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1.
We investigated the simultaneous effects of different reference systems on spatial memory. Participants studied a configuration of objects surrounding them. During retrieval, they imagined themselves in the center of the object configuration facing a particular object, and then indicated the directions of other objects relative to this imagined heading. Besides strong effects of egocentric retrieval direction, retrieval was enhanced for objects and headings aligned with an object-centered reference system (triangular object configuration within a neutrally-shaped room), or with a sufficiently salient environmental reference system (triangular room surrounding a neutrally-shaped object configuration). Moreover, remembered object positions were spatially distorted by the object-centered reference system. Results suggest that object positions are accessed by imagining oneself within a topographical representation of objects which is preorganized in terms of both environmental and object-centered reference systems.  相似文献   

2.
Abstract

Three experiments were conducted to examine whether people can adopt and maintain imagined perspectives in the absence of target information. The task used entailed providing information about an imagined perspective in advance of target information to examine whether this would facilitate perspective-taking performance and reduce or eliminate alignment effects that are commonly reported in the literature. The three experiments employed different types of spatial environments: an environment learned from navigating a computer screen (Experiment 1), and an immersive environment that was either remote (Experiment 2) or immediate (Experiment 3) at the time of retrieval. Across the three experiments, results showed that information about an imagined perspective can be utilized ahead of target information. Furthermore, they suggested that alignment effects can be reduced as a result of processing information about perspective ahead of target information, but only when reasoning about specific nonimmediate spatial relations (Experiments 1 and 2). Results are discussed in connection with previous findings on spatial updating and the organizational structure of spatial memory.  相似文献   

3.
Two experiments are reported that use a ``point-to-unseen-targets' task to study the role of egocentric reference frames in the retrieval of survey knowledge learned from either studying a map or navigating an environment. In Experiment 1, performance was generally consistent with the hypothesis that map knowledge is retrieved using a frame of reference centered on the eye, characterized by (a) a fixed orientation in a ``frontal representational plane' and (b) equal access to spatial relations both in front of, or above, and behind, or below, a right-left retrieval axis. The results of Experiment 2 were consistent with the hypothesis that environment knowledge is retrieved within a frame of reference centered on the body, characterized by (a) flexible orientation within a ``transverse representational plane' and (b) privileged access to spatial relations located in front of the right-left retrieval axis in representational space. Both types of knowledge function as if they preserve information about the Euclidean angles connecting elements in physical space.  相似文献   

4.
Environments that are divided into regions lead to hierarchical encoding of space. Such memory structures are known to systematically distort estimates of distance and direction and affect spatial priming and memory recall. Here we present two navigation experiments in virtual environments that reveal an influence of environmental regions on human route planning and navigation behaviour. Following the hierarchical theories of spatial representations, it is argued that environmental regions are explicitly represented in spatial memory and that human route planning takes into account region-connectivity and is not based on place-connectivity alone. We also propose a fine-to-coarse planning heuristic that could account for the empirical data by planning in a representation that uses fine-space information for close locations and coarse-space information for distant locations simultaneously.  相似文献   

5.
Spatial memory plays an important role in everyday life, and a large amount of research has been devoted to understanding spatial coding and reference frames across many areas. The popular research paradigms to study spatial reference frames include novel shortcut, perspective change, and landmark control tests. However, the growing research on spatial updating challenges the logical foundation of these classical paradigms, and suggests that the experimental findings using these paradigms have usually been misinterpreted. That is, performance in these tasks is generally unrelated to whether the spatial representations themselves are egocentric or allocentric. This article reviews the traditional paradigms and their logic, summarizes the theories of spatial updating, analyzes the logical flaws in these popular paradigms, and discusses their implications.  相似文献   

6.
Abstract

The present work explores an interactive model of spatial and temporal information in map memory. In four experiments, participants learned a map with temporal and spatial information confounded or unconfounded. Attentional and representational levels of information were made apparent through tasks that tap spatial, temporal, or other information. Learning criteria emphasizing sequential order or location imposed differential weighting of the information types in memory. Results indicate that map memory is spatial, but also interacts with the order in which map locations are encountered. Findings show flexibility in allocating attention and information indexing of location and sequential order information in map learning.  相似文献   

7.
Abstract

We investigated the influence of environmental axes in a baseball field. In Experiment 1, participants walked either a path in the prototypical orientation (home plate to second base) or one which was rotated 225°. Recall for object locations was best when participants imagined themselves aligned with axes salient from the experienced orientation. In Experiment 2, when learning was through a route text, there was less of an influence of environmental axes. In Experiment 3, when participants walked both paths, memories were good for the atypical orientation, suggesting that task-specific spatial cues can be more influential than a prior conceptual north.  相似文献   

