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大规模场景的百分比近邻软阴影绘制算法
引用本文:袁昱纬,刘传辉,全吉成,王宏伟,刘宇.大规模场景的百分比近邻软阴影绘制算法[J].海军航空工程学院学报,2017,32(4):341-346.
作者姓名:袁昱纬  刘传辉  全吉成  王宏伟  刘宇
作者单位:海军航空工程学院电子信息工程系,山东烟台 264001,海军航空工程学院电子信息工程系,山东烟台 264001,海军航空工程学院电子信息工程系,山东烟台 264001;空军航空大学航空航天情报系,长春 130022,空军航空大学航空航天情报系,长春 130022,空军航空大学航空航天情报系,长春 130022
摘    要:针对传统软阴影绘制算法在面对大规模三维场景时绘制效率较低的问题,文章基于四叉树加速结构的阴影图构建,研究了邻域节点的搜索方法和遍历顺序的选择方法,提出了一种基于四叉树的百分比近邻软阴影算法。实验结果表明,与传统算法相比,该方法能够有效提高大规模三维场景的软阴影绘制效率,且性能稳定,可以渲染出高质量的软阴影效果。

关 键 词:三维场景  软阴影  百分比近邻滤波  四叉树  邻域搜索

Algorithm of Soft Shadow Rendering for Large Scale Scene
YUAN Yuwei,LIU Chuanhui,QUAN Jicheng,WANG Hongwei and LIU Yu.Algorithm of Soft Shadow Rendering for Large Scale Scene[J].Journal of Naval Aeronautical Engineering Institute,2017,32(4):341-346.
Authors:YUAN Yuwei  LIU Chuanhui  QUAN Jicheng  WANG Hongwei and LIU Yu
Institution:Department of Electronic and Information Engineering, NAAU, Yantai Shandong 264001, China,Department of Electronic and Information Engineering, NAAU, Yantai Shandong 264001, China,Department of Electronic and Information Engineering, NAAU, Yantai Shandong 264001, China ;Department of Aeronautic and Astronautic Intelligence, Aviation University of Air Force, Changchun 130022, China,Department of Aeronautic and Astronautic Intelligence, Aviation University of Air Force, Changchun 130022, China and Department of Aeronautic and Astronautic Intelligence, Aviation University of Air Force, Changchun 130022, China
Abstract:In order to overcome the problems of low efficiency of the traditional soft shadow rendering algorithm in the faceof large scale 3D scene, in this paper, an acceleration structure based on the quad tree was built for shadow map of 3Dscene, the method for searching neighbor node and the method for selecting traversal sequence was studied, and a percent.age closer soft shadow algorithm based on quad tree was proposed. The experimental results indicated that, compared withthe traditional algorithm, the proposed algorithm could effectively improve the soft shadow rendering efficiency of largescale 3D scene, and the performance was stable, the high quality soft shadows could be rendered.
Keywords:3D scene  soft shadow  percentage closer filtering  quad tree  neighborhood search
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