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1.
Abstract

The nature of route learning in terms of the memorizing of landmarks was investigated. In Experiment 1, participants memorized landmarks while being guided through a computer-simulated hallway (dynamic, with spatial context), or while viewing the landmarks one by one in front of a black background (static, without context). Two more conditions completed the 2 × 2 design. One condition preserved the dynamic landmark viewing properties (observers approached each object, passed it, turned to the next object, and so on), but the background was black (dynamic, without context). In the other condition the observer saw a stationary display of each object within a hallway, but did not approach the object (static, with context). Serial recall was much better after viewing the landmarks in the dynamic presentation format with spatial context than in the other conditions. Experiment 2 showed that the superior performance in the dynamic condition with context was abolished when all hallway segments were equally long. This implies that metric information is a component of route knowledge at a very early stage, which is incompatible with the dominant framework, but is compatible with the alternative framework for spatial microgenesis.  相似文献   

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The influence of stress states on cognition is widely recognized. However, the manner in which stress affects survey knowledge acquisition is still unresolved. For the present study, we investigated whether survey knowledge acquisition during a stressful task (i.e., under time pressure) is more accurate for the mental representation of global or local landmarks. Participants navigated through virtual cities with a navigation aid and explicit learning instructions for different landmark configurations. Participants’ judgments of relative direction (JRDs) suggest that global landmark configurations were not represented more accurately than local landmark configurations and that survey knowledge acquisition was not impaired under time pressure. In contrast to prior findings, our results indicate the limitations of the utility of global landmarks for spatial knowledge acquisition.  相似文献   

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5.
Abstract

Landmarks are salient objects in an environment. They play an important role in navigation by serving as orientation aids and marking decision points. Recently, there have been several efforts to design methods to automatically designate certain buildings with salient features as landmarks. All of these methodologies consist of similar steps: (a) establishing a neighborhood, usually around an intersection, (b) performing statistical or data mining analysis to find the building with outlier characteristics, and (c) establishing this salient building as the local landmark. Although these advances are significant, we believe that there are still several key issues that need to be fully addressed in order to realize the new generation of Automatic Landmark Detection Systems (ALDSs). Currently, the main shortcomings in the domain of ALDSs is the lack of a thorough and systematic study of attributes of objects that are analyzed to select landmarks, and deficient experimental verification of the benefits of ALDSs to the end users. Unless, these shortcomings are thoroughly addressed, the viability, applicability, and usefulness of ALDSs are uncertain. On the other hand, automatic landmark detection has the potential to be a dynamic, fascinating, and interdisciplinary research topic with wide applicability. Therefore, the goal of this paper is to discuss the current shortcomings in the domain of landmark detection, propose some preliminary solutions, and provide general guidelines for implementation of the new generation of ALDSs. Specifically, we discuss and promote the importance of: (a) widening the types of attributes analyzed in the landmark detection process, (b) weighting each attribute relative to its significance, (c) extending the types of objects considered as landmark candidates beyond just buildings, (d) identifying landmarks outside the vicinity of intersections, (e) identifying false landmarks along routes, and (f) using virtual environments for experiments with ALDSs. Throughout the paper, we discuss several demonstrative examples and experiments to clarify and support the ideas and concepts that are being promoted.  相似文献   

6.
ABSTRACT

This study investigated the effects of featural information (landmarks) and geometric information (pre-exposure to a structural map) and their possible interaction during the process of spatial knowledge acquisition of 8- and 11-year-old children and adults in a virtual environment. The study confirmed the well-known result of a developmental achievement in spatial cognition from childhood to adulthood. Although landmarks and the pre-exposure to a structural map did not affect the time to learn a specific route, they influenced the use of behavior in spatial learning and eased the acquisition of spatial knowledge measured by a route reversal and map-drawing tasks. Children and adults are able to integrate featural and geometric information in the spatial knowledge acquisition process in an environmental space, but their integration depends on the spatial processing stages that are investigated. Moreover, it was successfully demonstrated that the use of desktop virtual environments seems to be appropriate to investigate the development of spatial cognition.  相似文献   

7.
Spatial short-term memory for single target positions is subject to distortions which depend on the spatial layout of visual landmarks. Here, participants had to reproduce the positions of briefly presented targets in the context of three-landmark configurations presented in various orientations. Symmetry properties of distortional patterns were determined by the intrinsic reference system of the landmark configuration as well as by the environment-or body-centered vertical axis. Symmetry was best about the cardinal axes of the landmark system irrespective of their orientation, but symmetry of non-cardinal axes was enhanced when these axes were aligned with the extrinsic vertical. Results are inconsistent with most current models of spatial memory distortions but in line with models explaining distortions in terms of attentional processes in topographical neuronal networks.  相似文献   