8.
Three experiments are reported that used an interference paradigm to test the extent to which perceptual orientation to a task environment interfered with retrieval from long-term spatial memory. Visual and spatial sources of interference were tested. The findings were consistent with a spatial locus of interference and showed that orientation to the task environment disrupted the accessibility of relative direction under two retrieval conditions: when the imagined viewpoint was 180 degrees misaligned with the actual viewpoint and when the actual body location was anterior to the imagined body location. While the former finding replicates previous reports of interference in perspective-taking tasks, the latter finding is new and difficult for current models of spatial long-term memory retrieval to explain. More research is needed to articulate further the constraints that perceptual orientation to the task environment place on spatial retrieval and their implications for models of spatial memory.  相似文献   

9.
ABSTRACT

This study investigated the effects of featural information (landmarks) and geometric information (pre-exposure to a structural map) and their possible interaction during the process of spatial knowledge acquisition of 8- and 11-year-old children and adults in a virtual environment. The study confirmed the well-known result of a developmental achievement in spatial cognition from childhood to adulthood. Although landmarks and the pre-exposure to a structural map did not affect the time to learn a specific route, they influenced the use of behavior in spatial learning and eased the acquisition of spatial knowledge measured by a route reversal and map-drawing tasks. Children and adults are able to integrate featural and geometric information in the spatial knowledge acquisition process in an environmental space, but their integration depends on the spatial processing stages that are investigated. Moreover, it was successfully demonstrated that the use of desktop virtual environments seems to be appropriate to investigate the development of spatial cognition.  相似文献   

10.
11.
12.
People use spatial and nonspatial information to structure memory for an environment. Two experiments explored interactions between spatial and social categories on map memory when mediated by retrieval (Experiment 1) and encoding (Experiment 2) demands. Participants studied a map depicting business locations (including proprietors' race). In Experiment 1, participants completed two memory tasks, one globally focused and the other locally focused. The global task compressed, while the local task expanded, within-category similarity. Furthermore, processing styles carried over to the subsequent task. Experiment 2 emphasized either the spatial or social category during encoding, which increased that category's weighting in memory. These results extend the work of Maddox, Rapp, Brion, and Taylor, suggesting that retrieval and encoding demands can shift how these categories affect spatial memory.  相似文献   

13.
Spatial short-term memory for single target positions is subject to distortions which depend on the spatial layout of visual landmarks. Here, participants had to reproduce the positions of briefly presented targets in the context of three-landmark configurations presented in various orientations. Symmetry properties of distortional patterns were determined by the intrinsic reference system of the landmark configuration as well as by the environment-or body-centered vertical axis. Symmetry was best about the cardinal axes of the landmark system irrespective of their orientation, but symmetry of non-cardinal axes was enhanced when these axes were aligned with the extrinsic vertical. Results are inconsistent with most current models of spatial memory distortions but in line with models explaining distortions in terms of attentional processes in topographical neuronal networks.  相似文献   

14.
Abstract

Participants (N = 78) studied a visualization of a route through a complex building and walked that route in the real building without further assistance. Erroneous turns on the route as well as indicators of uncertainty such as hesitations were assessed. Three types of route visualizations were compared: (1) an allocentric, map-based visualization with the route indicated in floor maps, (2) an ordered sequence of pictures of decision points shown from the egocentric perspective, and (3) an animation showing a virtual walk of the route from the egocentric perspective. In addition to the experimental variation, gender differences, differences in visual-spatial abilities and differences in self-reported wayfinding strategies were considered as predictor variables. Wayfinding performance did not differ between allocentric (map) and egocentric (decision point pictures and animation) visualizations. However, wayfinding performance was better with animated than with static egocentric visualizations. Individual differences in the ability to encode visual-spatial information from the visualization played a critical role for route learning. Self-reported sense of direction related to egocentric wayfinding strategies also predicted wayfinding performance. Gender differences were attributable to differences in visual-spatial abilities and egocentric wayfinding strategies. Interactions between visualizations and individual differences were not found. It is concluded that animations of virtual walks are suitable to convey route information in complex buildings. Successful acquisition of route knowledge from maps is possible but might depend on the comprehensibility of the structure of the building.  相似文献   

