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典型二次曲面实时成象的改进算法
引用本文:徐元勇,王仲谋.典型二次曲面实时成象的改进算法[J].北京航空航天大学学报,1997,23(3):306-310.
作者姓名:徐元勇  王仲谋
作者单位:北京航空航天大学电子工程系
摘    要:在旋转的空间几何模型的Phong光照模型分析基础上,基于以往的二次曲面等灰度理论,提出了一种新的镜面反射模型和投影等灰度线生成算法,该算法很好地解决了典型二次曲面在三维空间旋转任意角度之后实时地生成Phong模型光照图象,为二次曲面图元接拼形体奠定了良好的基础。

关 键 词:二次曲面  算法  实时成象  光照模型  等灰度线

IMPROVED REAL TIME ALGORITHM GENERATING IMAGE OF QUADRIC SURFACE
Xu,Yuanyong,Wang,Zhongmou,Cai,Zhiquan.IMPROVED REAL TIME ALGORITHM GENERATING IMAGE OF QUADRIC SURFACE[J].Journal of Beijing University of Aeronautics and Astronautics,1997,23(3):306-310.
Authors:Xu  Yuanyong  Wang  Zhongmou  Cai  Zhiquan
Abstract:According to three dimension rotating geometric model and Phong BuiTuong's shading model , and based on the previous equi intensity principle, this paper describes a new specular reflection model and an improved real time algorithm generating a set of projective equi intensity curves on quadric surface. The algorithm solved the problem how to generate for real time Phong's shading images of typical quadric surfaces which rotated any angle.
Keywords:quadric surface  algorithms  real time  image formation  shading model  equi intensity curves
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