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We tested the hypothesis that a route's memorability is dependent on the frequency with which people are exposed to visual landmarks. Undergraduates learned either a route through an urban area lacking visually salient features, or a route in a neighborhood with many shops and urban objects. They were then asked to recall the learned route in the form of route directions and sketch maps. The results showed higher recall performance for the richer environment. When presented with photographs depicting scenes along the route, participants exposed to the richer environment had higher recognition scores and shorter response times than the others. The data confirm the functional role of landmarks in route memory and wayfinding.  相似文献   

10.
Environmental reference systems for large-scale spaces   总被引:1,自引:1,他引:0  
Human navigation in well-known environments is guided by stored memory representations of spatial information. In three experiments (N = 43) we investigated the role of different spatial reference systems when accessing information about familiar objects at different locations in the city in which the participants lived. Our results indicate that two independent reference systems underly the retrieval of spatial knowledge. Environmental characteristics, e.g., the streets at an intersection, determine which headings are easier to imagine at a given location and lead to differences in accessibility of spatial information (orientation-specific behavior). In addition, access to spatial information depends on the relative direction of a location with respect to the imagined heading, such that information about locations imagined in front of oneself is easier to access than about locations towards the back. This influence of an egocentric reference system was found for environmental knowledge as well as map-based knowledge. In light of these reference system effects, position-dependent models of spatial memory for large-scale environments are discussed. To account for the simultaneous effect of an environmental and an egocentric reference system, we present a 2-level model of spatial memory access.  相似文献   

11.
We study the role of place and region names in the formation of spatial hierarchies. Representations were probed behaviorally, i.e., by choices between two equidistant routes differing only in the number of regions they touched. Routes crossing fewer region boundaries are preferred over routes crossing more region boundaries. Visual landmark objects from a common semantic category placed in spatial vicinity induce region representations. Here we show that region dependent route preference is reduced if the landmark objects are replaced by signs displaying object names. The effects of explicit region names and linguistic properties of different naming schemes are discussed.  相似文献   

12.
An analysis of characteristics of autonomous navigation by using optical sighting of unknown landmarks was carried out for artificial satellites in circular orbits around the Earth with altitudes from 300 to 900 km. It is shown that navigational errors vary approximately in inverse proportion to duration of measurements. Also they decrease with an increasing number of sighted landmarks. The errors poorly depend on the orbit altitude if the duration of measurement for each landmark is chosen in proportion to the orbit altitude, or a maximal zenith angle of sighting the landmark remains constant.Some characteristics of the navigational algorithm are given. Admissible deviations of initial orbital elements from their exact values are investigated. For a properly chosen measurement procedure the algorithm proves to be stable even for rather crudely given initial parameters.  相似文献   

13.
There is a general agreement that landmarks in route directions should be perceptually salient and stable objects. Yet, other attributes, such as (animated) motion, can also attract visual attention and make entities salient. In the present study, we investigate if and when speakers refer to moving entities in route directions and how listeners evaluate such instructions. We asked speakers to watch short videos of different crossroads with and without moving landmarks and give directions to listeners, who in turn had to choose a street on which to continue (Experiment 1) or choose the instruction they most preferred among three route directions (Experiment 2). Results reveal that speakers mentioned moving entities, especially when the trajectory was informative for the place where a turn should be taken (Experiment 1). Listeners had no problem understanding instructions with moving landmarks (Experiment 1). Yet, participants chose instructions with stable landmarks more often (Experiment 2). These results are discussed in relation to automatic route directions generation.  相似文献   

14.
Abstract

Participants (N = 78) studied a visualization of a route through a complex building and walked that route in the real building without further assistance. Erroneous turns on the route as well as indicators of uncertainty such as hesitations were assessed. Three types of route visualizations were compared: (1) an allocentric, map-based visualization with the route indicated in floor maps, (2) an ordered sequence of pictures of decision points shown from the egocentric perspective, and (3) an animation showing a virtual walk of the route from the egocentric perspective. In addition to the experimental variation, gender differences, differences in visual-spatial abilities and differences in self-reported wayfinding strategies were considered as predictor variables. Wayfinding performance did not differ between allocentric (map) and egocentric (decision point pictures and animation) visualizations. However, wayfinding performance was better with animated than with static egocentric visualizations. Individual differences in the ability to encode visual-spatial information from the visualization played a critical role for route learning. Self-reported sense of direction related to egocentric wayfinding strategies also predicted wayfinding performance. Gender differences were attributable to differences in visual-spatial abilities and egocentric wayfinding strategies. Interactions between visualizations and individual differences were not found. It is concluded that animations of virtual walks are suitable to convey route information in complex buildings. Successful acquisition of route knowledge from maps is possible but might depend on the comprehensibility of the structure of the building.  相似文献   

