussed. The strings-and-pins domain is shown to be more general and less restrictive than the compass-and-straightedge domain.  相似文献   

14.
Path integration or 'dead reckoning' is the ability to keep track of relative position using self-motion signals that convey information about speed and direction of movement. Most animal species, including humans, exhibit some degree of path integration capability and neurophysiological studies have demonstrated that self-motion signals are sufficient to update internal representations of both position and orientation. In the present study, human subjects were required to monitor their position or orientation on the basis of unstructured optic flowfields. Trials were conducted at different speeds to examine the accuracy of path integration and rates of random error accumulation, and at two different head azimuths to prevent a confounding strategy of position updating based primarily on tracking changes in the angular declination of distant landmarks with respect to the horizon. Participants integrated the speed of visual motion to update accurately a representation of their position and orientation within the environment. Consistent with the characteristics of real-world path integration, errors accumulated linearly with the magnitude of position and orientation estimation. We conclude that coherent optic flowfields provide a sufficient basis for humans to keep track of their position and orientation relative to remembered landmarks.  相似文献   

15.
Studies of map-learning have suggested that viewing maps from several orientations results in orientation independent encoding. The present investigation examined this claim. Three groups of participants were presented with a map from one orientation, or four orientations, or with the map constantly rotating. Participants' spatial knowledge was then assessed in a pointing task. Response latencies were fastest following presentations of the map from a single orientation. Contrary to earlier results, multiple views led to orientation dependent encoding when account was taken of participants'preferred map orientations. The findings are consistent with the notion that similar mental representations are acquired following single and multiple map views.  相似文献   

16.
Human orientation and spatial cognition partlydepends on our ability to remember sets ofvisual landmarks and imagine their relationshipto us from a different viewpoint. We normallymake large body rotations only about a singleaxis which is aligned with gravity. However,astronauts who try to recognize environmentsrotated in 3 dimensions report that theirterrestrial ability to imagine the relativeorientation of remembered landmarks does noteasily generalize. The ability of humansubjects to learn to mentally rotate a simplearray of six objects around them was studied in1-G laboratory experiments. Subjects weretested in a cubic chamber (n = 73) and aequivalent virtual environment (n = 24),analogous to the interior of a space stationnode module. A picture of an object waspresented at the center of each wall. Subjectshad to memorize the spatial relationships amongthe six objects and learn to predict thedirection to a specific object if their bodywere in a specified 3D orientation. Percentcorrect learning curves and response times weremeasured. Most subjects achieved high accuracyfrom a given viewpoint within 20 trials,regardless of roll orientation, and learned asecond view direction with equal or greaterease. Performance of the subject group thatused a head mounted display/head tracker wasqualitatively similar to that of the secondgroup tested in a physical node simulator. Body position with respect to gravity had asignificant but minor effect on performance ofeach group, suggesting that results may alsoapply to weightless situations. A correlationwas found between task performance measures andconventional paper-and-pencil tests of fieldindependence and 2&3 dimensional figurerotation ability.  相似文献   

17.
We examined the use of hand gestures while people solved spatial reasoning problem in which they had to infer motion from static diagrams (mental animation problems). In Experiment 1, participants were asked to think aloud while solving mental animation problems. They gestured on more than 90% of problems, and most gestures expressed information about the component motions that was not stated in words. Two further experiments examined whether the gestures functioned in the mechanical inference process, or whether they merely served functions of expressing or communicating the results of this process. In these experiments, we examined the effects of instructions to think aloud, restricting participants' hand motions, and secondary tasks on mental animation performance. Although participants who were instructed to think aloud gestured more than control groups, some gestures occurred even in control conditions. A concurrent spatial tapping task impaired performance on mechanical reasoning, whereas a simple tapping task and restricting hand motions did not. These results indicate that gestures are a natural way of expressing the results of mental animation processes and suggest that spatial working memory and premotor representations are involved in mental animation. They provide no direct evidence that gestures are functional in the thought process itself, but do not rule out a role for overt gestures in this type of spatial thinking.  相似文献   

18.
ABSTRACT

The ability to mentally represent spatial information is a fundamental cognitive process. To many people, this process feels a bit like visual perception, hence the term ‘spatial visualization’. In this paper, we describe a method for measuring the accuracy of spatial visualization, specifically visualization of a complex path in imaginary space. A critical feature of this method (called Path Visualization) is that it relies on the detection of intersections in a visualized path. Intersection detection is an inherently spatial task that requires a spatial representation. In this paper, we show how the Path Visualization method works, and how it can be customized to address several key research issues in human spatial cognition.  相似文献   

19.
A mechanical device for studying changes in mechanical properties of human muscle as a result of spaceflight is presented. Its main capacities are to allow during a given experiment investigation of both contractile and visco-elastic properties of a musculo-articular complex using respectively isometric contractions, isokinetic movements, quick-release tests and sinusoidal perturbations. This device is a motor driven ergometer associated to an experimental protocol designed for pre- and post-flight experiments. As microgravity preferentially affects postural muscles, the apparatus was designed to test muscle groups crossing the ankle joint. Three subjects were tested during the Euromir '94 mission. Preliminary results obtained on the european astronaut are briefly reported. During the next two years the experiments will be performed during six missions.  相似文献   

20.
To determine the role of the support-proprioceptive factor in the functioning of the vestibular system, in particular the static torsional otolith–cervical–ocular reflex (OCOR), comparative OCOR studies with videooculography recording were performed after a 7-day “dry” horizontal immersion (16 subjects) and after a prolonged (126–195 days) exposure to weightlessness (13 cosmonauts). For the first time, it was demonstrated that minimization of the support and proprioceptive afferentation may result in an inversion or absence of the static torsional OCOR and the development of a positional nystagmus with an inverted reflex. A comparative OCOR data analysis of cosmonauts and immersion subjects has revealed similarity of responses. However, changes in OCOR after immersion were noted in only 60% of the subjects, while after space flight, 90% of cosmonauts showed them. Post-flight changes were more frequent, marked and long-lasting. Statistical analysis has shown that there were significant differences between pre- and post-flight data according to both parametric and non-parametric methods of multiple comparisons, whereas only parametric methods have found significant differences within immersion data.  相似文献   

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