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飞行模拟器视景生成
引用本文:冯涛,张立民,于德海.飞行模拟器视景生成[J].海军航空工程学院学报,2004,19(1):131-134.
作者姓名:冯涛  张立民  于德海
作者单位:1. 海军航空工程学院研究生管理大队
2. 海军航空工程学院电子工程系,烟台,264001
摘    要:提出基于 MultiGen Creator 和 Vega 开发出飞机训练模拟器视景系统的视景节点的软硬件配置要求;论述了基于 Creator 的实体建模方法、基于 Creator 建模和 Vega 软件环境的空中、海面等环境的生成方法、视景仿真软件开发过程以及整体系统的实现等关键技术。仿真结果表明,该视景系统能逼真地演示飞机训练模拟器的仿真过程,并且满足系统仿真实时性的要求。

关 键 词:飞行模拟器  视景仿真  实时性  MultiGen  Creator  Vega
修稿时间:2003年6月17日

Research on Scene Generation of Aero Training Simulator
FENG Tao,ZHANG Li-min,YU De-hai.Research on Scene Generation of Aero Training Simulator[J].Journal of Naval Aeronautical Engineering Institute,2004,19(1):131-134.
Authors:FENG Tao  ZHANG Li-min  YU De-hai
Institution:FENG Tao YU De-hai Graduate Students'Brigade of NAEI, ZHANG Li-min Department of Electronic Engineering,NAEI,Yantai,264001
Abstract:The software and hardware requirements of the scene node of aero training simulator based on software platform-MultiGen and Vega are proposed in this paper.The solution to a series of key techniques is discussed;such as the modeling method based on Creator,the effect generation of sky and ocean environment based on modeling and Vega software environment,the development of scene simulation software and the implement of whole system.The simulation results show that this scene simulation system can realistically demonstrate the simulation process of aero training simulator,and it can satisfy the real time requirement of system simulation.
Keywords:aero training simulator  visual simulation  real time  MultiGen Creator  Vega
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