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基于Poisson圆盘分布的河流仿真技术
引用本文:冉剑,丁莹.基于Poisson圆盘分布的河流仿真技术[J].北京航空航天大学学报,2012,38(12):1649-1652.
作者姓名:冉剑  丁莹
作者单位:北京航空航天大学自动化科学与电气工程学院,北京,100191;北京航空航天大学自动化科学与电气工程学院,北京,100191
摘    要:针对目前河流仿真所存在的计算效率低,渲染效果不够真实的问题, 介绍了一种基于物理规律的河流实时仿真的方法.提出了一种Poisson圆盘分布的算法,可实现屏幕空间的优秀的分布样式,该算法产生的分布粒子用于表达河流的速度场,进而重构河流表面; 采用一种纹理精灵的技术,通过纹理的动态访问和纹理混合,有效地实现河流表面的渲染.仿真实验证明:该方法可以产生渲染效果非常逼真的河流视景,并能够满足实时仿真的要求.

关 键 词:虚拟现实  Poisson圆盘分布  河流仿真  纹理精灵  纹理重构
收稿时间:2011-07-14

River simulation based on Poisson disk distribution
Ran Jian Ding Ying.River simulation based on Poisson disk distribution[J].Journal of Beijing University of Aeronautics and Astronautics,2012,38(12):1649-1652.
Authors:Ran Jian Ding Ying
Institution:School of Automation Science and Electrical Engineering, Beijing University of Aeronautics and Astronautics, Beijing 100191, China
Abstract:To solve computation overhead problems and to improve plausible visual effects, a novel real-time river-simulating method based on fluid dynamic formula was introduced. A Poisson disk distribution algorithm to achieve a well-structured distribution pattern in screen space was proposed. The algorithm generated distributed particles to depict the river velocity field and to reconstruct the water interface. A texture sprite technique was used to render the river surface efficiently by dynamic accessing and blending to textures. Simulation results show that the presented method can produce a physically plausible flowing river scene and it meets the requirements of real-time simulations.
Keywords:virtual reality  Poisson disk distribution  river simulation  textures sprites  textures reconstruction
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