15.
Human orientation and spatial cognition partlydepends on our ability to remember sets ofvisual landmarks and imagine their relationshipto us from a different viewpoint. We normallymake large body rotations only about a singleaxis which is aligned with gravity. However,astronauts who try to recognize environmentsrotated in 3 dimensions report that theirterrestrial ability to imagine the relativeorientation of remembered landmarks does noteasily generalize. The ability of humansubjects to learn to mentally rotate a simplearray of six objects around them was studied in1-G laboratory experiments. Subjects weretested in a cubic chamber (n = 73) and aequivalent virtual environment (n = 24),analogous to the interior of a space stationnode module. A picture of an object waspresented at the center of each wall. Subjectshad to memorize the spatial relationships amongthe six objects and learn to predict thedirection to a specific object if their bodywere in a specified 3D orientation. Percentcorrect learning curves and response times weremeasured. Most subjects achieved high accuracyfrom a given viewpoint within 20 trials,regardless of roll orientation, and learned asecond view direction with equal or greaterease. Performance of the subject group thatused a head mounted display/head tracker wasqualitatively similar to that of the secondgroup tested in a physical node simulator. Body position with respect to gravity had asignificant but minor effect on performance ofeach group, suggesting that results may alsoapply to weightless situations. A correlationwas found between task performance measures andconventional paper-and-pencil tests of fieldindependence and 2&3 dimensional figurerotation ability.  相似文献   

16.
This study presents two experiments that examine howindividuals learn relative directions betweenlandmarks in a desktop virtual environment. Subjectswere presented snapshot images of different virtualenvironments containing distinguishing landmarks anda road network. Following the presentation of eachvirtual environment, subjects were given a relativedirection test. The relative direction test involvedindicating the direction of hidden landmarks fromdifferent vantage points in the environment. Half ofthese vantage points were presented during thelearning phase, while the other half were novel.Results showed that subjects learned relativedirections between landmarks equally well when sceneswere presented in either a sequential or random order.Furthermore, viewing a configuration of landmarks ina desktop virtual environment from multipleperspectives produced a viewpoint dependentrepresentation in memory. Subjects had significantlygreater response times for new viewing perspectives,as compared to previously viewed scenes. Thisviewpoint dependent representation of the environmentpersisted despite learning under conditions ofspatio-temporal discontinuity and changes to anenvironmental frame of reference.  相似文献   

17.
People navigating in unfamiliar environments rely on wayfinding directions, either given by people familiar with the place, or given by maps or wayfinding services. The essential role of landmarks in human route communication is well-known. However, mapping the human ability to select landmarks ad hoc for route directions to a computational model was never tried before. Wayfinding services manage the problem by using predefined points of interest. These points are not automatically identified, and they are not related to any route. In contrast, here a computational model is presented that selects salient features along a route where needed, e.g., at decision points. We propose measures to formally specify the salience of a feature. The observed values of these measures are subject to stochastical tests in order to identify the most salient features from datasets. The proposed model is implemented and checked for computability with a use case from the city of Vienna. It is also crosschecked with a human subject survey for landmarks along a given route. The survey provides evidence that the proposed model selects features that are strongly correlated to human concepts of landmarks. Hence, integrating the selected salient features in wayfinding directions will produce directions with lower cognitive workload and higher success rates, compared to directions based only on geometry, or on geometry and static points of interest.  相似文献   

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19.
Dysfunctions of Spatial Cognition in Schizophrenic Patients   总被引:1,自引:1,他引:0  
ABSTRACT

Twenty outpatients who fulfilled the criteria for a diagnosis of schizophrenia and 28 control participants were invited to learn a route through a complex outdoor environment. They were then tested in tasks intended to explore various aspects of their memorized representation of the navigational episode. Compared to controls, the patients showed significant impairment in both the verbal production of route directions and the drawing of sketch maps. They referred to fewer landmarks and provided fewer directional instructions than the controls, while making a greater number of irrelevant comments. When invited to distinguish between photographs showing views of landmarks encountered along the route and distractors, they performed as well as the controls, and they had similar response times. However, when they were presented with pairs of actual photographs taken along the route, they displayed special difficulty in deciding which of the two landmarks was encountered first along the route. This difficulty in retrieving the sequential structure of the navigational episode suggests that the patients' memories were not accurately linked to one another in their mental representation of the route. These findings are interpreted in the context of current hypotheses about the hippocampal impairment that affects schizophrenic patients.  相似文献   

20.
In this paper we examine the nature of theearly cognitive map – the beginnings of acognitive map formed from one's earlyimpressions of the environment one is in. Twodistinct paradigms have emerged from ourstudies of what information is initially identified in a cognitive map. The first, which weterm a space-based approach, emphasises makingexplicit the spatial extent of the currentlocal environment. The second emphasises makingexplicit the relationships between objects inthe local environment and we call this anobject-based approach. For both paradigms weexamine the psychological literature to findsupport for the approach and the roboticists'attempts at implementing the idea. We arguethat a space-based approach is the moreappropriate way to compute an early cognitivemap. In particular, we find that Siegel andWhite's (1975) object-based hypothesis, whichstates that the developmental progression of acognitive map is from landmark to route tosurvey map, is not supported. The space-basedparadigm underpins our own work in this areaand we outline our own space-based theory forcomputing an early cognitive map.  相似文献   

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