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1.
With respect to the ergonomic evaluation and optimization in the mental task design of the aircraft cockpit display interface, the experimental measurement and theoretical modeling of mental workload were carried out under flight simulation task conditions using the performance evaluation, subjective evaluation and physiological measurement methods. The experimental results show that with an increased mental workload, the detection accuracy of flight operation significantly reduced and the reaction time was significantly prolonged; the standard deviation of R-R intervals(SDNN) significantly decreased, while the mean heart rate exhibited little change; the score of NASA_TLX scale significantly increased. On this basis, the indexes sensitive to mental workload were screened, and an integrated model for the discrimination and prediction of mental workload of aircraft cockpit display interface was established based on the Bayesian Fisher discrimination and classification method. The original validation and cross-validation methods were employed to test the accuracy of the results of discrimination and prediction of the integrated model, and the average prediction accuracies determined by these two methods are both higher than 85%. Meanwhile, the integrated model shows a higher accuracy in discrimination and prediction of mental workload compared with single indexes. The model proposed in this paper exhibits a satisfactory coincidence with the measured data and could accurately reflect the variation characteristics of the mental workload of aircraft cockpit display interface, thus providing a basis for the ergonomic evaluation and optimization design of the aircraft cockpit display interface in the future.  相似文献   

2.
Simulation-based training is a promising way to train a carrier flight deck crew because of the complex and dangerous working environment. Quantitative evaluation of simulation-based training quality is vital to make simulation-based training practical for aircraft carrier marshalling.This paper develops a personal computer-based aircraft carrier marshalling simulation system and a cave automatic virtual environment(CAVE)-based immersive environment. In order to compare the training effectiveness of simulation-based training and paper-based training, a learning cubic model is proposed and a contrast experiment is carried out as well. The experimental data is analyzed based on a simplified Kirkpatrick’s model. The results show that simulation-based training is better than paper-based training by 26.80% after three rounds of testing, which prove the effectiveness of simulation-based aircraft carrier marshalling training.  相似文献   

3.
The flight safety is threatened by the special flight conditions and the low speed of carrier-based aircraft ski-jump takeoff. The aircraft carrier motion, aircraft dynamics, landing gears and wind field of sea state are comprehensively considered to dispose this multidiscipline intersection problem. According to the particular naval operating environment of the carrier-based aircraft ski-jump takeoff, the integrated dynamic simulation models of multi-body system are developed, which involves the movement entities of the carrier, the aircraft and the landing gears, and involves takeoff instruction, control system and the deck wind disturbance. Based on Matlab/Simulink environment, the multi-body system simulation is realized. The validity of the model and the rationality of the result are verified by an example simulation of carrier-based aircraft ski-jump takeoff. The simulation model and the software are suitable for the study of the multidiscipline intersection problems which are involved in the performance, flight quality and safety of carrier-based aircraft takeoff, the effects of landing gear loads, parameters of carrier deck, etc.  相似文献   

4.
Gain-scheduling has got its wide applications in modern flight control, in which control gains are scheduled with variables such as dynamic pressure and Mach number, to meet dynamic response requirements in different flight conditions. Classical gain-scheduling approaches may result in some problems, which can not guarantee global robustness and stability in transitions of different flight conditions. Gain-scheduling problem is systematically investigated from robustness point of view in the paper. Detailed procedures for gain-scheduled controller to achieve both robustness and stability performance are given and applied to a typical flight control system. For switching stability problems of different flight conditions in flight control systems, a new approach is proposed, in which different flight conditions are reduced into a parameter varying plant using interpolation firstly, and then parameter-varying controller design goes next. Though interpolation errors may exist, the robust parameter varying controller design can compensate for those uncertainties and errors, and finally achieve good performance of robustness and switching stability during transitions. Illustrative simulation at last shows satisfactory results.  相似文献   

5.
6.
This paper presents a simple and useful modeling method to acquire a dynamics model of an aerial vehicle containing unknown parameters using mechanism modeling,and then to design different identifcation experiments to identify the parameters based on the sources and features of its unknown parameters.Based on the mathematical model of the aerial vehicle acquired by modeling and identifcation,a design for the structural parameters of the attitude control system is carried out,and the results of the attitude control flaps are verifed by simulation experiments and flight tests of the aerial vehicle.Results of the mathematical simulation and flight tests show that the mathematical model acquired using parameter identifcation is comparatively accurate and of clear mechanics,and can be used as the reference and basis for the structural design.  相似文献   

7.
The aircraft engine multi-loop control system is described and the switching control theory is introduced to solve the regulating and protecting control problems in this paper. The aircraft engine multi-loop control system is firstly described and the control problems are formulated. Secondly, the theory of the smooth switching control is devoted and a new extended scheme for the smooth switching of a switched control system is introduced. Then, for the key technologies of aero-engines switching control, a design algorithm is presented which can determine which candidate controller should be put in feedback with the plant to achieve a desired performance and the procedure to design the aircraft engine multi-loop control system is detailed. The switching performance objectives and the switching scheme are given and a family of PID controllers and compensators is designed. The simulation shows that using the switching control design method can not only improve the dynamic performance of the aircraft engine control system and reduce the switching times, but also guarantee the stability in some peculiar occasions.  相似文献   

