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P2P MMOG中一种基于事件分类的本地滞后技术
引用本文:邹怡,刘芳,娄佩丽.P2P MMOG中一种基于事件分类的本地滞后技术[J].沈阳航空工业学院学报,2008,25(3).
作者姓名:邹怡  刘芳  娄佩丽
作者单位:沈阳航空工业学院计算机学院,辽宁,沈阳,110136
摘    要:根据P2P MMOG中状态一致的要求提出一种基于事件分类的本地滞后技术。通过检测网络的负载状况动态调整关键事件的本地滞后时间,在状态一致和响应时间之间进行灵活折衷,并对非关键事件进行静态滞后,同时结合事件过时机制减少数据传输量。实验结果表明,该方法能有效减少游戏状态的回滚次数,降低游戏结点的处理开销,适合于P2P模式下MMOG的不同游戏终端需求。

关 键 词:P2P  MMOG  本地滞后  事件延迟比率  过时

An event-classification based local lag technique for P2P MMoG
ZOU Yi LIU Fang LOU Pei-li.An event-classification based local lag technique for P2P MMoG[J].Journal of Shenyang Institute of Aeronautical Engineering,2008,25(3).
Authors:ZOU Yi LIU Fang LOU Pei-li
Abstract:An event-classification based local lag technology is proposed to maintain state consistency of P2P MMOG.Dynamic local lag is applied on essential events through network load status measuring to make flexible tradeoff between game responsibility and game state consistency.Inessential events are treated with static local lag in combination with obsolescence to reduce the number of events to be transmitted.Experimental results show that this technology can reduce game state rollback times as well as the cost of game nodes,and is suitable for different terminal requirements of MMOG based on P2P.
Keywords:P2P  MMOG  local lag  event delay rate  obsolete
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