15.
Research on location memory suggests that integration of separate sources of information does not occur when recalling the position of a common target object. In a relatively simple task, previous research shows no observable benefit from holding two spatial memories compared to one. It has been suggested that exclusively utilizing only one of two memories may account for this finding. The current research tests the robustness of this idea as well as an alternative in the form of an averaging approach to combining spatial information. The results suggest that exclusivity may not be the best account for performance of multiple object-location memories. Rather, memories may well combine in a manner similar to averaging, where information is available for each memory but combined in a nonbeneficial way.  相似文献   

16.
Abstract

Research has demonstrated navigational aids impair spatial memory, but has not considered important spatial cognitive concepts. For example, impairment may stem from spatial perspective switches between route-based aids and survey-based memory assessments. Further, the verbal format of aid instructions may selectively interfere with verbal working memory (VWM). To address these potential explanations, participants navigated desktop virtual environments in a goal-directed manner. In each within-participants condition, participants either navigated with a verbal or tonal aid that presented mixed spatial perspective instructions or without aid. Both aids yielded slight navigational advantages and steep spatial memory costs despite their mixed perspective instructions. The equivalent impairment between information formats suggests navigational aids impair spatial memory by dividing attention rather than selective interference of VWM.  相似文献   

17.
Abstract

This research uses a novel integration paradigm to investigate whether target locations read in from long-term memory (LTM) differ from perceptually encoded inputs in spatial working-memory (SWM) with respect to systematic spatial error and/or noise, and whether SWM can simultaneously encompass both of these sources. Our results provide evidence for a composite representation of space in SWM derived from both perception and LTM, albeit with a loss in spatial precision of locations retrieved from LTM. More generally, the data support the concept of a spatial image in working memory and extend its potential sources to representations retrieved from LTM.  相似文献   

18.
Two experiments are presented, one that focused on the abilities of 3- through 8-year-old children to use frames of reference as means for solving a search task in a small-scale perceived space and one that focused on the abilities of 8- through 11-year-old children to use different frames of reference to answer questions about the locations of objects in an environment they had read about. Experiment 1 revealed developmental improvement in the consistent application of object-, place-, and viewer-based frames of reference, with scale of space impacting the pattern of age-related improvement. Experiment 2 showed that young readers' first successes with switching from one reference system to another in representational space involved a vantage point perspective, a viewer-based ``gaze tour' of a small-scale area. Although disparate in focus and method, the studies point to the need for a new theoretical framework for examining developmental issues in the application of spatial frames of reference.  相似文献   

19.
Although recent studies have brought new insight into the mechanisms of spatial memory and cognitive strategies during navigation, most of these studies have concerned two-dimensional navigation and little is known regarding the problem of three-dimensional (3D) spatial memory. We found previously that memorizing complex 3D-structured corridors was easier with natural self-motion that included only yaw turns, and vertical translations facing the walls at vertical sections. This suggests that when only sideways (yaw) mental rotations had to be performed in order to shift from the experienced egocentric to the allocentric reference frame where recognition was tested, memorization of such corridors was improved. In the present investigation we studied the effect of tilting separately subject's body axis and self-motion's rotation axis relative to gravity. With a computerized 3D reconstruction task of the maze, we examined whether having any single rotation axis was enough to facilitate this reference shift or, if not, what aspect of the terrestrial condition-where visual displacement rotation, gravity and body axes were aligned-led to better performance. Field dependent (FD) and independent (FI) subjects, as determined by the rod and frame test, showed distinct effects of the navigation conditions. The FD group performance was markedly impaired when gravity and body axis were in conflict, independently of the rotation axis, whereas FI performance only slightly worsened when the body was tilted and the rotation axis remained aligned with gravity. Moreover, tilting the body in the control condition only worsened performance for the FD group.  相似文献   

20.
To represent a stable environment despite the experience of changes during self movements, one can either develop an invariant allocentric representation, or update the egocentric representations as one moves. Using a disorientation paradigm, three sets of studies investigated these mechanisms in human navigation and scene recognition. Accuracy in the configuration of multiple object localization is impaired by disorientation, an effect not due to artifacts such as memory deterioration over time, intervening physical activities, uncertainty in self position and orientation, etc., suggesting one can locate objects primarily by updating their egocentric positions as she or he moves. Disorientation also impaired the judgment of changes to a scene after viewer movements, suggesting a similar egocentric updating process. On the contrary, representation of the shape of the surroundings is invariant and persists through disorientation. The coexistence of multiple mechanisms may increase the flexibility and robustness of the system.  相似文献   

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