8.
For random vibration of airborne platform, the accurate evaluation is a key indicator to ensure normal operation of airborne equipment in flight. However, only limited power spectral density(PSD) data can be obtained at the stage of flight test. Thus, those conventional evaluation methods cannot be employed when the distribution characteristics and priori information are unknown. In this paper, the fuzzy norm method(FNM) is proposed which combines the advantages of fuzzy theory and norm theory. The proposed method can deeply dig system information from limited data, which probability distribution is not taken into account. Firstly, the FNM is employed to evaluate variable interval and expanded uncertainty from limited PSD data, and the performance of FNM is demonstrated by confidence level, reliability and computing accuracy of expanded uncertainty. In addition, the optimal fuzzy parameters are discussed to meet the requirements of aviation standards and metrological practice. Finally, computer simulation is used to prove the adaptability of FNM. Compared with statistical methods, FNM has superiority for evaluating expanded uncertainty from limited data. The results show that the reliability of calculation and evaluation is superior to 95%.  相似文献   

9.
基于多Agent的舰载机弹射起飞仿真层次模型(英文)   总被引:10,自引:0,他引:10  
With the aid of multi-agent based modeling approach to complex systems, the hierarchy simulation models of carrier-based aircraft catapult launch are developed. Ocean, carrier, aircraft, and atmosphere are treated as aggregation agents, the detailed components like catapult, landing gears, and disturbances are considered as meta-agents, which belong to their aggregation agent. Thus, the model with two layers is formed i.e. the aggregation agent layer and the meta-agent layer. The information communication among all agents is described. The meta-agents within one aggregation agent communicate with each other directly by information sharing, but the meta-agents, which belong to different aggregation agents exchange their information through the aggregation layer first, and then perceive it from the sharing environment, that is the aggregation agent. Thus, not only the hierarchy model is built, but also the environment perceived by each agent is specified. Meanwhile, the problem of balancing the independency of agent and the resource consumption brought by real-time communication within multi-agent system (MAS) is resolved. Each agent involved in carrier-based aircraft catapult launch is depicted, with considering the interaction within disturbed atmospheric environment and multiple motion bodies including carrier, aircraft, and landing gears. The models of reactive agents among them are derived based on tensors, and the perceived messages and inner frameworks of each agent are characterized. Finally, some results of a simulation instance are given. The simulation and modeling of dynamic system based on multi-agent system is of benefit to express physical concepts and logical hierarchy clearly and precisely. The system model can easily draw in kinds of other agents to achieve a precise simulation of more complex system. This modeling technique makes the complex integral dynamic equations of multibodies decompose into parallel operations of single agent, and it is convenient to expand, maintain, and reuse the pro  相似文献   

10.
《中国航空学报》2016,(3):596-607
To analyze the parachute dynamics and stability characteristics of precision airdrop system,the fluid–structure interaction(FSI) dynamics coupling with the flight trajectory of a parachute–payload system is comprehensively predicted by numerical methods.The inflation behavior of a disk-gap-band parachute is specifically investigated using the arbitrary Lagrangian–Euler(ALE) penalty coupling method.With the available aerodynamic data obtained from the FSI simulation,a nine-degree-of-freedom(9DOF) dynamic model of a parachute–payload system is built and solved to simulate the descent trajectory of the multi-body dynamic system.Finally,a linear five-degree-of-freedom(5DOF) dynamic model is developed,the perturbation characteristics and the motion laws of the parachute and payload under a wind gust are analyzed by the linearization method and verified by a comparison with flight test data.The results of airdrop test demonstrate that our method can be further applied to the guidance and control of precision airdrop systems.  相似文献   

11.
飞机座舱人机工效评定实验台研制   总被引:1,自引:0,他引:1  
为解决飞机人机界面设计在新形势下面临的问题,研制了一套基于飞行模拟器的驾驶员工效评定实验台,以便在更加实际的飞行情况下对飞行员的认知特性进行研究.该实验台由飞机座舱、仿真软件、计算机系统和生理参数测量系统等组成,能开展座舱优化布局、界面信息显示适人性、脑力负荷的综合评定等研究.该实验台的研制为飞机人机界面的工效设计和评定提供了一种新的方法.  相似文献   

12.
基于三维地形显示的合成视景系统结合空中隧道等新技术,为飞行员提高情形认知、降低工作量,同时也给传统驾驶舱显示、飞行安全、航线运营等带来不同程度的影响,特别是对驾驶舱显示将是划时代变革。综述机遇与挑战并结合航空发展,预测合成视景系统在10~15年内必将广泛应用。  相似文献   

