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基于几何矩阵的增强虚拟现实
引用本文:冯爱萍.基于几何矩阵的增强虚拟现实[J].航空计算技术,2007,37(2):5-7.
作者姓名:冯爱萍
作者单位:榆林学院,应用数学系,陕西,榆林,719000
摘    要:增强虚拟现实是组合真实场景和虚拟场景,以达到丰富真实场景的目的.针对摄像机相对景深做较小运动时所获得的视频,提出了一种基于几何矩阵的增强虚拟现实方法.摄像机在这种运动情况下,可以用一个几何矩阵来描述两帧之间的关系,这样就大大简化真实场景和虚拟场景的组合.同时,由于虚拟场景来自二维图像,因此,非常容易对准虚拟物体在视频中的位置.理论和真实视频实验表明,本文提出的增强虚拟现实方法具有计算量小和真实性强等优点.

关 键 词:增强现实  几何矩阵  视频  基于几何  矩阵  增强虚拟现实  Matrix  Geometry  Based  Reality  计算量  视频实验  理论  位置  虚拟物体  二维图像  简化  关系  描述  情况  方法  运动  景深
文章编号:1671-654X(2007)02-0005-03
修稿时间:2007年1月15日

Augmented Reality Based on Geometry Matrix
FENG Ai-ping.Augmented Reality Based on Geometry Matrix[J].Aeronautical Computer Technique,2007,37(2):5-7.
Authors:FENG Ai-ping
Abstract:Augmented Reality(AR) aims at merging the real scene and the virtual scene in order to enrich a real environment with virtual information.We address an augmented reality method that operates in environments that the translation of the camera is very small compared with the distant to the 3-D scene.This is a special case of the general problem,which significantly simplifies merging the real and the virtual,because a geometry matrix can describe the image motion between two frames of a video sequence.At the same time,the virtual can be obtained from images,so the alignment of the real and virtual coordinate methods is rather simple.The theory and experiments with real video sequence show that the proposed AR method is very simple and efficient.
Keywords:augmented reality  geometry matrix  video sequence
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