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多模态逻辑作为模态逻辑的扩充,是模态逻辑进行时态和动态扩充的基础。中介逻辑是一个新的逻辑系统,自创立后得到了很大发展,并在数理逻辑及计算机科学领域中得到广泛应用。为将中介逻辑进行时态和动态扩充,本文构造了一种基于中介逻辑的多模态逻辑系统MMK,讨论了它的推理规则和语义解释,并证明了MMK的可靠性和完备性,在此基础上给出了一种基于中介逻辑的时态逻辑系统MT,对它的可靠性和完备性进行了讨论。最后,分析了相应的经典多模态逻辑系统与MMK系统及经典时态逻辑系统和MT系统之间的关系。 相似文献
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互联网应用的普及使得多模态数据快速增长,跨模态检索技术已成为相关领域的关键技术之一。针对现有跨模态哈希算法存在的网络结构和量化方法等方面的问题,本文在新的深度跨模态哈希检索模型之上,提出了一种基于K-means的深度跨模态哈希量化优化方法(K-means-based quantitative-optimization for deep cross-modal hashing,KQDH)。该方法通过K-means聚类算法对多模态数据特征向量分类,并通过集体量化方式来控制量化误差,使得哈希码更好地表示出多模态特征。实验结果表明,该方法能在多模态数据之间保持相似性并最大程度地捕获语义信息,从而提高跨模态检索的准确性和效率。 相似文献
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Abstract This paper addresses changes of spatial granularity in route directions in relation to information needs in multimodal traveling. We outline a model of variability in granularity and apply this model to empirical data. Results reveal that linguistic route directions produced by humans as well as automatically generated web-based services provide the most crucial route elements in hierarchically structured ways that reflect the salient structure imposed by multimodal traveling. However, although the web-based information is impressively comprehensive, human route directions exhibit more flexibility regarding switches of place-related granularity, and they provide more detailed information at complex locations or decision points. 相似文献
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分析了目前Agent模型与实现相分离的原因,将逻辑与决策论方法相结合,以自主为前提,面对个体自主性和群体交互的社会性要求,研究如何建立理性Agent以及理性Agent构成的多Agent社会。对Agent的信念、愿望、效用、约定和意图等心智状态之间的关系进行了直观的描述,阐明了理性行为的决策过程,并采用量化多模态逻辑对该模型进行了形式化描述。完善了Cohen和Levesque的BDI模型理论,使其能更准确地反映理性A-gent的行为,为多Agent系统设计与实现提供了理论基础。 相似文献
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Sketching is traditionally associated withdoodling simple strokes on a piece of paper.Only few professionals outside of design andthe fine arts have recognized the expressivepower of this intuitive modality. However,sketching seems particularly well suited tocapture objects and situations in a spatialenvironment, such as geographic space. To learnmore about the techniques and strategies peopleuse when sketching, a survey of sketching wasconducted. The study showed that paper andpencil sketches contain mostly simple andabstract objects that are composed of only fewstrokes. The spatial configuration of a sceneis primarily expressed through the topologicalordering of objects relative to each other.Metric relationships are used to refine spatialconfigurations. These and other findingssuggest that sketching is an appropriatemodality to interact with a computer where onewants to describe and capture objectconfigurations in a spatial environment, suchas a geographic information system (GIS). 相似文献
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