13.
飞机座舱显示控制界面设计   总被引:2,自引:0,他引:2       下载免费PDF全文
飞机座舱显示控制系统作为人机接口,一直是航空工效学关注的对象,提高飞机座舱显示控制系统的可视性和方便操作性,是其设计时所要追求的目标。综合近年来飞机座舱显示控制界面的相关研究现状,创建一种飞机座舱显示控制界面设计方法,并探讨软件设计中涉及到的一些关键技术。该方法集成在 C++系统 中,在飞机座舱设计的各个阶段分别引入飞行员三维人体几何模型和运动学模型;结合视景仿真建模理论和相 关软件,实现飞行视景及座舱显示控制界面的开发;提出飞机座舱显示控制界面设计的综合评价方法,以及各 种评价指标的筛选与评价体系的确立。该显示控制界面设计方法能够通过模拟飞行员的操作动作与计算视 角、可达性、操纵力等参数,较好地反映出飞行员的运动学和动力学特性,提高了界面友好性、操作直观性、简便性。  相似文献   

14.
白刚  袁梅  陈炅 《飞机设计》2005,(4):50-54
在剖析座舱显示系统的发展及现状的基础上,本文详细介绍了虚拟座舱多功能显示器的设计原理及过程。整体系统的设计基于Open GL开发的仿真软件平台,系统的通信接口遵循W indows套接字规范,模块化架构兼顾了软件的移植性和继承性。通过任务计算机传输数据,虚拟多功能显示器可以实时显示飞机的飞行、导航、机载设备运行状态等参数,较好地模拟了战机实战状态下的各种数据显示。  相似文献   

15.
基于视觉仿真的飞机座舱风挡眩光分布影响研究   总被引:3,自引:1,他引:2  
现代飞机座舱内照明灯具、综合显示器以及其他发光显示器件的大量应用,使得座舱内光学环境越来越复杂。不合理的照明和内饰设计,或者不合适的舱内空间布局,将会导致各种有害光的出现,影响飞行安全。采用视觉仿真方法,从操纵台控制显示装置的布置角度、布置位置等方面对其在前风挡形成的有害光进行分析,结果表明:针对大弧度曲面造型风挡,调整控制显示装置布置角度对有害光分布的影响有限,调整布置位置对有害光分布的影响显著,可以大大改善或避免眩光对飞行员的影响。  相似文献   

16.
为了满足民机驾驶舱设计早期多方案对比和快速优化迭代的需求,研发了面向民机驾驶舱的混合现实仿真平台。以实体场景模块、可视化模块和运行逻辑模块为依托, 构建了仿真平台的系统框架; 在此基础上, 研究了高精度动态虚实融合技术, 解决了混合现实平台中操控部件和人的数字孪生问题; 为了验证混合现实仿真平台的可行性和有效性, 在物理驾驶舱仿真平台和混合现实驾驶舱仿真平台开展相同的试验,采用主观评估和客观测量相结合的方法对驾驶舱操纵部件可达性、布局合理性、仪表显示可视性和可读性方面进行人机工效分析, 并将两组试验的试验数据进行对比。试验结果表明,混合现实平台与物理平台的测试效果基本一致,能够为驾驶舱设计早期多方案对比评估提供有效的测试平台。  相似文献   

17.
This paper presents the concept of cognitive assistant systems which represents an approach to ensure the highest degree possible of situation awareness of the flight crew as well as a satisfactory workload level. This concept offers the solution to counteract susceptibility to pilot errors typical of lack of attention or other cognitive limitations. It is founded on cognitive system engineering. This technology enables a cockpit design in order to systematically comply with the requirements of ‘Human-Centred Automation (HCA)’. The underlying approach behind the concept has become real with the development of the cockpit assistant system prototype family CASSY/CAMA as described in this paper. CASSY/CAMA has been extensively tested in a flight simulator and successfully field tested with the ATTAS (Advanced Technologies Testing Aircraft System) of the DLR. Some of the test results with CAMA will be presented in this paper.  相似文献   

18.
《Air & Space Europe》1999,1(1):38-41
A study was conducted to evaluate training and displays for the vertical guidance system of a modern glass cockpit airliner. The experiment consisted of a complete flight performed in a fixed-base simulator with airline pilots. Three groups were used to evaluate a new flight mode annunciator display and vertical navigation training. Results showed improved pilot performance with training and significant improvements with the training and the Guidance-Flight Mode Annunciator. Using actual behavior of the avionics to design pilot training and FMA is feasible and yields better pilot performance.  相似文献   

19.
飞机座舱多功能显示界面的实现   总被引:1,自引:0,他引:1  
为了实现飞机座舱内用单屏可以进行多功能界面显示,提出了座舱内地形、交通、气象三者合一的多功能界面显示的方案。采用GL Studio和VC++6.0混合编程的方法,实现了地形、气象、交通、地形交通叠加以及气象交通叠加等5种显示模式,通过外部并口按键,可以实现5种模式以及两种显示范围的任意切换。测试结果表明,系统的设计可以使飞行员根据需要进行切换,及时了解当前的飞行环境,做出飞行决策,完成单屏多功能显示。  相似文献   

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