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基于粒子系统的焰火模拟研究
引用本文:王静秋,钱志峰.基于粒子系统的焰火模拟研究[J].南京航空航天大学学报,2001,33(2):166-170.
作者姓名:王静秋  钱志峰
作者单位:南京航空航天大学机电学院
摘    要:主要研究了基于粒子系统方法的焰火动态模拟。首先介绍了粒子系统方法,给出了利用粒子系统方法模拟动态自然景物的基本模型和处理步骤;通过对焰火细节和特点的分析,给出了模拟焰火的数据结构。然后详细介绍了焰火动态模拟的算法,其中主要介绍焰火的颜色、亮度、透明度、形状、大小、尾迹、生命周期等特性以及鼠窜、旋转、星状等特殊显示效果的模拟。最后利用OpenGL技术实现有背景位图的焰火动态模拟。

关 键 词:动画  粒子系统  焰火模拟  计算机图形学
文章编号:1005-2615(2001)02-0166-05
修稿时间:2000年6月19日

Fireworks Simulation Based on Particle Systems
Wang Jingqiu,Qian Zhifeng.Fireworks Simulation Based on Particle Systems[J].Journal of Nanjing University of Aeronautics & Astronautics,2001,33(2):166-170.
Authors:Wang Jingqiu  Qian Zhifeng
Institution:Wang Jingqiu Qian Zhifeng College of Mechanical and Electrical Engineering,Nanjing University of Aeronautics & Astronautics Nanjing 210016,P.R.China
Abstract:The dynamic fireworks simulation based on particle systems(PS) is studied. Firstly, this paper introduces the particle system and gives out the basic model and processing procedures to simulate dynamic natural objects with the PS method. The data structure to simulate fireworks is proposed by analyzing the details and the characteristics of fireworks. Secondly, a dynamic fireworks simulating algorithm is presented in detail, which mainly discusses the fireworks' characteristics, such as color, brightness, transparency, shape, size, trail and life etc. , and the simulation of special displaying effects such as mousing, spinning and star. Finally, the dynamic fireworks simulation on the background bitmap realized with the OpenGL technology is given.
Keywords:particles  animation  particle systems  simulation  fireworks
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